could it be because of the purple no texture found brush in the middle thats causing it?... im not even sure if that IS the center of the ship but its the first thing that jumps our at me
i completely agree with you... but i can at least explain why the pillars and the wooden frame above it are just floating... my original intention was to have the pillars hanging below the frame as if they were giant punching bags and the frame would be attached to the walkway that extends out from the top floor of the t side building, unfortunately due to horrid compile times and that i couldnt get the punching bag thing to work no matter what i did i gave up and just kept them were they are... thx for the architectural advice i will be sure to keep it in mind for my next map!!
Commented 17 years ago2007-02-11 22:34:16 UTC
in vault item: fy_hydroxide_v3_finalComment #14202
lol thanks for all the compliments, and the advice. I'll b sure to never leave out the textures again! but does anyone have some feedback on gameplay??
Commented 17 years ago2007-02-09 21:42:51 UTC
in vault item: fy_hydroxide_v3Comment #14184
k guys, i finished the properly textured one, and thanks for making the dev textures sound like a lazy asses way of getting out of texturing a map, it really made me think... lol anyways im done the new map fy_hydroxide_v3_final... once again all suggestions are welcome
Commented 17 years ago2007-02-09 02:07:24 UTC
in vault item: fy_hydroxide_v3Comment #14179
well just to please all of you ive stayed up till midnight trying to convert my map from dev to non-dev... and im only half done!! well anyways hopefully ill have this one updated b4 the end of the weekend
Commented 17 years ago2007-02-09 00:24:17 UTC
in vault item: fy_hydroxide_v3Comment #14175
personally i dunno, but honestly the only reason why i used it is because this is my first map.... all excuses aside i do plan to make a non "dev" version of this map... just dont ask me when it'll b done by