Black Mesa Incident, Day 2. Incursion plus 15 hours. Marine Corps HECU units have arrived and are pushing deep into the disaster-stricken Black Mesa Research Facility, engaging both extraterrestrial invaders and stubborn human resistance. Their efforts have thus far culminated in a frantic run-and-gun battle within the labyrinthine Sector E Material Rail System, one of the oldest parts of the facility still in use and honeycombed with freight monorails. Unit morale is beginning to crack, and as rumors filter down of both a full-scale retreat and secretive Black Ops involvement, some HECU units have become more concerned with their own survival than the completion of their mission...
Peak R_speeds 1150. Stock assets. Inspired by "On a Rail".
I love the design of the map, everything is just well done.
Only thing I dislike and why I give it 4/5 stars is the weapon placement.
Too many Gaussrifles ending in wallgauss arena.
You've absolutely nailed HL's style - it feels like an expertly crafted Valve map.