Commented 1 year ago2023-07-31 19:58:44 UTC
in vault item: subcanalx3Comment #105451
This one seems very cool. Gave it a run-through and, while I had no one to try it with, it seems like it would be superfun in a multiplayer setting. It totally has that 'classic' Half-Life vibe. My favourite location was the room with the long jump module.
I'll see what I can do about the performance. Thanks. Just what I needed.
Agreed on the boring part. Been a Hammerer (can we make this a term?) since 04-05 now, but the whole detailed environment still hasn't gotten through to me.
Commented 13 years ago2011-12-05 16:02:25 UTC
in vault item: koth_diabolical FINAL1Comment #19630
Thanks. I did work hard on it, so I fixed a few more screens with thumbnails. And I'll see to fixing the lack of smaller props for the final version. Thank you.
Commented 14 years ago2010-08-29 18:36:33 UTC
in vault item: FacilityComment #18396
Hi there Captain Terror. Sadly I cannot do much about this map now, as the rmf was lost in an HDD crash, but I thank you for the four stars, even though I am confused about your last statement.
Agreed on the boring part. Been a Hammerer (can we make this a term?) since 04-05 now, but the whole detailed environment still hasn't gotten through to me.
hurr durr.
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Also, it was firstly thought out as a map for Deathmatch Classic, but it's rather dead - so I figured it would be better to make it for Half-Life.
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