de_pophouse

Counter-Strike CS
de_pophouse by MistaX88
Posted 7 years ago2017-01-30 01:27:41 UTC • Completed • Counter-Strike
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Name
de_pophouse
By
MistaX88 MistaX88
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
7 years ago2017-01-30 01:27:41 UTC
Updated
5 years ago2018-06-17 04:41:47 UTC
Views
1214
Downloads
378
Comments
2
Reviews
0

Edit: Updated the download link. I just realized I put the link to the Gamebanana page in and not the actual download link.

Thanks everyone here at TWHL who helped me figure out how to set up the player counter! This map has now evolved from a 1-bombsite map with limited weapons that revealed more based on player count to now also using that same counting system to open up some new areas of the map including a second bombsite when a server gets really full! I have added some TWHL signs in each spawn as an extra thanks for the help with that as well as all the other great information that has helped me learn to map for Goldsource!
This map starts off as a small 1-bombsite map that is set up with limited weapons in an attempt to make it play like a Demolition map from CS:GO and be fun for smaller servers. As player counts increase, however, areas of the map open up to reveal more areas including more weapons and a second bombsite!

Bugs:
There is a round 1 bug where sometimes extra doors will open that can't be fixed as far as I can tell. I believe this is caused by a rapid switch from warmup to round 1 that doesn't allow the counters to be reset making it count a few players in warmup followed by counting the entire team on top of that on the start of the round.

Sometimes when the player count on a team is right on the line the next door that is supposed to open will not open. This isn't a big deal for the extra path and second bombsite but it is a big deal for the weapons doors as there are limited weapons for players. I have rectified this by reducing the number of players required to open each weapon door by 1. This slightly throws off the weapon balance I was aiming for but doesn't completely ruin it since the balance would still be thrown off by one extra player causing a door with 5 more guns behind it to open. On a handful of occasions during 20 minute sessions on this map it appears that it will miscount a bunch of players and doors that need to open won't open.

2 Comments

Commented 7 years ago2017-01-30 03:48:53 UTC Comment #20814
Sweet! A map that adapts to player count!

...that means I won't be able to see all of it if I playtest it alone :(
Commented 7 years ago2017-01-31 05:10:50 UTC Comment #18442
Load it up in Condition-Zero with bots and it'll open up!

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