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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Lost in Transmission

Map Vault > Completed Maps

map screenshot

star star star star star
(2 votes)

[More Screenshots]


By Tetsu0 (See more)
17th October, 2013

Half-Life 2: Episode 2
294 bytes - BSP

Last edited: 19th October, 2013


Gordon and Alyx are on their way to Eli's lab.
Something goes wrong while you're being transported...
Search the ruins to find your way back.

Note: This map is unoptimized and contains quite a few particles. This might not run well on lower-end systems. I apologize for any framerate drop that might occur.

More Screenshots:
Hi-Res of Main
Three Wise Men
Lasers, Man

Version 1:
Version 2: (Thanks to Archie for some great suggestions)
-Fixed 3D skybox lighting issues
-Removed some redundant fog
-Clarified game objectives


avatar Alberto309 says: 17th October 2013, 20:45 PM
Nice one, Tet!

Too bad I can't play it. :(
So rating this it will be unfair.
avatar Stojke says: 17th October 2013, 20:47 PM
The Rock texture seems too plain. Also cant play this map :)
avatar Tetsu0 says: 17th October 2013, 21:07 PM
Time wasn't on my side. I had bigger fish to fry ;)
Get Ep2 fellas! :D
avatar Archie says: star star star star 17th October 2013, 21:37 PM
While it's certainly fair to say it's rough around the edges, there is actually a great deal of content in this map to enjoy.

The effects are a step above the rest - entity work and your time spent with the particle editor has paid off in spectacular fashion and the area feels extremely vibrant for it.

Brushwork and texturing leave a little to be desired - texturing in particular would have been far better with some custom content but overall almost every vista in this world could be described as breathtaking.

There are a few bugs here and there, mostly with the skybox which looks like it's only had a fast VIS compile (world is visible through bottom of skybox) and there are a few ways (despite your best, and commendable efforts) to prevent progress. I hate games that handhold the player, but this is perhaps just slightly too far in the other direction. "Find the wetstone" is not enough information to start with and I originally felt quite out of my depth with what I was trying to achieve, despite finding the green gem very quickly.

The music note puzzle was excellent, although again, some custom textures would've done wonders.

Great job!
avatar Tetsu0 says: 17th October 2013, 21:43 PM
Thanks for your review Archie!

I used the pre-canned HDR final compile on the map - I also noticed the skybox flaws.
I was skeptical when the compile only took about 6 minutes, but i had to stop for the moment and I wasn't quite sure if I would have the time to submit at a later time.

I found a few more free hours so I'll try to re-compile with better lighting; maybe I'll find a way to guide the player some more...
avatar Archie says: 17th October 2013, 21:48 PM
Making the path to the bridge connect to the path to the first marker that tells you to find the wetstone would lead the player down there much earlier. I thought the green gem was the wetstone so i was trying to throw it into the blue sprite above the marker and such (irretrievable up there, btw - restart) before I even noticed the bridge.
avatar Captain Terror says: 17th October 2013, 22:37 PM
Downloading now, so glad you made this one!!! =P

Maybe add a imgur album of screenies, so those who can't play it can take a look and rate/comment too!(Imgur is pretty good if you never used it; uploads are way faster than dropbox, and it also has thumb support)
avatar Tetsu0 says: 17th October 2013, 23:07 PM
Lighting in skybox was off due to another light_environment hiding within the displacements. Removed, recompiled, and it worked fine.
Thanks again for pointing out the quality issue - I would have let it slide but there was time to find and resolve the problem :)

I changed the hints and added another - let's hope other players can follow them easier.

I haven't set anymore key reset's though so unless you drop the stone off the island you're not getting it back if its unreachable.
avatar Alberto309 says: 18th October 2013, 12:11 PM
I actually have every Source game on my Steam profile (plus more than one in different accounts, 3 to be honest :P). The problem is: my shitty pc my dear Tet. :P If I could barely support UT2k4 at minimum graphic settings at 640x480, trying to test or review your map with this hardware should be really bad! xD But I really want to test it out. As soon as I have a new pc I'll give you some opinions! :)
avatar Tetsu0 says: 18th October 2013, 12:24 PM
It should at least play if you force the engine to Dx level 7
"-dxlevel 70" is the launch parameter...
Only thing with that would be the particles. I never included different DX level particles... so they would still be fully rendered.

I understand your perdicament!
avatar Captain Terror says: star star star star star 26th October 2013, 01:47 AM
I'm sorry you didn't place sir, it had to be tough on the judges! I'll try to play and comment on this as soon as I can!
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