Comments

Commented 20 years ago2003-12-11 22:39:18 UTC in vault item: Minimicus Comment #551
It works fine. Over 1300 downloads (from several sites) so far! Send me an e-mail at slayera@cox.net and I'll see if I can help to get it working for you.
Commented 20 years ago2003-12-06 20:18:07 UTC in vault item: Crash and stuck Comment #533
I got the player to start in the cockpit. But I had to delete your func_breakable cockpit glass, it kept crushing the player. Is your map for spirit by any chance? :) Anyway, I had to add an origin brush to the func_train, and I deleted your camera. For the screenshot, i went walking on the wing while the plane was flying. Wheeeeeee!
Commented 20 years ago2003-11-20 22:42:22 UTC in vault item: Operation Marlboro Comment #461
I liked it. Lots of hard work went into this. It was hard, but not impossible. I liked all the artwork on the walls and the area with the big staircase looks really good. One suggestion is to always delete config.cfg before releasing a mod. That way the players own configuration will be used. The area with the scientist needs more room to move around the door. Lighting in some areas needs improvement. Overall, very good work!
Commented 20 years ago2003-10-25 09:38:57 UTC in vault item: csde_school_assault Comment #365
The zip won't work if it is larger than 2MB. Please delete these map posts that didn't work!!
Commented 20 years ago2003-10-01 18:39:15 UTC in vault item: func_train problem Comment #280
Interesting problem, thanks for the challenge. Your func_train was missing its origin brush. I placed one in it and it worked. I lowered your path corners so the truck looks like it is on the ground. There was an invalid solid that I deleted from your map also...do a check-for-problems in your original map, you'll see it. It's the kind you have to delete manually, the 'fix error' button doesn't work on them for some reason.
Commented 20 years ago2003-09-30 20:40:57 UTC in vault item: Security Cameras Comment #276
It is always a good idea to take a look at the rmf before commenting. There IS a way to trigger something when the camera sees you, and I've shown how to do it right here....with the time delay (Camera 2). The trigger-once method is also shown here (Camera 1).
Commented 20 years ago2003-08-12 17:45:38 UTC in vault item: Exceeded MAX_MAP_PLANES (cti_code_red for Firearms) Comment #127
I don't have the firearm mod, so I didn't download your map. But whenever you have an error, ANY error, go to
http://www.slackiller.com/tommy14/errors.htm