Half-Life Re-imagined competition results on their way...
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to william.gov, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

9

Cobalt

19

Turquoise

5

Cyan

8

Royal

3

Teal

3

Onliners

36 secs

Kachito

1 mins

Snehk

4 mins

ChickenFist

11 mins

Bacsu

12 mins

Bruce

15 mins

GameDrained

16 mins

Windawz

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Corridor and ladder

Map Vault > Unfinished Stuff

map screenshot

star star star star star
(2 votes)

[More Screenshots]

Avatar

By Gottschalk (See more)
27th January, 2011

Half-Life
82.95KB - BSP
1459 views
314 downloads
10 comments

Last edited: 27th January, 2011

download

Newbie here.

After reading a bunch of tutorials I've decided to try and mess around a little with entities and stuff.


And I came up with this.

What do you think?

Edit: The texture misalignment is now fixed.

Comments

avatar Dimbeak says: star star star star 27th January 2011, 15:14 PM
Nice map.
++The lighting - It gave the map a real spooky feeling.
++The Zombies - You did some good scripting, I really like the zombie part.
++The Architecture - You did good on the archeture, you mad it feel like the player's in a sewer, and it gaved the Maintinence Acess area Pizazz.

--The light textures- It looked like they were carved into the walls at some points, and the edges of it were stretched.
User Posted Image
Overall, I liked it. 4 stars.
avatar Gottschalk says: 27th January 2011, 15:50 PM
Thanks for your comment!
And yeah, the crooked corridor. I don't know why do half the lamps end up inside of the wall.
avatar Suparsonik says: star star star 27th January 2011, 18:09 PM
testing now...

OKAY!

+Scripts - It's impressive to me that you're already doing this, because sadly, I've been mapping for a year now on GoldSource and I still do not know how to script things yet.
+Texture Lighting
+Architecture - Very well done for your first map.

-Texture stretching in some places
-Misaligned textures, as well
-Face splitting in the walls.

Overall, a great first map!
avatar Gottschalk says: 28th January 2011, 13:10 PM
Thanks. What do you mean by face splitting?
avatar Suparsonik says: 28th January 2011, 18:20 PM
notice how the lighting looks wonky in the pic dimbark posted?

that's an example of face splitting.
avatar Dimbeak says: 28th January 2011, 18:31 PM
"It looked like they were carved into the walls"
Exactly.
avatar Gottschalk says: 28th January 2011, 22:32 PM
Turning the light brushes into func_walls did the trick, but I don't know why does this keep happening.

User Posted Image
avatar Suparsonik says: 29th January 2011, 00:48 AM
Invalid brushes?

map -> check for problems
avatar Bahurs1 says: 29th January 2011, 13:20 PM
ALT+P
avatar 2muchvideogames says: 30th January 2011, 20:23 PM
a bit short but I think you will definitely be able to make fun SP maps. good luck man.
You must be logged in to comment.