-latest update: Removing random buttons in Atom's maps - 9/21/2010 - 7:33PM est
Castle Disposed is a collection of abandoned maps from many TWHL members.
Explore the castle to uncover maps that never before saw the light of day.
------ Attention -------
All source files have been lost in a hard drive crash.
What's left is final - glitches and all
Sorry
-mgmt
I really hope you remember to wadinclude everything for V2.
Looking at the mod structure now, i can already tell you that there are a bunch of files that you don't need to play the mod, so remove the following files/directories:
- In the cl_dll directory, GameUI.dll and paritcleman.dll are not essential for the mod to run. Remove them.
- The gfx directory is empty. Remove it?
- models\player directory contains a bmp of the zombie player model named remapped.bmp. Why?
- SAVE directory. Don't submit a mod that still have old saved game files in them. This alone saves you 2 mb.
- C:\THOR\Half-Life.fgd. What's that? Where did i get that? Take a look in the sound/psiwave directory. Remove that wc file.
- sprites directory is empty. Remove it also?
- config.cfg. Never include your own config file, i don't want to play using your keybindings, whatever they are, i got my own.
- voice_ban.dt. Pointless file. Remove it.
Sorry for being so picky about it but why would you not want to exclude empty directories and pointless files from your mod? Exactly.And here's something neat: if you want to give the mod an icon, follow these steps:
Open listlib.gam and add the following line:
icon "resource\cd"
Where cd is the filename without extension. Now create your icon. Make sure it's 16x16 and save it as a Targa tga file in the resource directory. In this case the filename should be cd.tga. Now the mod has it's own icon in the games library list.
I still have to play the mod, which is what ill do now.
im sorry guys.
Sorry about that, in the original uneditted maps, you were not allowed to shoot the pictures on the wall. If you did, the screen would fade to black, you hear an annoying sound and the game load the last autosave. Tetsu0 replaced the textured of those pictures, removed the sound, but left in the fadein effect. What was i thinking to put that in the maps in the first place?
Would you mind fixing this?
I tested the mod on my machine before I released it. I guess( and didn't know before ) the mod still references stuff in the default valve folders- wads... sprites... ect..
Edit: Just finished it.
Should have some negative trigger_hurt before entering the castle. I hated to run around between maps with 3HP desperately looking for a medkit.
By the way, I think you forgot the text for psilous's picture/map.
I wish I had enough time to make a castle for this project - I just have a very special fondness of castles and my perception of them is different. Maybe I'll be able to make one for CD2
Tets: Look for button_target entities which are pictures/photo's on walls and remove eveything they target, then turn them into func_walls or func_illusionaries.
ok version 2.1 of castle disposed is up!
Over all it was pretty fun, I'll rate it 5 stars not because I believe all these maps are 5 star quality (they're not). But because of all the effort tetsu0 has put into fixing them and making this!
Also here are some more errors I experienced:
Muzz's pack needs alot more health packs. He spams monsters everywhere and even on easy I had to godmode on 5hp and then kill like 60 more enemies and only then find some health kits -.-
Also in the mappack after muzz's one (forgot whose that was) you're supposed to fall through the elevator and into the sewer pipe, the pipe was somehow blocked off for me, I had to noclip through the bottom of the elevator shaft to get into the pipe.
As for the rest, you can finish the pack on hard if you're good. I did it before. You just have to make sure you charge up health before entering my mappack.
I wrote a big review for each map for this the other day but the submit button ate it, and wouldn't give it back.. =(
I like how you added gameplay to each map and for the most part i really liked the castle and the way you accessed/unlocked each map.
Skals' map stands out in my memory as being a superbly-fun and well-crafted puzzle map. I know there were other good disposed maps in the series, but i can't remember any atm.. =(
Great stuff and another great twhl compilation! Bravo!
= )
*****
All in all, for trash, this is quite good!
game "Castle Disposed - TWHL"
startmap "castle"
trainmap "castle_training"
mpentity "info_player_deathmatch"
gamedll "../valve/dlls/hl.dll"
gamedll_linux "../valve/dlls/hl_i386.so"