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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.


Map Vault > Completed Maps

map screenshot

star star star star star
(3 votes)

[More Screenshots]


By Rimrook (See more)
24th November, 2008

Half-Life: Deathmatch
528.86KB - BSP

Last edited: 24th November, 2008



Eat pizza for Health, drink beer for Armor. Don't make too much of a mess.

It is rather small, but to speed things even more, players start with half of the arsenal at their disposal. Of course, they will have to find the power weapons and long jump. If it is too small, I may expand it, but this is what it is for now.

Also, its got the lowest possible r_speeds, it never hits 700 polies.

Enjoy. Done in 5 hours.


avatar Tito says: 24th November 2008, 12:25 PM
Beer and pizza? If you were to throw in some buffalo wings, you'll have the perfect eat-a-thon for a NFL game. Damn it, you got me hungry now! I have to go out now and get myself some pizza and beer. Oh yea, I'll checkout your map as soon as I am done pigging out.....
avatar Striker says: star star star star 24th November 2008, 12:52 PM
I'll download right now.

[EDIT] Your map is quite fun to play , but a little monotone in texturing. And again, like many maps(I think I have a map were I don't have no sound at all but the rest of my maps have at least one sound as an ambience) yours doesn't have at least a sound for ambience.
And you should have written(is this the correct spelling?:D) on the walls how to use the beer and pizza. I only noticed after 5 minutes that I have to press USE near them ;))

Well the layout sounds fun , you should improve the map and release a second version ;)
avatar Rimrook says: 24th November 2008, 15:55 PM
I plan to revise. I could plop some custom textures in there, simple replacing of the existing ones, which is caek.

Second version will come later.
avatar Tetsu0 says: star star star star 24th November 2008, 16:06 PM
Fun to play around. I like how the jump module is hard to get.
Might need a few more weapons, But for 5 hours, and no custom textures, it's damn cool.
4 stars and i love the fosters and pizza hut.
Pure genius.
avatar pepper says: 25th November 2008, 06:20 AM
Cant say anything about the gaeplay yet as i havent had time to play it with someone online yet, but the layout looks decent, with a few minor things that could be different, although discard that last comment, since i havent played it yet ^_^.

The style is pretty consistent, nothing we havent seen yet, but you succeeded in your goal off keeping it simple ,which owns you a Twinkie!!

Il get back to you when i have DM' ed it with someone(read - muzz, if i can get him to put down L4D;))
avatar The Mad Carrot says: 28th November 2008, 19:12 PM
I can, Pepper. ^^
avatar kraken says: 1st December 2008, 10:55 AM
you just love 45 degree angles don't you rim?
avatar Rimrook says: 4th December 2008, 21:52 PM
i love you at a 45 degree angle. ;3
avatar Captain Terror says: star star star star star 6th December 2008, 01:09 AM
+cool layout
+great lighting
+Beer/pizza hev/health chargers
+empties lawl
+clean, skillfull architecture
+decent placement of original textures
+astonishingly low wpoly

-unimaginative doorways
-textures are repetative and light fixture texts are stretched
-no real fine detailing besides the chargers and empties
-almost completely generic--albeit consistent--theme

I like the feel and atmosphere of the map, and even the original textures i won't gripe about because they kinda fit in a bland way. most structures are superbly brushed except maybe the some of the ramps or straight stairways could be different, better or maybe just textured differently. One of my fav things of the map was the lighting which the contrast was great and not too dark imo.

A theme is really nonexistent or that is the theme itself. this building is totally generic and besides the name "beerfort" i have not a clue what purpose this sort of building might serve (not that it has too by any means, i just think it would be better if you could recognize it as a maintenance bay, or missle storage or some damn thing = ) ). The only other letdown was there isn't any small detailing to speak of, but i guess that fits the genny theme. plus the upside is a very playable r_speeds. = )

it doesn't seem finished to me since i know you can texture much better than this, but for five hours this is absolutely amazing and my rating reflects that. (i couldn't even do a quarter of this in 5 hours) Good work, as per usual for you = )

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