Comments

Commented 20 years ago2004-08-04 04:50:42 UTC in vault item: Underground Facility Comment #3145
ah men, be-a-utiful!!! 4/5
Commented 20 years ago2004-08-03 12:22:29 UTC in vault item: My Room Comment #3128
Um. Your room looks very very very sad.. and small.

But for the design and creativity when it comes to placing textures i give it a good rate.

btw, are u obsessed by this woman ?

(3/5 starxor!)
Commented 20 years ago2004-08-03 05:12:45 UTC in vault item: Code Red! Comment #3124
Humm. I wouldnt say it was great, but i had fun :)
Maybe work on the arcitecture. The terrain feels so stiff!
better lightning would also be appriciated.
Commented 20 years ago2004-08-02 16:04:45 UTC in vault item: LaB101 - Update 1.4 Comment #3120
Thx for that evil tip ! :P
Commented 20 years ago2004-07-31 13:06:44 UTC in vault item: LaB101 - Update 1.4 Comment #3092
EVERYTHING is func_wall except for the floor
Commented 20 years ago2004-07-30 22:40:35 UTC in vault item: map02 Comment #3076
Nice map! :)
Commented 20 years ago2004-07-30 08:25:52 UTC in vault item: LaB101 - Update 1.4 Comment #3064
thx :D
Commented 20 years ago2004-07-30 08:14:49 UTC in vault item: LaB101 - Update 1.4 Comment #3062
Just forget about the white look :)
Commented 20 years ago2004-07-29 16:59:10 UTC in vault item: LaB101 - Update 1.4 Comment #3048
Iv'e decided to make a kind of white look in the map. I like the LAB textures. actually.. I love them. Thats why im going to just overlay them with a nice white gradient.
Commented 20 years ago2004-07-29 16:46:58 UTC in vault item: LaB101 - Update 1.4 Comment #3047
Oh man :) This really warms my heart. All these suggestions will be tested in hammer and complied, and if any good... It's gonna stay there!!
Commented 20 years ago2004-07-28 06:33:42 UTC in vault item: LaB101 - Update 1.4 Comment #2998
Thats becuase i took it as "idle" instead of "action"
Commented 20 years ago2004-07-28 04:55:11 UTC in vault item: LaB101 - Update 1.4 Comment #2995
do what?! doing!! boom!!
Commented 20 years ago2004-07-28 04:47:43 UTC in vault item: LaB101 - Update 1.4 Comment #2993
doing!! boom!! pawash!! tumble-bumble!!
Commented 20 years ago2004-07-28 04:46:38 UTC in vault item: LaB101 - Update 1.4 Comment #2992
Okey. I hate the Hl engine sometimes. 4 some ppl it's totally fine. no errors. for som... not. BAH!!! I'LL KILL MYSELF!!! AHHHHHH Paw! ...............................
Commented 20 years ago2004-07-28 01:08:18 UTC in vault item: Canyon Comment #2990
Just finished it in 42 secs :) Mwahaha!
Commented 20 years ago2004-07-27 21:39:48 UTC in vault item: LaB101 - Update 1.4 Comment #2983
Oh! I happnd to post the same comment. Just ignore the one before this post
Commented 20 years ago2004-07-27 21:38:02 UTC in vault item: LaB101 - Update 1.4 Comment #2982
The walls are supposed to be very clean. I do not want them filled with useless gadgets. If u were building an Secret Sciency Facility, would u build small ugly gadgets all ovr your wall for no reason, when u can easily compress them all in rooms with specifyed reasons?
Commented 20 years ago2004-07-27 21:25:00 UTC in vault item: LaB101 - Update 1.4 Comment #2978
The walls are supposed to be very clean. I do not want them filled with useless gadgets. If u were building an Secret Sciency Facility, would u build small ugly gadgets all ovr your wall for no reason, when u can easily compress them all in rooms with specifyed reasons?
Commented 20 years ago2004-07-27 21:12:54 UTC in vault item: LaB101 - Update 1.4 Comment #2976
I've been working on the 1.2 update on it for 1 day now. Thx for the pipe tips from async. Iv'e added flanges now, alhtough im not familiar with the word i think i know what you mean. Answer to Davideo59: Yes! This is eventually going to be a minimod and im working on it. the minimod will be version 2.5 then. Keep your eyes out for my other map: " STORAGE 919 ". Youll play as a Black Mesa disrubuting officer, then you will see what happends in the lower parts of BM when the disaster occurs :)
Commented 20 years ago2004-07-27 10:39:01 UTC in vault item: LaB101 - Update 1.4 Comment #2951
The big with the sci walking right into the rails for ppl using High Definition pack now fixed.
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