Comments

Commented 16 years ago2008-05-24 02:54:50 UTC in journal: #5093 Comment #40631
lol, i dont get it, but i might aswell join in.

NO U!
Commented 16 years ago2008-05-24 02:40:06 UTC in vault item: Abomination v1.1 Comment #16669
Hey Muzz, how can i make the low gravity effect?

and still, the space ship has some gravity field around it.

ok, i forgot to remove the hl2d wad when compiling this map. the next version will have sounds new features pull effects and all the wads it needs.
Commented 16 years ago2008-05-24 02:33:45 UTC in journal: #5090 Comment #54806
excelent? :o like 5 star excellent? man, i didnt even do the sound yet lol.

Edit: Hey, how can i make my map have low gravity in some places?
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Commented 16 years ago2008-05-23 13:30:18 UTC in journal: #5084 Comment #54791
it will be short and good.
Commented 16 years ago2008-05-23 13:02:05 UTC in journal: #5086 Comment #51566
sorry, i dont like happy podder.
Commented 16 years ago2008-05-23 12:59:13 UTC in journal: #5084 Comment #54790
oh well, thanx for the advice. i already changed some uncommon textures tho.
if i get this error again ill try doing this.

anyways, new screenshot of the map. the third building is complete. the map is complete. i will just adjust some lights and then release the first part of it.
Commented 16 years ago2008-05-23 10:33:24 UTC in journal: #5084 Comment #54789
The first level on my map is almost completed.

Man, ive only got 3 space stations in it not that big sized and ive already exceeded the texture limit (well i fixed that) and the compilation time is quite high looking at the fact that im running on fast vis.

progress so far:

Done:
completed all 3 space building soutsides
completed the spawning spot
Textures everything excellently.
Added lots of stuff to the space stations like vents wires and pipes.
Lighting is perfect.

Needs to be done:
All the trigger_hurts
End of level
one more passage way to the end of the level.
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Commented 16 years ago2008-05-23 05:43:56 UTC in journal: #5086 Comment #51565
what? no, never!
Commented 16 years ago2008-05-23 03:36:12 UTC in journal: #5086 Comment #51564
nice, im seeing it in cinemas tomorrow.
Commented 16 years ago2008-05-23 03:33:45 UTC in journal: #5084 Comment #54788
lol, lets just say some of they are used for air purposes and other for heat purposes.

Edit: new screenies!

Edit: i exceded max texture limits lol, ill try replacing some.

Edit: new screenies!!!
Commented 16 years ago2008-05-22 16:05:37 UTC in journal: #5084 Comment #54787
k, thanks for all the help muz :) and potatis

edit: does it look better now?
Commented 16 years ago2008-05-22 15:25:26 UTC in journal: #5084 Comment #54786
oKEY!

you know its strange, i made my own ~ light textures and inside the game they wont light up... do i have to do this thing for them too?

Edit: SHE WORKS! SHE WOOOORKS! lol the lights work now. ty.
Commented 16 years ago2008-05-22 15:20:16 UTC in journal: #5084 Comment #54785
valve.rad because it had more text in it than light one (just like you told me to do)
Commented 16 years ago2008-05-22 15:12:26 UTC in journal: #5084 Comment #54784
all this light thing is confusing :)

Edit: muzz, it don't work :(
Commented 16 years ago2008-05-22 15:01:33 UTC in journal: #5084 Comment #54783
Okey!

Edit: done. now i just compile my map and voala right?
Commented 16 years ago2008-05-22 14:44:27 UTC in journal: #5084 Comment #54782
Muzz: you meen my zhlt directory? no such file there.

Daubster: hehe, ill try to do something about that
Commented 16 years ago2008-05-22 14:29:30 UTC in journal: #5084 Comment #54781
thanx for all the suport guys :>

i added some screenies on new textures i just made and i removed those imgs daubster didnt like lol.

muz, so where exactly is the lights file thingie?
Commented 16 years ago2008-05-22 13:47:59 UTC in journal: #5084 Comment #54780
heh, yeah i was using entities. the ones im using are submerge wad. the problem with those lights is that they dont have the ~ value infront of them, ill rename them make some of my own and remake the wad.
Commented 16 years ago2008-05-22 13:20:20 UTC in journal: #5084 Comment #54779
hehe. well thanx. anyways, i changed the background to space. (img in first post)
Commented 16 years ago2008-05-22 12:54:05 UTC in journal: #5084 Comment #54778
I added lots of new screens. check them out...

