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Valve Style Retinal Scanner

Map Vault > Example Maps

map screenshot

star star star star star
(1 votes)

[More Screenshots]

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By Tetsu0 (See more)
6th February, 2016

Half-Life
241.53KB - RMF, BSP
678 views
109 downloads
5 comments

Last edited: 9th February, 2016

download

This example map shows you (almost) how valve made retinal scanners work.
They're a bit more involved than one might think.

Included is a description of the entities used, a function diagram, screenshots, bsp, rmf.

Comments

avatar Spreen says: 7th February 2016, 03:30 AM
Errrr, actually, this was already made: http://twhl.info/vault.php?map=1027
avatar Tetsu0 says: 8th February 2016, 17:04 PM
Yeah i noticed that one but valve's are setup a bit different.
a scripted_sequence triggers after the animation is played. so if you just use the sequence to trigger the door, you won't get the scanning effect during the animation
This example shows how to do that
avatar Trempler says: star star star star star 8th February 2016, 18:38 PM
I like this example, great for new mappers :)
Well done 5/5 :)
avatar Spreen says: 9th February 2016, 00:21 AM
Well, you should probably edit the title to be something like "Valve Retinal Scanner" so people don't mistake this for a clone of that one.
avatar Tetsu0 says: 9th February 2016, 16:20 PM
Good point. Updated
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