Commented 17 years ago2006-12-16 06:06:46 UTC
in vault item: mx_dabbleComment #13724
Yes i dont really like the idea of three completely different environments so obviously divided but 2 stars for originality and attempting something different i just done think it would work very well in a server environment
Commented 17 years ago2006-12-13 18:47:22 UTC
in vault item: aim_freefallComment #13687
no ive never heard of any freefall maps but one time my bro and i were playing lan and we were playing this map were u go up an elevator on opposite sides of the map and we started like jumping off and shooting each other in mid-air and thats wat gave me the idea lol
ummmm easter egg?? 0.o
and yer i had a look at that wadinclude tut while i was making it, i had a quick try at it but i dont think i did it right but with my next map ill have a much better go at it
Commented 17 years ago2006-12-13 01:39:38 UTC
in vault item: aim_freefallComment #13680
Yes as i said i didnt concentrate on architecture or lighting very much, mostly just the fun of it, but i will look at spotlights and texturelights (ill see which one i prefer for this map) and i will add more architecture and detail, now that ive got the basic work of the map done and working i will concentrate on making it look better. i will also change the name to fy_freefall.
Commented 17 years ago2006-12-11 20:14:57 UTC
in vault item: cs_secretwarehouseComment #13664
thanx heaps for the tips :), yer ive never been very good at texturing, even with jedi academy but ill follow ur tips and ill also try to find some good texturing tutorials so i can try to understand what im doing more
Commented 17 years ago2006-12-08 05:16:28 UTC
in vault item: Surf SpeedwayComment #13635
i know this is was submitted ages ago but its a fun ride. very smooth altho how about adding a couple of different turn offs and paths to take, would make it much more interesting and also making the teleporter further away would be a nice idea cause i flew right over the top of it first try.
but i dont think u'll take much notice of it cause uve probably forgotten about this map by now
Commented 17 years ago2006-12-08 01:59:42 UTC
in vault item: cs_kool_deathmatchComment #13628
Good try for a 3rd map . Just a few things, it feels a bit empty maybe make it a bit smaller or try adding some better cover. dunno if its just me but its really hard to rescue the hostages, u have to drag them across a tiny little point on the ground ( i had to walk around the hostage zone about 10 times till i finally got them rescued) and there is a z-fighting error with the box in the ct's tower. but other than that it is a nice idea and a good try.
hehe read that, if you havent already.
and yes there are still plenty of people who surf
downloading now
do u know where i could find any batch compilers?
ummmm easter egg?? 0.o
and yer i had a look at that wadinclude tut while i was making it, i had a quick try at it but i dont think i did it right but with my next map ill have a much better go at it
for now i will move it to unfinished stuff
thanks once again
ill add it to the zip now and upload it again
but i dont think u'll take much notice of it cause uve probably forgotten about this map by now