Comments

Commented 18 years ago2005-11-25 22:07:59 UTC in vault item: Problem with Lights Comment #9978
make the walls func_detail or i think its func_brush, make two walls in a diff map and tie each of them to one of those. i think one of those two can completely block out light
Commented 18 years ago2005-11-25 21:58:10 UTC in vault item: fk_glasspit_2 Comment #9977
First off, i spend 2 days on this, of which was about 4 hours of those 2 days. So this map wasnt a best of work. Secondly, I didnt use any lighting because its a glass map AND GLASS MAPS TEND TO LAG SOME!
Thirdly, i did use bad textures for the walls and floor. The checkered glass floor was the only two textures that were same EXACT texture but with different colors, so i used that. I will admit this isnt a great map but it is finished and dosnt belong in the unfinished section.
Fourthly, you'll is a word, it is short for "you will".
Fifthly, im sorry if me submitting a full-bright map pissed you off, that won't happen again :)
sixly(if thats even a word), this DEFINANTLY isnt my first map, it sucks, yes i know.
Other things to know are that i said it should be fun because the first version blew my clan member's minds. I thought this was enough but i found on that its better the make a glass pit map with circular pits :-/
I wish i could submit the first version but it will crash your server. I dont know why, its some weird voodoo reason i cant fix or even figure out. It just crashes the server and it dosnt work.
PS: first to post reply, i figured out what you meant by "change the map tag". It was set to 1.6 instead of source. Sorry for any inconveniance. If you downloaded the map, good for you. If you didnt, thats ok, im used to not having anyone like my maps.
Commented 18 years ago2005-11-23 15:29:18 UTC in vault item: fk_glasspit_2 Comment #9954
Well this was a 2 day project, i wasnt hoping for amazing lighting for this map, there are some cracks in the walls where you can see through, but i just make a hollow skybox around the whole map. My next submission here will be a mind blower i hope. Right now i use a internet link i have saved in my favorites. It gives a large list of tutorials on how-to-do, volumn light and all sorts of other lighting tutorials, these tutorials arent very hard to follow, some can make you gawk in awe on how confusing they are though. Lighting is basic then in a way is very complex, i havent been mapping very long, about a year now, and i know stuff that most mappers as novice as me shouldnt know. An ace mapper i know said so himself. Right now, i need to leard how to blend textures together well enough so that it looks detailed enough to be considered realism. Im just hoping a can find a tutorial on that. Got any?

When you say change the map tag, do you mean the fk or the whole name itself, or maybe something else?