Comments

Commented 7 months ago2024-04-01 15:41:31 UTC in vault item: Cirkuz 33 Textures Comment #106101

THE WORST WAD IN EXISTENCE (THIS IS SERIOUS)

Terrible. I have never seen a worse WAD ever. I gotta be honest, this is just the WORST thing ever made in the HL community. The worst thing ever uploaded on this website. The textures look like drawn by a toddler. You can't be serious with this one! Ugh, terrible.
Commented 8 months ago2024-03-17 14:38:20 UTC in journal: My dm_Panama Experience (Part 2) Comment #106070
I think the map's cool, but I also think the CS:S assets (from Inferno I think?) kinda clash with the HL2 assets from a style perspective. Along with that really green grass texture which I don't think fits with most of the desaturated HL2 materials.
Commented 8 months ago2024-03-17 14:32:27 UTC in journal: GUYS I FIGURED IT OUT Comment #106069
That's crazy
Commented 8 months ago2024-03-17 14:30:10 UTC in vault item: Damnation Comment #106068
8.0/10
Architecture — 9
Texturing — 8
Ambience — 9
Lighting — 7
Gameplay — 7

QUICK REVIEW

Architecture: As a non mapper I can say that this seems like really good brushwork to me. Not as detailed as the new maps, more similar to the Vanilla maps. But that's the point of the contest isn't it? I really can't find something to criticize.

Texturing: Mostly the same as the architecture. There are some textures that are used a little too often in the map but overall I have to say there is not much to critize about this.

Ambience: Sound design is chosen quite well, with the wind blowing. Very fitting with the skybox and general setting of the map. Also, the car's engine makes it's own ambient sound which is quite appreciatable. Perfect for this map, although the wind gets a bit annoying after a while. But that shouldn't be a problem while playing.

Gameplay: Can't really say much about this as I didn't get to test it with people, but traversing the map felt very fluid (I guess), and I imagine this map probably plays well.

Overall, this is a really nice map, that I would definitely play in deathmatch.
Commented 8 months ago2024-03-15 21:01:28 UTC in journal: Gu n :D Comment #106067
I can't possibly imagine Barney saying that :hammer:
Commented 8 months ago2024-03-15 14:54:23 UTC in vault item: DM_WEEDFORT Comment #106065
Looks like the best map theme possible
Commented 1 year ago2023-10-18 18:03:53 UTC in poll: Tis the Season Comment #105593
Winter is the best. By far
Commented 1 year ago2023-08-02 18:22:53 UTC in vault item: Half-Life: WAR - Demo Comment #105457
8.0/10
Architecture — 9
Texturing — 8
Ambience — 7
Lighting — 7
Gameplay — 9

New Review Format suggested by Admer456
Alright, let's get started:

Architecture:
The good: Detailed, well "modelled" (I guess), very cool locations, nice details such as working water taps
The bad: Nothing
I have nothing to criticise here. It isn't ultra impressive, but perfect for this map.

Texturing:
The good: High Quality, visually good, fits the map pretty well
The bad: Can be stylistically incoherent, looks too photorealistic (more like HL2 than HL1) at times, sometimes it looks quake-y

Ambience:
The good: Music, some ambient noises, some well placed lights
The bad: Could have been a bit more detailed

Lighting:
The good: Looks decent, nothing looks out of place, some well placed lights
The bad: Nothing
Overall the Lighting is decent I would say.

Gameplay:
The good: Nice weapons, nice enemies, nice enemy placement
The bad: Enemies don't react to their buddies being killed (this was done with the black ops in op4), enemies do a little too much damage

Other Remarks: Custom voice acting is always cool. It obviously doesn't reach a professional standard but it's still cool. The agent finding the suitcase standing right next to him after looking for the protagonist is obviously janky writing and should be improved imo. Even though it was funny in this case.

Overall: Really nice demo, too bad this was never finished! Nice enemy encounters, locations, weapons and just a fun time. Well earned 8/10
Commented 1 year ago2023-08-02 16:26:04 UTC in vault item: ve_tractoriade Comment #105456
5.6/10
Architecture — 7
Texturing — 6
Ambience — 4
Lighting — 6
Gameplay — 5

I am gonna do this review differently than my Time Warp Demo Review.
Let's start with the first 4 criteria.
Architecture: I think this is reffering to brushwork. It is decent. Nothing beyond standard, really. The tractor and rocket are pretty cool and they bump it up to a 7 for me. I would have given it a 6, since it definitely isn't bad and more than I could do, but still pretty standard. The vehicle design makes up for it.
Texturing: Same thing here. Standard.
Ambience: I don't think there was any ambient noise at all. The night sky and some of the Lighting kinda make up for it, but really, there is not much I can positively remark in this category.
Lighting: Really, this is standard as well. I don't think I can find a better word to describe it and it makes reviewing this quite difficult. I'll give this a 6 for continuity with the other categories.

Now we can get to the gameplay. I am not a huge fan. func_vehicle is not the greatest in my opinion. Making this map in Source would already bump gameplay up 2 points higher. Also, there are some bugs. If you die, you have to restart, since the map just bugs out and won't let you move. The tractor can reach points it shouldn't reach, making you have to walk back to the start and get another one. The puzzles are cool but nothing special either, they are all button puzzles. You have to press a button = a door opens. There is also the rocket which has a much bigger explosion than it should have, which can kill you. And you know what that leads to. The boss fight at the end is legendary. It is insanely stupid and I love it. Still, I can't give this category more than 5 points. It didn't really do it for me.
Commented 1 year ago2023-08-02 11:55:43 UTC in vault item: TimeWarp Demo v1.1 Comment #105455
8.6/10
Architecture — 9
Texturing — 10
Ambience — 9
Lighting — 8
Gameplay — 7

Finally finished it, here is my review:
There are some level design choices that I don't like. For example there is a bridge leading nowhere in the cave and there is a not-very-obvious puzzle with a block in the wall you gotta push in. This is really hard to find and easily missable. It would be better if there was lighting to indicate that there might be something there. On the topic of lighting, it is good, it fits the atmosphere perfectly, but it doesn't blow me away or anything. Brushwork and Texturing is also good. The music and ambient noises are utilized quite well. Gameplay isn't as diverse enough as it could be, you only fight against one type of grunt with different weapons. The game just puts more and more of them into the levels. The combat itself also could be slightly improved. I don't know what it is, but it doesn't hit the sweet spot for me.

Overall: Great demo, really excited for the full game. 8/10