Comments

Commented 14 years ago2009-07-22 21:04:55 UTC in wiki page: Tutorial: Dead NPCs for HL1 and CS Comment #100705
Ignore my last post I was having a problem with milkshape (had to re-enter my code). It works perfectly, good tutorial.
Commented 14 years ago2009-07-22 21:01:45 UTC in wiki page: Tutorial: Grunts and Guns Comment #100547
I found a much easier way under the turrets flags I checked active and Controllable, so you just place a prisoner grunt(or any other bot) and it will automatically use the turret you don't even have to put the turret name in under target. If you place a node by it other bots that walk up and use it.
I have only tested this in Sven-Coop and Opposing Force.
Commented 14 years ago2009-07-10 01:24:34 UTC in wiki page: Tutorial: Dead NPCs for HL1 and CS Comment #100704
I tried this with the scientist mdl from Half-Life and it lets me decompile but it won't let me compile any qc files I just get an error saying that smd files don't exist, it won't even recompile the original qc file that I did not edit in any way.