Commented 20 years ago2004-02-11 03:29:27 UTC
in vault item: BulybrawlComment #977
Good points, Anthony and RacerX. -I couldn't agree more. I Will inspect this map when I'm able... 6 failed D/L attempts so far, sorry for pushing up the D/L count.
Commented 20 years ago2004-02-08 07:35:40 UTC
in vault item: Op4_EntrenchmentComment #944
IF... Evreybody had OpFor, I'd map for it more than I map now for HL. But it feals kinda like only one in ten people will ever be able to play it. I say it's Good to see ANY kind of Opfor maps comming out of the dark, if you ask me. Keep them comming! we need more OpFor! -mabye a decient mod, or something. :
Commented 20 years ago2003-12-01 11:47:09 UTC
in vault item: Operation MarlboroComment #512
PHEW< Just finished it in hard mode? No cheats? Took me over an hour! (-and about 10-15 saves)
Excellent brush AND texture work! Detail like that goes a long way. Puzzles were fun, although I spent a good half-minute whacking the side of the box the HEV suit comes in? (Am I thick or is it just the box?:P) Camera work worked:D Great challenge, very fun to play, looks great, imaginative puzzles, soooo? five pretty twinkley thingeys!
A few minor ideas/things for you to look at? -There's lightening??? Hmmm I missed that : -I fell out of the sky to start. It hurt. That was health I scarce could afford to loose! -whenever I tried to grab the ladder in the bookroom, I would grab the bottom of the func_ladder, not the side! It took several tries to finally get on the side. -Did I fall out of outer-space or did a chopper (hint hint) just drop me off? -I think you should have two separate func_trains to act as doors on the lift -but you decide
Commented 20 years ago2003-11-25 09:33:20 UTC
in vault item: cs_tiesComment #483
Heeey! nice first map! Here's a few little little details too improve on, but apart from that, well done!
-Ventilation ducts were too brightly lit... a few dim red lights on the corners and in the middle of long bits should be enough.
-in the middle story of the building, the corner of the floor seems to magically hang around the stair case despite there's a bunch of crates on top of it. Give it some supporting like a concrete wall to hold it up, or maybe a pole, or something.
-the bottom story is too empty: it needs to look like it's needed! Add some shelf prefabs, and perhaps a crate or two more can't go amiss! maybe a crack decal or two depending on what you think
-NO dumpster prefabs? ?but it's in the city! Swap afew smaller outside crates with dumpsters, it gives variation, and? you?ve just gotta have at least one dumpster!
The shout box @ 3am NZST: -Thank you, ZombieLoffe, for clarifying that for us all. I do hope the rest of you enjoy the map WITH the game_p_equips.
Puzzles were fun, although I spent a good half-minute whacking the side of the box the HEV suit comes in? (Am I thick or is it just the box?:P)
Camera work worked:D
Great challenge, very fun to play, looks great, imaginative puzzles, soooo?
five pretty twinkley thingeys!
A few minor ideas/things for you to look at?
-There's lightening??? Hmmm I missed that :
-I fell out of the sky to start. It hurt. That was health I scarce could afford to loose!
-whenever I tried to grab the ladder in the bookroom, I would grab the bottom of the func_ladder, not the side! It took several tries to finally get on the side.
-Did I fall out of outer-space or did a chopper (hint hint) just drop me off?
-I think you should have two separate func_trains to act as doors on the lift -but you decide
-Ventilation ducts were too brightly lit... a few dim red lights on the corners and in the middle of long bits should be enough.
-in the middle story of the building, the corner of the floor seems to magically hang around the stair case despite there's a bunch of crates on top of it. Give it some supporting like a concrete wall to hold it up, or maybe a pole, or something.
-the bottom story is too empty: it needs to look like it's needed! Add some shelf prefabs, and perhaps a crate or two more can't go amiss! maybe a crack decal or two depending on what you think
-NO dumpster prefabs? ?but it's in the city! Swap afew smaller outside crates with dumpsters, it gives variation, and? you?ve just gotta have at least one dumpster!