Muzz: thanx. yes i guess i might change the sky box... hey, you know im having trouble with light. i want the light brush to atcually be bright and give out some light by itself or atleast look like so, but as you see in my screenies, i wasnt really able to do that. any tips?

i was also thinking about adding cool features, like when you go outside (in the space) you will get freeze damaged. i was also thinking about making whole buildings explode and stuff... but thats for later.
Commented 16 years ago2008-05-22 12:44:08 UTC in journal: #5084 Comment #54777
eh, ok :P
Commented 16 years ago2008-05-22 11:46:38 UTC in journal: #5084 Comment #54776
thanx, and where do you see an unnecessary light? :\

edit: new screenie.
Commented 16 years ago2008-05-22 11:08:02 UTC in journal: #5084 Comment #54775
yes :(

edit: i just added a new screenie.
Commented 16 years ago2008-05-22 10:33:14 UTC in journal: #5082 Comment #35967
habboi likes that ;)
Commented 16 years ago2008-05-22 09:58:36 UTC in journal: #5084 Comment #54774
dunno, face hugger?
Commented 16 years ago2008-05-22 07:17:28 UTC in journal: #5084 Comment #54773
thats not the inside... its a glass bridge.

anyways, i uploaded some screenies of the map ingame.
Commented 16 years ago2008-05-22 06:03:38 UTC in journal: #5084 Comment #54772
lol i havent posted a screen shot of the inside yet.
Commented 16 years ago2008-05-21 12:29:55 UTC in journal: #5082 Comment #35966
body - beutiful, giant glasses - nerdy
Commented 16 years ago2008-05-21 11:31:28 UTC in journal: #5082 Comment #35965
N-E-R-DY
Commented 16 years ago2008-05-21 11:31:00 UTC in journal: #5083 Comment #47020
heh, congrats.
Commented 16 years ago2008-05-21 11:15:11 UTC in journal: #5081 Comment #51488
lol yeah make some maps
Commented 16 years ago2008-05-21 06:06:24 UTC in journal: #5071 Comment #58804
looks cool.
Commented 16 years ago2008-05-21 05:28:20 UTC in journal: #5076 Comment #54758
i weiner!
Commented 16 years ago2008-05-21 04:37:16 UTC in journal: #5076 Comment #54757
Habboi: i guess i could make a map... havent touched hammer for a while.

Strider: die.

Edit: not that i want you to...
Commented 16 years ago2008-05-20 15:44:38 UTC in vault item: One way window Comment #16651
it really would look better with a glass texture instead of nothing
Commented 16 years ago2008-05-20 15:40:45 UTC in journal: #5076 Comment #54756
i shoul'd of known it! It was lukes fault!
Commented 16 years ago2008-05-20 14:07:33 UTC in journal: #5075 Comment #59267
lol you made it in hammer? as if making blocks in the program and then putting the img in photoshop and something? cool
Commented 16 years ago2008-05-20 13:56:06 UTC in journal: #5072 Comment #54746
heh and i guess making the aliens and the "hunters" look a bit different allows them to make this shait.

Edit: they should make steel man lol
Commented 16 years ago2008-05-19 15:58:08 UTC in journal: #5074 Comment #39771
not like its a special ocasion... :D
Commented 16 years ago2008-05-19 15:31:23 UTC in journal: #5073 Comment #56072
see you'r wrong there, i do. i have to.
Commented 16 years ago2008-05-19 13:32:35 UTC in journal: #5073 Comment #56071
can you atcually give us a screenie for once instead of just lame text?
Commented 16 years ago2008-05-19 13:31:44 UTC in journal: #5074 Comment #39770
gz.
Commented 16 years ago2008-05-19 13:31:30 UTC in journal: #5072 Comment #54745
copy right?
Commented 16 years ago2008-05-19 12:36:56 UTC in journal: #5072 Comment #54744
why do they make these cheap rip-offs anyway? isnt it against the law or something? and if they have permission then its just disgracefull.
Commented 16 years ago2008-05-18 11:08:46 UTC in journal: #5072 Comment #54743
lol urbanebula, dont waste your life on it.
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