Comments

Commented 13 years ago2011-03-23 19:10:49 UTC in vault item: Half-Life Office (beta name and content) Comment #18911
Thanks for the kind words! I apologize for the late response, I didn't log in till now because I was too lazy to do so :P. Anyways guys, I hope you will be glad to hear that I learned more about mapping and am already creating other maps. I will either remake these uploaded maps or will take the best parts of it out and implement them in the other maps.
Commented 13 years ago2010-11-14 16:13:49 UTC in vault item: Half-Life Office (beta name and content) Comment #18633
I accept the apology and you can't imagine how happy I am to hear that you didn't mean it!
Commented 13 years ago2010-10-24 18:26:19 UTC in vault item: Half-Life Office (beta name and content) Comment #4471
@2muchvideogames, Thank you for your comment.
1. About the breakable thing, I thought if i put it somewhere on a clear wall it would be to obvious, now that you told me how it looks like i will change the placement.
2. The fan is supposed to be a timing puzzle where you have to go quickly between the blades from corner to corner. I will slow the fan down and won't make it kill the player quick.
3. Well I see what you mean but if I went somewhere under 85 hp loss the players would just be able to jump down and survive. If it would be okay I would add a few more medkits before the explosion (althought not at the same place) and will try to make it look like the pipe is damaged if I get an idea how to so it will warn the players that something bad will happen. Or I will just move the train from its position there so you can't jump on it and stay alive, but then again you will atleast have more health (that means I'll maybe place the pipe somewhere else in the same room but just for decoration and harmless explosions).
4. The bottom door at the broken platform worked good for me, everything opened correctly.
5. Yeah, I will add quicksaves before the dangerous parts.

Thanks for the criticism and help. I guess I just didn't know how other players play (that means players who sometimes play Half-Life and the others who just find those kind of games hard. I will try to fix all that stuff to make it more player friendly.

Thanks again for your comment, you helped me a lot with this.
Commented 13 years ago2010-10-24 16:09:13 UTC in vault item: Half-Life Office (beta name and content) Comment #5205
1. The guy didn't lose his head, it's just that story incoming after the resonance cascade he was searching for an exit but then a earhquake was starting to shake everything up so he tripped and fell under the door which closed on him cutting his neck. If you take a good look at him youl see his head behind the door.
2. The body parts were thrown down useing the env_shooter.
3: Yeah you'l get fire weapons later on.

Btw., what did you mean with "and that was not cool". If you didn't like something tell me what it is and I will try not to do the same mistakes later on in other maps.

And thank you very much for the comments and rating, I appreciate it!
Commented 13 years ago2010-10-24 15:48:08 UTC in vault item: Half-Life Office (beta name and content) Comment #5637
What is it now I added the wad files in the package, didn't I?
Commented 13 years ago2010-10-24 15:29:37 UTC in vault item: Half-Life Office (beta name and content) Comment #5635
Now I don't know, Joebama told me how to fix this new problem and I did what he told me. Try it now.
Commented 13 years ago2010-10-24 13:32:32 UTC in vault item: Half-Life Office (beta name and content) Comment #5649
I apologize for this. I was experimenting with Wally and it seems like you need those wads (uploaded now). The problems is, as Joebama told me, that Hammer had those wads loaded up but there are none of those decals in the map (because those decals do not work somehow). Again I'm sorry for that.