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cs_omega_assault

Map Vault > Completed Maps

map screenshot

star star star star star
(2 votes)

[More Screenshots]

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By DiscoStu (See more)
12th March, 2011

Counter-Strike
1.13MB - BSP
1436 views
317 downloads
9 comments

Last edited: 12th March, 2011

download

This is another of my old maps. Yet another cs_assault remake. Made in 2004 on request of several friends of an "improved cs_assault". Back then, assault remakes were the big thing so I just jumped on the idea without a second thought.

My friends' requests were:
> being able to shut the curtain gate at the front of the warehouse
> being able to turn off the lights in said warehouse
> being able to access the brown building

I also provided:
> Extensive multiplayer support: up to 90 vs 90 players. Now that I know better, I'd REALLY not like to see all 180 players joining a server at once.
> A few free weapons in a "secret" room
> A new and improved truck parked at CT spawn point (at the time I used to think that truck was ?ber 1337 <3)
> (minimal) access to the gray building next to CT spawn
> A slightly more extense duct network to navigate the warehouse.

Built much later than de_dracula, you can see the vast improvement in mapping quality, although it's still far from my current skill. It took me about 3 months to get it done. Plus about half an hour earlier today.

I'd like to add that it was made completely from scratch, no decompilers were used. I didn't know such thing existed back then. So this took countless hours of counting windows in the original cs_assault, to make the new one correctly proportioned. Still, I took a little creative licence and made a few "improvements" of my own. That includes "borrowing" a few textures from maps cs_robbery and de_volare (probably the trees, I don't remember)

Right before uploading it, I made a few performance optimisations (such as func_walling detail and the like) but except that, the map is exactly as I conceived it back then. It includes all the original poorly-executed ideas, wrong use of entities and lack of detail in all its 2004 glory.

Seeing it's flooded with poorly executed half-baked ideas and some off-grid brushes, I started considering to remake this remake someday. Someday. I'd like to. But I'm not sure I'll have the time.

As a purely anecdotal comment, this time it only took over 12 minutes to compile. Back in 2004, it took nearly 4 hours. Don't ask what kind of computer I had back then.

So, to close it up, I hope you enjoy it! Just try not to let 180 players in at once.

Comments

avatar Captain Terror says: star star star star star 12th March 2011, 20:21 PM
Ha pretty nice stuff! You had some really nice detail in places, and you can tell with the attention to detail you put to things, even back then, that you a good mapper. I don't care what anyone says, copying a map from scratch without decompile data, is exceptionally challenging to get things right, and you did a great job. kudos! =)

I would love to see a map-from-base compo with this map, and everyone showing their own, perfect version of cs_assault. =P

5 stars for thoughtful detailing and a nice, from-scratch reproduction of my most favouritest cs map from back in the day.

*****
avatar DiscoStu says: 17th March 2011, 16:35 PM
Yay :D
avatar theCSguy says: star star star star star 25th April 2011, 15:15 PM
WOW! This is from scratch? Words cannot describe how epic this is.
Always loved cs_assault, and her remakes, but this takes the cake. Everything from being able to turn the power off to the vent system is outstanding. Can I put this into my server with your permission when my friend gets his router fixed?
avatar ThatGuy4878 says: 25th April 2011, 15:33 PM
Totally deserves MOTM
avatar DiscoStu says: 26th April 2011, 04:51 AM
Thanks guys. I'm not sure it's worthy of MOTM, I know its flaws. Personally I do believe it sort of sucks, because of all the things I would have done differently now. But-- thanks anyway :D

@TheCSguy: Sure you can! That's what it was made for. Let me know when you get it online, maybe I'll join the server one day :D
avatar Suparsonik says: 26th August 2013, 19:22 PM
Double doubles!
avatar DiscoStu says: 27th August 2013, 03:30 AM
Uh... what?
avatar Suparsonik says: 27th August 2013, 19:39 PM
55 99 Double doubles! Check em' TJB.
avatar DiscoStu says: 27th August 2013, 20:34 PM
And here I was thinking it was related to the map.
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