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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Black Mesa South

Map Vault > Completed Maps

map screenshot

star star star star star
(5 votes)

[More Screenshots]


By Tetsu0 (See more)
19th July, 2009

278 bytes - BSP

Last edited: 5th January, 2018


Map submission for compo27 - map from layout2
Updated 1/4/18
Fixed render issues, Cleaned up some textures

Military has taken over the surface of black mesa south.
Luckily they havent found the underground yet.

They've captured the vorts and killed the other scientists.
Rescue whoever you can before it's too late.


And like every other map i submit.
It's not finished.
BUT At least it works.

When the music stops, the game's over, but i suppose you can still kill everything...
You'll know what i'm talking about when the time comes.

feel free to use castle.wad in any of your projects. Just give credit where it's due.


avatar Striker says: star star star star star 19th July 2009, 14:38 PM
WEll, until now there's no other compo submitted(or is it ?), so this is the best until now. I like the arhitecture. You were creative.
You suck for the contents in the FIRST zip though :P
avatar Bruce says: 19th July 2009, 16:20 PM
couldn't open puzzle.wad
avatar The Mad Carrot says: star star star star star 19th July 2009, 16:33 PM
Read the fuckin readme, DragosLt, just fake the puzzle.wad.

I liked it. Couple of minor issues here and there, such as a button with Don't move flag unchecked, couple of dissapearing faces (in the cave area).
No big deal.

Good job. :)
avatar Soup Miner says: 19th July 2009, 16:48 PM
Couldn't open puzzle.wad.

Reupload with puzzle.wad in your zip. I'm telling you this for the judges, not for myself.

Anyway, it's a very cool map! Nice work, especially on the cavern!
Twas a bit confusing at first, but really fun. And I accidentally crowbared barney when he got too close to a grunt :P
avatar Tetsu0 says: 19th July 2009, 17:55 PM
I got another few hours so i'm going to iron out a few bugs anbd re-submit, and get rid of those nasty wad issues.
upon editing, I messed up more stuff than I fixed. The map stands as is. I may or may-not update it with some more scripting and eye candy. I also wanted to add in a really cool end- helicopter scene... But no time:(
if you take a look in the "castle" wad you can see all those chopper textures I had.
avatar potatis_invalid says: star star star star star 20th July 2009, 12:06 PM
I liked it, it was fun and good loking.
However, it has a few issues. Some weird face/texture errors. Mudkipz all over the place? No trigger_endsection. Ugly shadows at some places. Evil clip brushes. That power line was awfully short (30 meters or something).
avatar raver says: 20th July 2009, 13:38 PM
I cant get out of the beginning :( I found the keycard fast .. I open the door but then?
avatar potatis_invalid says: 20th July 2009, 14:11 PM
You pick up the crowbar, break the glass and get your HEV suit.
avatar zeeba-G says: 26th July 2009, 06:16 AM
Yea kinda hard to find out what to do but pretty fun. Some parts were weird and un needed like when the scientist opened the locker but I guess it showed you what you needed to do. I also got stuck at the electric field part because I tried to blow up the rubble but it didn't work at first. A wire could be added going through the rubble from the electric plant as a clue. I also didn't see the floor plan at first but its multi layered. Cool entrance, good luck!
avatar Qwertyus says: star star star star 19th August 2009, 08:31 AM
I had to use noclip to pass through the white curtain on upstairs. I couldn't break it, I couldn't open it. What should I do there?
avatar MSandt says: star star star star 20th April 2010, 11:52 AM
Love the outdoor areas. Also liked the idea of having to free vortigaunts. Had to noclip through the white curtain and I was pretty severely low on health at that point.
avatar Captain Terror says: 9th February 2011, 03:47 AM
"Read the fuckin readme, DragosLt, just fake the puzzle.wad."
no. sort the map so it loads properly.

I as well can't open puzzle.wad.

i also wasted 15 minutes to figure out what i thought was your bsp was an internet shortcut to the actual download.. =/

your mapvault submissions should be error-free and as simple as possible to install. put it in problem maps if you can't get it sorted.

I would recommend wadincluding your wads using compilator, that way you'll never have a problem with missing wads.
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