Comments

Commented 15 years ago2008-12-21 20:11:04 UTC in wiki page: Tutorial: Dead NPCs for HL1 and CS Comment #100703
secretdesign,

you need to use cycler_sprite to import the model. Yes, it is for sprites, but you still can use it to import a model. Newer versions of the engine have dedicated one for models called cycler.

adrianpl,

yes, it is a bit difficult because you HAVE to use the palette of the game. Photoshop is probably not the best tool for that. You will have to guess which color from photoshop palette to use in order to get red color in the HL palette. As you can see from my screenshots, I did it, so there's no raeson you can't :)
Commented 18 years ago2005-08-04 04:12:48 UTC in vault item: awp_constructions Comment #8418
PS Your precious (no sarcasm!) comments are really welcome.
Commented 18 years ago2005-08-04 04:12:18 UTC in vault item: awp_constructions Comment #8417
New update on this map.

Following your kind remarks and my considerations, I've done the following.
  • added ambient sounds and sound enironment types
  • added some possibilities to cross the ditch in teh middle
  • added a breakable lamp in the T's building
  • added a shootable barrel in the T's building
  • some ornamental job like dirty water runs on the wall, concrete cracks, some mud on the wall, and numbers printed on the crates.
  • made crates/planks sound "woodsy" and pipes/barrels sound "metallic" when you shoot them.
Still to be done:
  • a dozer in the middle
  • more realistic ditch
  • try to add an "enter-able" pipe duct on the CT's side
  • try to make aim_, dm_ and de_ versions
Commented 18 years ago2005-07-18 03:54:10 UTC in vault item: awp_constructions Comment #8145
Yeah, you are right, I was planning to put a dozer in the middle, but did not get the model for the moment. Also I've tried to make a deathmatch version of this map, ans CTs seem to loose very fast. Need to do something about that.

The only sound I've added so far -- try to crawl far enough into the tube in the ditch. I will think adding some ambient when I finish. About the ditch - yes, I need to make it more realistic
Commented 18 years ago2005-07-15 10:53:28 UTC in vault item: psychomap Comment #8113
13 fps