Traction

Half-Life: Deathmatch HLDM
Traction by Victor-933
Posted 7 years ago2017-03-25 22:16:01 UTC • Completed • Half-Life: Deathmatch
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Name
Traction
By
Victor-933 Victor-933
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
7 years ago2017-03-25 22:16:01 UTC
Updated
7 years ago2017-03-25 22:16:01 UTC
Views
2045
Downloads
576
Comments
2
Rating
4.50 (2)
Reviews
0
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Black Mesa Incident, Day 2. Incursion plus 15 hours. Marine Corps HECU units have arrived and are pushing deep into the disaster-stricken Black Mesa Research Facility, engaging both extraterrestrial invaders and stubborn human resistance. Their efforts have thus far culminated in a frantic run-and-gun battle within the labyrinthine Sector E Material Rail System, one of the oldest parts of the facility still in use and honeycombed with freight monorails. Unit morale is beginning to crack, and as rumors filter down of both a full-scale retreat and secretive Black Ops involvement, some HECU units have become more concerned with their own survival than the completion of their mission...
Peak R_speeds 1150. Stock assets. Inspired by "On a Rail".

2 Comments

Commented 7 years ago2017-03-26 12:33:42 UTC Comment #12099
Really great work :)
I love the design of the map, everything is just well done.
Only thing I dislike and why I give it 4/5 stars is the weapon placement.
Too many Gaussrifles ending in wallgauss arena.
Commented 7 years ago2017-03-27 00:17:10 UTC Comment #20944
Fantastic design. Lots of little interactive elements keep this extremely enjoyable even through a long 30 minute game. I prefer the gameplay of Suppression, but this was also really fun.

You've absolutely nailed HL's style - it feels like an expertly crafted Valve map.

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