oh, and for texture lights, i think you run a lights.rad program, and then any textures of lights will emit lights. apperently it looks good but i haven't tried it yet
this error is caused when 4 or more dynamic lights hit the same face. if you make some of them not switchable, or not flickery then it should be fine. I've had this error before, and sometimes it makes no difference whatsoever. you could also try splitting up your wall, but the joints are where this lighting error are found, as one will be light and the other face will be dark.
hmm. you could try making a cage that just comes out of the floor? that can be timed with stuff or... you could make it PING through the floor really fast and make a dummy train (func_door) shoot out of the floor to replace it, but really quickly. not very professional solutions are they?
Commented 20 years ago2004-02-12 16:54:18 UTC
in vault item: BulybrawlComment #990
i think this is a good attempt for ur first map and makes a great warzone but im going to make a map(a bit like an aim map) but from METAL GEAR SOLID 2 on the last level ARSENAL gear.
Commented 20 years ago2004-02-11 03:29:27 UTC
in vault item: BulybrawlComment #977
Good points, Anthony and RacerX. -I couldn't agree more. I Will inspect this map when I'm able... 6 failed D/L attempts so far, sorry for pushing up the D/L count.
Commented 20 years ago2004-02-10 20:35:01 UTC
in vault item: BulybrawlComment #975
hey neo, why did you allow ratings on this map if you didn't want people to give their opinions? if someone doesn't like your map, that doesn't make them biased. if jaardsi was tryin to shoot you down, he wouldn't list any positive points about your map. there's no need to make personal attacks on someone just because they said your map has areas where improvement is possible.
no one likes to hear that a project they worked hard on sux, but that is a reality when producing something for consumption by the masses. individual preferences are different, not everyone will like your creation. you don't have to agree with the criticisms, but they are going to be a reality if you plan on releasing maps to the public. it does no good to get all bent out of shape over negative feedback... it takes a bigger person to accept criticisms with an open mind than to lash out at the person who criticized.
Commented 20 years ago2004-02-10 05:06:12 UTC
in vault item: BulybrawlComment #970
Pepper has a point there. Just because ur new at mapping doesn't mean squat. Some newbies produce sensaitional first maps. This site is here to help u improve and refine
Commented 20 years ago2004-02-09 17:30:55 UTC
in vault item: BulybrawlComment #967
BUT ITS NOT A COMMENT its being bias agaisnt a new first map someone has sent in and ur forgetting the purpose of it.CS = multiplayer = people want warzones... Play cs and take a look at every map u play.
Commented 20 years ago2004-02-09 16:03:09 UTC
in vault item: BulybrawlComment #962
Actually, a few would argue that this is the place criticism goes. It helps to have your map downed by people, because then you know what to work on next time.
Commented 20 years ago2004-02-09 15:43:16 UTC
in vault item: BulybrawlComment #960
hey man first map go easy. And another thing ur playing cs here not map inspection for a compo. GO GO GO WE GOT A TERRORIST TO THE SIDE guy runs out in search of last T and notices something OMFG OMFG OMFG ITS A BIT OF A BRUSH NOT TOUCHING ANOTHER ONE!!! THAT DESERVES TO MAKE THE MAP DEAD!! T runs out and sees CT looking at wall? screw this sh** BANG NooooOOooooo HEADSHOT... Terrorist win
Commented 20 years ago2004-02-09 11:47:03 UTC
in vault item: BulybrawlComment #957
i got hte matrix mod, it doesnt work, i played a map wihc is almost the smae only it was for the specialist called ts_burlybrawl it had a good setting ony a bit small, dunno hhow that is wiht this map cuz i dont have cs installed:/
Commented 20 years ago2004-02-08 13:42:19 UTC
in vault item: cs_wellComment #946
I mean there are too many multiplayer maps and it's driving me insane 'cos multiplayer is actually pretty boring. I'm desperate for some good SP. If there isn't any soon, I'll probably die.
Commented 20 years ago2004-02-08 07:35:40 UTC
in vault item: Op4_EntrenchmentComment #944
IF... Evreybody had OpFor, I'd map for it more than I map now for HL. But it feals kinda like only one in ten people will ever be able to play it. I say it's Good to see ANY kind of Opfor maps comming out of the dark, if you ask me. Keep them comming! we need more OpFor! -mabye a decient mod, or something. :
and use tex-lights instead of point (cant be triggered tho
Only i saw the yellowy flying things round 1 of the scis.
Looks cool, make it "playable"
http://www.slackiller.com/tommy14/errors.htm#lightstyles
no one likes to hear that a project they worked hard on sux, but that is a reality when producing something for consumption by the masses. individual preferences are different, not everyone will like your creation. you don't have to agree with the criticisms, but they are going to be a reality if you plan on releasing maps to the public. it does no good to get all bent out of shape over negative feedback... it takes a bigger person to accept criticisms with an open mind than to lash out at the person who criticized.
Oh well, that's his problem
GO GO GO WE GOT A TERRORIST TO THE SIDE
guy runs out in search of last T and notices something
OMFG OMFG OMFG ITS A BIT OF A BRUSH NOT TOUCHING ANOTHER ONE!!! THAT DESERVES TO MAKE THE MAP DEAD!!
T runs out and sees CT looking at wall? screw this sh** BANG NooooOOooooo HEADSHOT... Terrorist win
-Usage of sounds in the map
-White room
-Pictures of Neo and Smith
Baddies:
-Texture aligning
-Brush work
-Level design
Score: **
well the screenie is cool, if that helps