This is an The Specialists map that I've made a few months ago. My intention was to create a nice detailed map on a construction yard, without giving so much attention to the r_speeds. The result you can check on the link below, with some screenshots:
https://fergonez.net/ts_constryard.htmlThe r_speed is very high (some places I get almost 2000 visible polys), but as I said, my focus on this map is on the brushwork, not on the polys.
Even with those r_speeds, I've played it with 6 other friends with no problem to the server/clients.
Thanks for reading!
Regards,
Fergo
Do you actually need The Specialists installed to look at it?
I whink you can use HLDM to see the map, as the spawn points are basically info_player_deathmatch.
Fergo
Only a couple of things I found a bit odd-
1. There are two (that I found) invisible brushes in the middle of the road which stop players moving through them for seemingly no reason. This seemed a bit odd.
2. The music is cool but doesn't seem to actually come from anywhere.
Apart from those things, great map. Your attention to detail is great.
The invisible brushes you see are clipbrushes that I've used to make the car models "not passable".
Fergo
The theme is just a lot intersting because of the building under construnction and I'm sure it will make you angry because you falled down from the last floor!