Gordon and Alyx are on their way to Eli's lab.
Something goes wrong while you're being transported...
Search the ruins to find your way back.
Note: This map is unoptimized and contains quite a few particles. This might not run well on lower-end systems. I apologize for any framerate drop that might occur.
More Screenshots:
Hi-Res of Main
Three Wise Men
Lasers, Man These links no longer work.
Changelog:Version 1:-Released
Version 2: (Thanks to Archie for some great suggestions)
-Fixed 3D skybox lighting issues
-Removed some redundant fog
-Clarified game objectives
Too bad I can't play it.
So rating this it will be unfair.
Get Ep2 fellas!
The effects are a step above the rest - entity work and your time spent with the particle editor has paid off in spectacular fashion and the area feels extremely vibrant for it.
Brushwork and texturing leave a little to be desired - texturing in particular would have been far better with some custom content but overall almost every vista in this world could be described as breathtaking.
There are a few bugs here and there, mostly with the skybox which looks like it's only had a fast VIS compile (world is visible through bottom of skybox) and there are a few ways (despite your best, and commendable efforts) to prevent progress. I hate games that handhold the player, but this is perhaps just slightly too far in the other direction. "Find the wetstone" is not enough information to start with and I originally felt quite out of my depth with what I was trying to achieve, despite finding the green gem very quickly.
The music note puzzle was excellent, although again, some custom textures would've done wonders.
Great job!
I used the pre-canned HDR final compile on the map - I also noticed the skybox flaws.
I was skeptical when the compile only took about 6 minutes, but i had to stop for the moment and I wasn't quite sure if I would have the time to submit at a later time.
I found a few more free hours so I'll try to re-compile with better lighting; maybe I'll find a way to guide the player some more...
Maybe add a imgur album of screenies, so those who can't play it can take a look and rate/comment too!(Imgur is pretty good if you never used it; uploads are way faster than dropbox, and it also has thumb support)
Thanks again for pointing out the quality issue - I would have let it slide but there was time to find and resolve the problem
I changed the hints and added another - let's hope other players can follow them easier.
I haven't set anymore key reset's though so unless you drop the stone off the island you're not getting it back if its unreachable.
"-dxlevel 70" is the launch parameter...
Only thing with that would be the particles. I never included different DX level particles... so they would still be fully rendered.
I understand your perdicament!