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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Rooms Entry: Mindgame

Map Vault > Completed Maps

map screenshot

star star star star star
(4 votes)

[More Screenshots]


By Soup Miner (See more)
22nd March, 2009

Hosted Externally - RMF, BSP

Last edited: 24th March, 2009


My entry for the Rooms project: a map with the same old theme as my hallway from the days of yore, but with a twist! There's some tiny puzzle elements to this map, as well.

I didn't make a hallway to connect to Zeeba-G's room. You said you'd do it if we didn't D:
It can be in the same map or in a new map, it shouldn't matter.
Best played with the lights out and the sound cranked up.

-I've provided an intro game_text, but it should be replaced with the standard "Room #: Name" text when added to the other rooms.
-For the intro text ("Room #whatever: World Crafter), use the trigger_once that the player starts on. It can be manipulated, but please make sure that everything is triggered properly at the start (the sound and game_text).
-If moving the room around, remember to keep texture lock on. I went through a lot of trouble aligning textures, so please don't mess them up :(
-The beginning is the doors behind where the player starts in the precompiled map. Turn them into func_door_rotatings and connect them to your hallway.
-The end is to the upper right, in an empty box. It should be obvious, as the texture's don't match at all in the box.
-RAD conditions were:
--Extra enabled with default chop and texchop
--Bounce 1
--Smooth 70


avatar Deathan says: 22nd March 2009, 06:44 AM
I have a crushing problem! After 10 seconds game crashes, whatever I do.
avatar JeffMOD says: star star star star 23rd March 2009, 18:07 PM
Oh, god this is atmospheric... Dark, disturbing-ish, makes you feel like you're crazy- a good fit for the setting. 4 stars for atmosphere, but the pits were a bit dark.
avatar raver says: 23rd March 2009, 18:11 PM
I liked that door way ... I was in the other room and I was like wtf??? Was here a tunnel? Huh? Didnt I noticed a teleport? I restarted the map and it wtfucked a second time. then I nocliped out the room and saw whats going on ... HOLYSWEETFUCK
avatar Captain Terror says: star star star star star 23rd March 2009, 20:04 PM
Yeah same, i didn't understand what happened the first time, but when i realized... Just really cool!
= )

++superb theme, fresh for this project.
+Brushed very well. Nothing overly exotic but very pretty and errorless
++Textures look great
+lighting looks great
+neat misc "scary" effects (i don't want to elaborate to make spoilers)
+cool sound

Really excellent stuff, and a neat twist compared to the other rooms submitted so far. The horror genre is pwn, and i think down the road it would be cool to do a coop dedicated to just "horror" rooms.

Superb work, and another very high-quality map to add to the project! Your mapping powers are getting stronger everytime you release a new map. I think you and some other mappers who've submitted rooms (most others actually) are at, or quickly approaching "expert" skill level.

* * * * *
avatar Soup Miner says: 23rd March 2009, 20:27 PM
I guess my mirror isn't convincing enough, because everyone seems to think it's a tunnel :P
Well that's why I called it "mindgame", anyway D:
Edit: Oh THAT tunnel. Lawl.
avatar JeffMOD says: 23rd March 2009, 20:44 PM
If we do a horror coop, you should make a larger insane asylum, WC. those sheet textures and restraining-strap beds were pwn.
avatar DiscoStu says: star star star star star 26th April 2009, 17:53 PM
It's great, I love it. It took me a minute to figure out the mirror (and that it was a mirror, actually). But I can't think of a way to improve that, other than making the first room appear in the reflection instead. Great work! :D
avatar TJB says: star star star star star 2nd October 2009, 04:14 AM
I played this for the first time recently, and the mirror breaking almost gave me a heart attack. A very atmospheric map, very well done to you sir.
avatar zeeba-G says: 7th November 2009, 16:41 PM
Ambience is difinitely your area of strength! Very scary. Possibly too dark in some areas but making you resort to your flashlight adds to the creepyness.
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