Half-Life Re-imagined competition results on their way...
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to thatguymalone, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

9

Cobalt

20

Turquoise

5

Cyan

8

Royal

3

Teal

3

Onliners

10 mins

Striker

14 mins

Jessie

29 mins

Admer456

34 mins

Windawz

43 mins

Crollo

47 mins

Penguinboy

1 hours

NineTnine

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

WATER

Map Vault > Unfinished Stuff

map screenshot

star star star star star
(1 votes)

[More Screenshots]

Avatar

By Tetsu0 (See more)
5th November, 2008

Half-Life
393.19KB - BSP
1874 views
526 downloads
15 comments

Last edited: 5th November, 2008

download

For compo 26.
Unfinished.
Kind of a play on the water temple from ocarina of time.
But at the same time, it's nowhere near close, nor is it finished.

Comments

avatar Striker says: 5th November 2008, 17:13 PM
That screenshot is a proof that you didn't complete it . The lighting sucks .
I'll download and play it . Rate it later ...
avatar Tetsu0 says: 5th November 2008, 17:33 PM
Wow what a wonderful comment.
avatar LCP says: 5th November 2008, 18:42 PM
Fullbrite HA!TI!N'
avatar Tetsu0 says: 5th November 2008, 20:18 PM
Lmao. It's not fullbright though. Just point-lit
avatar Strider says: 5th November 2008, 21:36 PM
The_(c)Striker: What a dick comment. He already said it was incomplete. I've received a number of complaints regarding you lately, keep it up and you'll get a strike.
avatar ATDestroy says: 6th November 2008, 08:15 AM
Ah, a shame it wasn't done in time for the compo.

I'll download it later when I'm home from school.
avatar raver says: 6th November 2008, 09:39 AM
@ Strider, why dont you just ban him right away? He is the person who knows exactly to ruin a sweet commnity like this.
avatar Strider says: 6th November 2008, 10:56 AM
He's already been banned once, and this isn't really anything that deserves a ban.
avatar Striker says: 6th November 2008, 14:24 PM
"@ Strider, why dont you just ban him right away?"
Raver , I love this community , I don't want to destroy it ( I can't , even if I could , I wouldn't becaue I love it ). Hmm... maybe sometimes I'm not writing the correct words , but if you considered that an insult , then I apologize .
avatar Dark Tree says: 6th November 2008, 16:57 PM
The Water Temple in OoT is my favorite "level" possibly of all time, at least in the Zelda universe. We will see how this stacks up!
avatar zeeba-G says: 6th November 2008, 18:33 PM
cool ill check it out after I get off work.
avatar Dark Tree says: star star star star 7th November 2008, 08:34 AM
I'm gonna make this short and sweet: Lots of fun! Like you said though... it is incomplete.

[spoilers]
The green key does not work with the green door. I had to noclip through it to press the button behind it. And the red button is obviously not scripted yet, as it does not function either. I love the room with the "appearing" floor. While I like how it splits off into two directions, it is possible to never find the "other" direction if the user doesnt think about it. Maybe try and force the user to find the alternate route within that room before he can leave. I actually only found it by accident while noclipping around to see if I had missed anything after I felt I had found the end of what you had mapped. I liked the room with the Alien Controllers and the breakable shields you can hide behind.
[/spoilers]

The only other critique I can think of off the top of my head is that you could add some detail in to some of the rooms to set them apart from the others... fallen debris in a corner, or, a lit torch on a side of a wall, a painting... something :)

Lots of fun! Continue to work on this nice little puzzle!!
avatar zeeba-G says: 8th November 2008, 16:21 PM
Yea I had to noclip to find that part also. And the keys didn't work for me either. Other than that this entry was pretty cool, The water levels changing to bring you to new parts was really neat and reminded me of the water temple from zelda. The colorful locked doors looked pretty cool but im sure if they worked and opened in some mechanical way they would add a lot more to the map. Overall It was a pretty fun puzzle but I think better textures and lighting and maybe some more detail would make this puzzle map more enjoyable.
avatar Captain Terror says: 27th November 2008, 13:16 PM
(i didn't read the other's comments)

k. Architecture is pretty bleh except for the keyslots and door forcefields are done believably. Scale is off a bit for the first room--ceiling too too low--, boringly textured, and the door barriers are just kinda weird unless they are meant to look like oot--which i never played.

I couldn't make it to the third door or the door after the room floods and didn't know what to do--the sequence and triggers were flawless btw. I'm not the greatest at puzzles so could totally be me.

since it seems to be a wip i won't rate right now, but if i had too it'd be a 3 i guess.

sorry if overly harsh... = )
avatar Tetsu0 says: 21st June 2010, 10:23 AM
Yeah. When i played this again after so long i forgot what to do, the green key didnt work.
Then i restarted, completed everything pretty fast, and the green key worked.
The red key isnt scriped.

It's a shame i cant finish this, i've lost the source files.
You must be logged in to comment.