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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_hydroelectric
by
Jessie
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Comments
pdemon
Commented
10 years ago
2014-01-08 11:27:01 UTC
in
vault item
:
de_monolith
Comment #20409
Highly complex geometry would lower FPS. Too many items in one visible range. Had to do easier.
pdemon
Commented
10 years ago
2014-01-07 12:56:38 UTC
in
vault item
:
de_monolith
Comment #20403
Thanks for the comments.
Full screenpack
https://www.dropbox.com/sc/sd6ejyfxq3x2zds/9XzprvlusI
Full screenpack