Commented 17 years ago2007-10-02 19:21:08 UTC
in vault item: dm_bulkComment #15722
Yeah, as Playbus said, the rule of the contest was to use only halflife.wad textures (and one single texture create for the contest). I would probably re-texture it, but as I said earlier, I've lost the rmf/map file =/
Humm... I see what happened. This map is for The Specialists. I've used a car model (where the sound comes from) that comes with TS, and you ran the game on HLDM, so you probably don't have the car model. The invisible brushes you see are clipbrushes that I've used to make the car models "not passable".
Commented 17 years ago2007-10-01 20:16:26 UTC
in vault item: dm_bulkComment #15714
Thanks for the comments! About the clipbrushes, yeah, I didn't noticed that the players could get stucked on the details. Unfortunately I lost the .map file and can't fix this anymore
About thee texture alignment, I finished the map a few minutes from the deadline and didn't had so much time to notice this details =/
Thanks a lot!
Happy holidays!
Fergo
Thanks!
Fergo
The invisible brushes you see are clipbrushes that I've used to make the car models "not passable".
Fergo
About the clipbrushes, yeah, I didn't noticed that the players could get stucked on the details. Unfortunately I lost the .map file and can't fix this anymore
About thee texture alignment, I finished the map a few minutes from the deadline and didn't had so much time to notice this details =/
Regards,
Fergo
I whink you can use HLDM to see the map, as the spawn points are basically info_player_deathmatch.
Fergo