Commented 10 years ago2014-08-14 15:32:45 UTC
in wiki page: func_tankComment #101138
If created as point entity, can be set as model (.mdl file, not brush).
Just create somewhere "cycler" with that model (so it can precache the model). Then create random point entity and change its class to func_tank. With SmartEdit off add two keys to it - "model" with value that is path of model (just like in cycler), and "origin" with value of coordinates (X Y Z).
Commented 11 years ago2013-07-28 15:00:36 UTC
in vault item: Fy_NewWorldOrderComment #20326
Changelog. v1.0 First public release
v1.1 Final version -Some changes in appearnace -Fixed bug when some players died in 35hp roundstart -Fixed bug when some players hadn`t weapon or had wrong weapon
Just create somewhere "cycler" with that model (so it can precache the model). Then create random point entity and change its class to func_tank. With SmartEdit off add two keys to it - "model" with value that is path of model (just like in cycler), and "origin" with value of coordinates (X Y Z).
Vuoala, you have some badass looking gun (tank)
v1.0
First public release
v1.1
Final version
-Some changes in appearnace
-Fixed bug when some players died in 35hp roundstart
-Fixed bug when some players hadn`t weapon or had wrong weapon
Doah, that number will be activated only on future
Anyway, got loled