Commented 19 years ago2005-05-31 03:45:00 UTC
in vault item: fy_iceworld_cssComment #7515
It equals lag if your computer too crappy to not run Source in the first place. By the way, "Frag without lag" is already a server host's slogan. gameservers.com
Commented 19 years ago2005-05-30 13:48:01 UTC
in vault item: Operation RainbowComment #7509
Well, the outside of the elevator is textured with lamp texture.The elevator doors kave no lip.The pipes with the electricity doesn't break at all,in opposing force they did it better then you did!And the room after those elctrified pipes is it the end of your level?
that'd be one helluva project to advance all of HL1... but if you were to modernize hl1's technology, keep this in mind. People advance technology by making it smaller and faster, more efficient and safer. That's why this test chamber is a bit different and not as large and bulky as the original. Since it is smaller, they could have four of the revised chambers fit inside the original large chamber.
Just wanted to point that out.
I will release the rmf soon, probably on june 3rd. that's when i'll get home. :
Commented 19 years ago2005-05-29 15:55:43 UTC
in vault item: fy_iceworld_cssComment #7496
Trust the Rabid mate! His a pro mapper and when he answers questions he writes a load of sentences that are so complicated that it shows his a pro! You have to think of the +showbudget in console.
Commented 19 years ago2005-05-29 14:23:47 UTC
in vault item: de_explosivoComment #7495
Interesting theme Yes I got stuck in places and I don't blame the bots because the map is like an assault course... You have to duck, jump climb and it's crazy! Good map none the less.
Commented 19 years ago2005-05-29 11:57:04 UTC
in vault item: de_explosivoComment #7493
Thanks habboi
I had fiddled with the NAV a bit manually -- it still sucks ass, but you should've seen how bad the pure auto version was -- the T bots wouldn't ever leave their spawn point, and the CT's spent all their time jumping up and down in the water room!
I've spotted a few texture bits I'm going to correct at some point, and when playing this on the ole clan server we found one place where it's easy to get stuck, I'll have to sort that out too. It played pretty good online, but almost everyone said they found the layout confusing at first. After half an hour, everyone was having fun.
The theme, well it's named after one of my clanmates, and it really doesn't have much of a theme. I built a map to teach myself a bit more about hammer, I made loads of rooms and connected them together. I practised displacements in the corridors and stuff. This is just what I ended up with eventually. So, the theme is : Learning. Heh.
Commented 19 years ago2005-05-29 09:45:29 UTC
in vault item: de_explosivoComment #7491
Didn't the NAV generator do it well? Anyway looks good and i'll review now:
Not much to say except it's a nice map, a few textures in that tunnel are misaligned and the lights in that tunnel are weird looking. Apart from all that what theme is this! It's really weird!
Commented 19 years ago2005-05-29 00:01:43 UTC
in vault item: Canyon WarehouseComment #7487
yes it is good that you put some new things like shadow of fan ,waves and changing intenseness of light according to your position .. but there a is bug .. in the corner which has three cylindrical things closed in a fence.. you can reach back of the fence but you can't get out of there again.. and also when you struggle to get out , you can stuck between cylinders .. no more comment
Commented 19 years ago2005-05-28 13:24:16 UTC
in vault item: hf_graveyardComment #7484
Wow, that map is crazy. It makes playing with bots so hard. I dont like not being able to play nightvision on this map, or anything else for that matter. But I guess thats what makes it fun.
Commented 19 years ago2005-05-28 08:53:07 UTC
in vault item: fy_iceworld_cssComment #7477
detail makes the map lag alot :S especially on servers with over 20 players on them (like ours has alot). Its a "speedmap", no real need for detail, just frag
Commented 19 years ago2005-05-28 00:17:17 UTC
in vault item: zh_field_finalComment #7474
Ok i no the NAV file is not the same as the bsp, but any1 who doesnt know the basic file formats in CS:S should not be mapping alright! Second, its the 1st map i have submitted and it was meant to be a simple killfest. And finally, i am working on more difficult maps @the moment, (working with vertex tool and stuff) so just chill. If u really want to comment then email me= ItchyTasty69@gmail.com
By the way, "Frag without lag" is already a server host's slogan. gameservers.com
He'll be on some other time.
BTW: Where is MasterOfPuppets?
but if you were to modernize hl1's technology, keep this in mind. People advance technology by making it smaller and faster, more efficient and safer. That's why this test chamber is a bit different and not as large and bulky as the original. Since it is smaller, they could have four of the revised chambers fit inside the original large chamber.
Just wanted to point that out.
I will release the rmf soon, probably on june 3rd. that's when i'll get home. :
http://userdata.acw-page.de/aim_awp_acw.zip
Try this out!
You have to think of the +showbudget in console.
Yes I got stuck in places and I don't blame the bots because the map is like an assault course... You have to duck, jump climb and it's crazy!
Good map none the less.
I had fiddled with the NAV a bit manually -- it still sucks ass, but you should've seen how bad the pure auto version was -- the T bots wouldn't ever leave their spawn point, and the CT's spent all their time jumping up and down in the water room!
I've spotted a few texture bits I'm going to correct at some point, and when playing this on the ole clan server we found one place where it's easy to get stuck, I'll have to sort that out too. It played pretty good online, but almost everyone said they found the layout confusing at first. After half an hour, everyone was having fun.
The theme, well it's named after one of my clanmates, and it really doesn't have much of a theme. I built a map to teach myself a bit more about hammer, I made loads of rooms and connected them together. I practised displacements in the corridors and stuff. This is just what I ended up with eventually. So, the theme is : Learning. Heh.
Anyway looks good and i'll review now:
Not much to say except it's a nice map, a few textures in that tunnel are misaligned and the lights in that tunnel are weird looking.
Apart from all that what theme is this! It's really weird!
Is what I get...
"Frag without Lag" LOL
Its a "speedmap", no real need for detail, just frag