Map of the Month winner for March 2011!
An apartment in space. It includes a main room, a living room, kitchen, upstairs, bathroom and a bedroom. You can go outside, too, but you will suffocate slowly (you're in space) if you stay outside. You can turn the lights on and off using the light switches, and there all sorts of stuff to interact with and explore.
++The idea - It's creative how you attempted to place this on the moon.
--The Suffocation - It makes no sense at all how when all the doors are broken and there are several large holes, that you don't suffocate.
--The Doors - At first, I thought that the doors moved, but after finding that they were breakable, the map became easier.
--The Spawns - Along with the Door thing, I was spawned in the bathroom, the door wasn't working, and I couldn't fit in the vent. It really confused me and I had to commit suicide to figure this out.
++The Area - The map did make me feel like I was in a regular home, you did really good designing the rooms, only you did get rather lazy at some points.
I'll give it a 3.
Not really a whole lot to the map, and i know you are a beginner, but here are a few things i noticed:
-lights. nice that you had switchable lights all over, but put up some fixtures to have them "shine" from, and not just naked pointlights. =)
-your breakable boards were fine, but to get rid of that weird "stretched" look, select a face of one of the boards and click "face" in texture properties. Having weird texture scales might do this too, so try and keep the scales between .25 and l.00 for starters.
(Also if you want it lined up correctly--the grains of the wood facing the right way--, select the edge of one of the boards, and ALT-Right-Click to the face of the board.)
-you can see visual errors around the cracks in the floor due to brushes not being snapped together. Use Vertex manipulation to snap the vertices around the perimeter of the holes to grid points. (lower the grid size using [ and ] buttons.)
Also thanks for giving constructive criticism. I appreciate it.
Why did you name this map apartment when clearly it is just a house on outerspace?
I checked. The spelling is correct. I changed the sky to and from every environment I know, and everything but space and neb6 work...
._.
...also sorry about the long response time, I'm working on a cs map.
Apparently, you didn't compile it right. I used Atom's Compilator and it worked the first try.
Texturing — 1.5
Ambience — 1.5
Lighting — 2
Gameplay — 3