This map was by far the most fun of all five entries. Kasperg managed to make a very cramped layout feel quite open, and there was plenty of room to move, even with props everywhere. The detail and effort put into the map was outstanding! Z-axis was used superbly, bringing some vertical gameplay into the map.
The RPG trap was interesting. Whilst not being too obvious, the idea of it was great. Having to throw a grenade into a little hole for the RPG to fly out took some skill, and it was dangerous to stand around in the open whilst doing it. I was killed trying to get the RPG countless times.
Some odd texture choices and a crazy 8 ball-esque physics object aside, this map is well deserving of first place.