Comments

Commented 15 years ago2008-08-22 18:34:14 UTC in journal: #5296 Comment #59988
I initially set the options that way, but it isn't too difficult to make this mistake; it's an inconsistency that should be addressed.

I put this up for trouble-shooting purposes, in the hopes it will someday be useful to someone that is encountering such a problem.

I am using the FGDs that came with the v3.4 distribution.

Hello. :)
Commented 15 years ago2008-08-21 17:43:31 UTC in journal: #5296 Comment #59987
Just for others' info - Hammer version 3.5 still produces the error(what I consider an error). So, if you wish to save yourself some frustration, try to avoid setting 'worldspawn' as the SolidEntity default.

Thank you for your input, MuzzleFlash.
Commented 15 years ago2008-08-21 17:23:28 UTC in journal: #5296 Comment #59986
I changed the default to func_wall, making brush entities works as it should, now.
Commented 15 years ago2008-08-21 17:22:00 UTC in journal: #5296 Comment #59985
You're talking about right-clicking on the brush in one of the 2-D panes/pressing alt+enter, right? That's what this is referring to. I should have also mentioned I'm using Hammer v3.4, it probably works fine in other versions.
Commented 15 years ago2008-08-21 17:12:14 UTC in journal: #5296 Comment #59984
Nou.
Commented 15 years ago2008-08-21 15:50:31 UTC in journal: #5285 Comment #59979
Thank you all, very entertaining comments. :}