Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, sarab, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

15

Cobalt

32

Turquoise

10

Cyan

11

Royal

9

Teal

3

Onliners

13 mins

Jessie

18 mins

Snehk

1 hours

JeffMOD

1 hours

twitch1

2 hours

Tetsu0

2 hours

Penguinboy

2 hours

Windawz

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Skals_Comp29

Map Vault > Completed Maps

map screenshot

star star star star star
(2 votes)

[More Screenshots]

Avatar

By Skals (See more)
5th January, 2011

Counter-Strike
854.65KB - BSP
1354 views
466 downloads
7 comments

Last edited: 5th January, 2011

download

Apparently this won competition 29!

Comments

avatar zeeba-G says: 8th January 2011, 15:58 PM
Congrats dude, i'll check it out when I fix my computer!
avatar Captain Terror says: star star star star star 13th January 2011, 05:54 AM
Very nice map and congratulations on 1st place!

++Pretty cool terrain for goldsource
++abandoned/ruins heme is executed very well
++superb texturing

+/-Some nice detail(broken bits, foliage, terrain bits) but i feel it could use more
+/-most architecture is pretty nice, but some is extremely blocky like the bases of those pillars and a few other things

-ambience?
-Where the skybox meets the water could have been much improved. there are many maps out there that show better ways to tackle it.
-besides the skybox thing, the only other break major break in immersion for me was that where the beach dunes abruptly ended(front and side of map) completing the terrrain all around the island would have been a lot better
- the trees that are cocked at a 15 degree angle instead of growing straight up is another small distraction that just looks wrong.

All in all good stuff. congrats again on 1st place! =)
*****
avatar potatis_invalid says: star star star star 4th February 2011, 15:43 PM
I don't have time to write a review so I'll just rate it and say that I liked it and I've nomnomnomnominated it for MotM.
avatar zeeba-G says: 5th February 2011, 02:37 AM
Ok, pretty cool little counterstrike map. Much nicer than what you see being mass produced. I like the rubble and alternating terrain along with the cool sky and beach edged though they could have probably been blended better.

You didn't add any ambience to the level which takes a really improtant dimension away from its quality. Ocean waves, seaguls, some wind and maybe even some music would have been nice. There is one part also right outside the terrorist's base that if you walk into it the right way you get stuck. Its prob. an error from complex brushes cutting into the ground.

Movement isn't very clear at first which prob. isn't a bad thing. The swirly stairs at the top become too high to walk up. This i'm sure is because you were running out of room to reach the top but invisible brushed func_walls could be placed to allow the player to walk up them.

When you get on top of some of the structures you have to crouch which seams pointless.

Overall a cool little map but needs some fixin up.

Edit: Oh and how does this really tie into historical?
avatar Skals says: 10th February 2011, 10:33 AM
Lol, it's funny how I won the historical competition without actually saying what this was, everyone seems to think it's just a random scenery, but it's actually supposed to be the bay of pigs in cuba, hence the viva la revolution signs, havana styled buildings and the beach with grass and many trees on it representing what the bay of pigs actually looks like.
avatar zeeba-G says: 11th February 2011, 23:50 PM
And you didn't mention this bc? ...
avatar Skals says: 18th February 2011, 05:26 AM
I forgot to lol
You must be logged in to comment.