de_monolith

Counter-Strike CS
de_monolith by pdemon
Posted 10 years ago2014-01-06 19:35:35 UTC • Completed • Counter-Strike
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Name
de_monolith
By
pdemon pdemon
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
10 years ago2014-01-06 19:35:35 UTC
Updated
10 years ago2014-01-07 19:09:35 UTC
Views
1675
Downloads
444
Comments
10
Rating
4.00 (2)
Reviews
0
full star full star full star full star empty star Download (2.49mb)

Monolith - Bomb/Defuse
by pdemon

Counter-Terrorists: Prevent Terrorists
from bombing the first floor of a building
with important data or bridge between buildings.
Team members must defuse any bombs that
threaten targeted areas.

Terrorists: The Terrorist carrying the
C4 must destroy one of the targets.

>>> Teaser Video <<<

>>> Full Screenpack <<<

10 Comments

Commented 10 years ago2014-01-06 23:57:13 UTC Comment #20401
This is very neat - I really like the aesthetic design. It's a very ambitious map and while the brushwork is very simple, it doesn't really count against the quality except in a few places where the detail is just a little bit too sparse. You chose a look and you stuck to it, though, and that is awesome.
Aside from a few props being comically large there's really not much else to say about brushwork.

Lighting is perhaps a bit too dark in places which could potentially ware a bit thin over time.

Gameplay-wise, I only tested it alone so I can't be completely sure but it seems way, waaay too linear for counter-strike. There are only really two paths for terrorists to go and that combined with the CT's pre-existing height advantage I expect rounds would be extremely one-sided.

Overall, very cool design and an enjoyable place to explore, but I can't see it becoming a gameplay hit.
Commented 10 years ago2014-01-07 11:54:46 UTC Comment #20402
Looks awesome, and amazing job on the teaser video!

Can we possibly have some more in-game stills?(like an imgur album or whatev) Hopefully soon though, TWHL will have the ability to upload more than one screenie ;)

I'll try to actually play it soon as i can! =P
Commented 10 years ago2014-01-07 12:56:38 UTC Comment #20403
Thanks for the comments.
Full screenpack
https://www.dropbox.com/sc/sd6ejyfxq3x2zds/9XzprvlusI
Commented 10 years ago2014-01-07 18:27:08 UTC Comment #20404
Map looks great, ty for the screens! And i have to disagree with Archie, it doesn't look "comically" blocky; I however haven't actually played it yet ;)

BTW, consider using bbcode to make your links hyperlinks and format your text, e.g.:

<< Teaser Video >>

Full ScreenPack
Commented 10 years ago2014-01-08 00:45:29 UTC Comment #20405
I never once used the term 'blocky', and certainly not comically so. Read first, please.
Commented 10 years ago2014-01-08 05:02:20 UTC Comment #20406
Sorry Archie was super tired when i read your post, so i guess words just blurred together in my head as i was skimming ='(

Also yes you never used the word "blocky", but you DID say the brushwork is "very simiple", which are basically the same thing =P

<runs>
Commented 10 years ago2014-01-08 05:09:02 UTC Comment #20407
I dunno - I think simplicity can be used stylistically whereas blockiness tends to be pretty artless. This map definitely gets 'stylistically simple' imo.
Commented 10 years ago2014-01-08 09:55:17 UTC Comment #20408
Good point! Rim's dm_crete comes to mind ;P
Commented 10 years ago2014-01-08 11:27:01 UTC Comment #20409
Highly complex geometry would lower FPS. Too many items in one visible range. Had to do easier.
Commented 10 years ago2014-01-11 21:07:44 UTC Comment #20414
Finally ran though really quick.

First, very impressive/ambitious to build something this big/open in GS, kudos for that!

The reception areas looked AMAZINGLY clean and top-notch, despite the very LARGE scaling in areas Archie already mentioned ;)

Elevator too looked great, but you could easily add train doors to complete the effect. Some texture scales are a little big and some things are very simply built(blocky like they were built in minecraft), but i understand you only have so much to work with in GoldSrc!

All-in-all excellent and fresh work, i love it!

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