Commented 2 weeks ago2024-11-03 15:55:20 UTC
in vault item: puzz1_storageComment #106487
Im not really sure a puzzle actually exists, you just need to kill the bullsquid with the tripmine and then just open the door. That's more of an obstacle than a puzzle. I feel like a puzzle would entail breaking a certain box or pressing E on a button some where which then reveals a clue or something. The cameras didnt really serve a purpose either other than warehouse realism.
The mapping itself looks nice though and has a good HL vibe to it. Going to give it a 2/5 though because the gameplay itself feels quite underwhelming
Commented 2 weeks ago2024-11-02 20:33:25 UTC
in vault item: puzz1_storageComment #106484
I gave up. nothing is interactable, fire alarm seems to do nothing but a neat effect. I blew up the explosive crate by the door and the barrel by the boxes and nothing happened. even blew up the mines by the headcrab and nothing happened. nothing really seemed to get me closer to exiting. Then i decided to impulse 101 and nuke the place and still nothing seemed to get me any further. Wish there was more things to interact with to give me the sign of progress
edit: went back in and did what the above spoiler said, and the door still didnt open. the buttons seem like theyre just forever disconnected
edit 2: decompiled the map to realize that the non-broken door lever is actually a real button that needs to be held. I didnt see it bounce when I was spamming E on everything.
Whoa this is super cool. Ill test it out at some point. Suggestion just from looking at the screenshot: instead of saying "NO" on fields that have nothing, can it just be left blank? or maybe "n/a"? because i could see it being kind of confusing for boolean fields where they're actually a yes/no or true/false
Bruce, got any tips for your map? Ive gotten the ball in the cannon, ive got the giant plug across the gap, but i cant get the cannon to fire and idk what to do from here
These prefabs are awesome! The absolutely unnecessarily detailed MG40 tripod mounted gun is over the top lol. The HEV and Health chargers are really nicely done.
Commented 3 years ago2020-12-18 16:18:01 UTC
in news: TWHL Tower 2 is out!Comment #103140
Really good stuff in here! Maybe Ill participate in the 3rd??? Tower 3 confirmed? Anyway I did a hard playthrough of this if anyone wants to check it out https://www.youtube.com/watch?v=BVBKNNVbLuw
The mapping itself looks nice though and has a good HL vibe to it. Going to give it a 2/5 though because the gameplay itself feels quite underwhelming
edit: went back in and did what the above spoiler said, and the door still didnt open. the buttons seem like theyre just forever disconnected
edit 2: decompiled the map to realize that the non-broken door lever is actually a real button that needs to be held. I didnt see it bounce when I was spamming E on everything.
Nevermind https://developer.valvesoftware.com/wiki/Notepad%2B%2B_VDF_languages
Error: Line 14467 is incomplete
This doesn't occur in the Free JACK version though.
Thought this would be useful in development of the JACK version