Comments

Commented 20 years ago2004-02-19 11:45:51 UTC in vault item: A lot of ammo Comment #1044
You didnt really do anything.
Commented 20 years ago2004-02-17 17:45:11 UTC in vault item: A lot of ammo Comment #1036
We will have to setup a whole new mod for this!
Im not even gonna try. DO IT FOR US
Commented 20 years ago2004-02-17 17:31:22 UTC in vault item: Camera Puzzle Comment #1035
Good idea - poorly executed :(

The first one is too hard, i was just running around on em till I made noclip and flew over.
The 2nd one was boring - Stacking crates?
The 3rd one was lame - Walking through a maze of clips isnt really... Puzzling.
The 4th one was probably the easiest, but kinda repetetive.

To round it all of, the texturing was boring, and the camera was HORRIBLE.

Sorry. You can do better.
Commented 20 years ago2004-02-15 19:02:12 UTC in vault item: First map beta 3 Comment #1019
Homer, BAD BOY, you should wadinclude the maps!
Commented 20 years ago2004-02-15 19:01:14 UTC in vault item: de_tube Comment #1018
Bah, mop, you cant judge a map cos of its game.
Quality, dude.
Commented 20 years ago2004-02-15 13:06:26 UTC in vault item: Discs of Tron (Ricochet) Comment #1017
Post a messager in the shoutie box,when you have a server open, ill pop in
Commented 20 years ago2004-02-13 18:11:20 UTC in vault item: First map beta 3 Comment #999
Vassy: It is.
lol
Commented 20 years ago2004-02-12 12:34:15 UTC in vault item: "Too many light styles on a same face" Comment #988
You dont need that many lights.. make it 2 instead of 6 :)
and use tex-lights instead of point (cant be triggered tho :)
Commented 20 years ago2004-02-11 18:15:48 UTC in vault item: The prison Comment #985
Its kinda sweet.
Only i saw the yellowy flying things round 1 of the scis.
Looks cool, make it "playable"
Commented 20 years ago2004-02-08 09:12:45 UTC in vault item: rc_Roundabout (Ricochet) Comment #945
WOw! i dont even dare to try it, ricochet scares me.
well the screenie is cool, if that helps ;)
This comment was made on an article that has been deleted.
Commented 20 years ago2004-02-06 11:07:58 UTC in vault item: fy_aztecworld Comment #935
Another fy_ map? sad. And aztec maps are very common. But it looks better than most, which is utter crap.
Commented 20 years ago2004-02-03 18:17:38 UTC in vault item: (abandoned) Fun-Life Map Pack Comment #920
Hax: No it doesnt. If that works for you, then you have some serious error/super-mappingprogram.

And another thing, its not good to carve cylinders.
Commented 20 years ago2004-01-22 16:25:13 UTC in vault item: (abandoned) Fun-Life Map Pack Comment #798
Entities CAN NOT touch the void...
Put walls around the map with the texture SKY.
Commented 20 years ago2004-01-20 12:53:12 UTC in vault item: aim_smg Comment #788
At first, i thought this was just gonna be a crappy wrappy cs aim map, like most noob-cs-geeks make.
But, when i played it, it seemed kind of good actually(there are ofcourse flaws).
Positives:
+ Good, iceworld-like, architecture.
+ Stairs to a camping spot
+ Cool lights on the wall
+ low r-speeds
Negatives:
- The stairs look like SHIT
- "made by JAW"-text is white/black(make it with the Decal tool)
- Un-breakable glass :-(

a... 2.5... But we can say 3 cause im nice.
Commented 20 years ago2004-01-16 15:09:02 UTC in vault item: CS: Pistols at Start Comment #762
My old one ruled yours JB ;)
Tis a game_player_equip
Commented 20 years ago2004-01-14 17:06:50 UTC in vault item: jax_twhlxmas (A Tribute to TWHL) Comment #756
it rules, xept the snow is annoying... :)
PS. I flew up using a jetpack. Im not sarcastic. really. You can have screenies
Commented 20 years ago2004-01-14 16:54:06 UTC in vault item: cs_big_city Comment #755
i didnt like it very much.
Commented 20 years ago2004-01-06 10:05:16 UTC in vault item: Null Textures 1 Comment #707
that is 1 lame screenie. the nulls should be blue.
Commented 20 years ago2003-12-09 13:03:47 UTC in vault item: big_city Comment #537
a really cool map with relatively low r_speeds, could be cool with lots of plrs on internet.
Ill take teh positvie first:
+good open-stle
+lots of weapons
+rooftops!

and the inevitable:
-Ugly texturing
-not-see-throughable ladders or fences.
-too many weapons :/

Keep teh good work up!
Commented 20 years ago2003-12-06 17:15:58 UTC in vault item: Crash and stuck Comment #532
Well, make it smaller :/
BTW you cant fit a info_player_start in those small cockpits in the planes...
Commented 20 years ago2003-12-03 16:49:27 UTC in vault item: Crash and stuck Comment #522
its very very very very very etc big. can you even compile it?
try making it smaller, and make the planes less detailed...
Commented 20 years ago2003-12-02 15:02:48 UTC in vault item: Roskakyla Comment #515
Good map, but you really need to learn texture alignment...
Commented 20 years ago2003-12-01 17:29:18 UTC in vault item: cs_deagle2k Comment #513
(write -wadinclude wadname in the gsc line on expert compile)
This comment was made on an article that has been deleted.
Commented 20 years ago2003-11-27 09:28:04 UTC in vault item: dm_scouting Comment #491
ummm, Replace ALL the light entities with 1 light_enviroment and set its pitch to -90, that will work like a sun.
Down in the water put some texture lights in...
And also, no lights in the floor ;)
And theres no need for those .p0 files.
But could be a good map if you fix all the errors.
Commented 20 years ago2003-11-22 16:42:59 UTC in vault item: cs_ties Comment #470
This is your FIRST MAP?
I liked it...
Cant really find any errors, but its small, yeah.
Runs really smooth(most of the time like 300 in r_speeds), and is textured nice.
The terrors might have an advantage too, like in assault. but i liked it, overall
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2003-11-17 12:38:21 UTC in vault item: Dizzy_Killbox Comment #441
Ok i couldnt play it... map dizzy_killbox not found...
But thanx for letting me be in readme :D(only spelled wrong)
Commented 20 years ago2003-11-17 12:31:22 UTC in vault item: Dizzy_Killbox Comment #440
is it for cs or hl?
Commented 20 years ago2003-11-16 16:08:56 UTC in vault item: Compilation issues (de_lasthope) Comment #437
the really big problem was that you textured SKY brushes with multiple textures...
never do this, allways have the SKY texture on all sky-brushes, or itll crash.
Now, that the compile takes a long time really doesnt matter. Big detailed maps take long time.
Commented 20 years ago2003-11-04 12:41:38 UTC in vault item: Leak Comment #400
if ur talking bout the sky box then its obvious
Commented 20 years ago2003-10-24 19:49:50 UTC in vault item: Xen Jumping Thingy Comment #362
lol "xen jumping thingy" really make's you wanna try out the "map" :D