As a bonus for everyone who entered, we are giving reviews for all entries. On top of that, you each get two reviews each! We had a respectable number of entries this time round, although not as many as we first expected.
While i'm not a major fan of Half-Life 2's canal areas, Blitzkreig portrayed them quite well in his entry. The mapping quality is consistent, and the layout is very accurate, but unfortunately one large central area is dark enough for players to hide in and score highly. Ignoring that, it's a fun map and I can see a number of fun Gravity Gun battles being had.
Blitzkreig, by far, made the best use of the layout out of all the entries. Well placed windows and added ledges within the rooms add an unexpected layer to the gameplay. Unfortunately, it's blocky in places, and the lighting isn't as good as it could be. Also none of the medkits work, and there is some badly placed clipping in some places. If there was a fourth place, this would be it.
dm_particle, by Masta Killa (HLDM)
Masta Killa chose a great theme for his map, and generally pulled it off quite well. Yes, there are a few areas that are way too dark for HLDM gameplay, and a few areas that don't look as good as they probably could, but overall it's a pretty solid entry and definately not one to pass up.
Masta Killa's dm_particle is well made in some areas, especially the room with the stairs. But, it also has a few bugs, such as strange flashing sprites in the outside area. The map is very dark in most places, and although some dark places are ok, some extra light would have been very welcome.
Visually, Deathans map had one of the most impressive rooms i've ever seen in a GldSrc map, unfortunately the quality wasn't consistent through the rest of it. Gameplay-wise, it was pretty fun, and well thought out, making it a solid entry regardless. Definately one of the nicer custom CS maps out there.
Deathan's map is one of two entries for Counter-Strike, and has an impressive centerpiece. This room has terrific lighting and brushwork, but unfortunately this does not carry across to the rest of the map, which is a bit blocky. Still, as a first time entry, this map is quite well made.
Ghetto has being showing nothing but improvement since he joined TWHL, and it's no different with his entry. While it still needs some work, particularly with the brushes, it's a good example of how quickly he's learning and what we can expect next. The theme may not be portrayed as best it could, but it's a great start for a first-time entrant.
Ghetto has produced a fairly decent map considering his skill level and the time he's been mapping. It follows the layout fairly well (except for an extra room), and in some places modifies it creatively. The map is very blocky, although with some additions of more props, liberal use of displacements and a 3D skybox, this entry would be quite good. A worthy first-time entry.
I had no idea what mcmitcho was capable of until I saw this entry, and i've gotta say i'm impressed. He pulled of his theme very well, but unfortunately I feel he didn't make very good use of the layout, especially when choosing to make it for CS. Still, we had fun playing this map, just not how CS usually intends us to.
This entry was one of the more original maps, taking place in some sort of space-station/asteroid thing. While the interiors aren't bad, the texturing seems a bit odd. Clever use of the light coming from the fan is impressive, but some areas looked a bit flat. The layout isn't really used to the full potential, but all besides - a great map with an interesting theme.
As the only singleplayer map submitted, I had hoped Tetsu0's was a blast to play... and it was, mostly. Tetsu0 worked the layout very well, making it last a fairly long time for only one map, and visually it was quite pleasing. My biggest problem with this map is the rather clueless ending and aggravating beginning, but looking back at it I found I still had a fun time shooting my way through this.
This entry was fairly good as a standalone entry, and had a fair amount of gameplay in it for such a small map. The start of the map had a fair few bugs, and being a fast reader I had to wait for quite a while before being able to play after the 'letter reading' opening bit. A few confusing bits and one of the weirdest endings ever left me scratching my head after playing this map.
And now, for the winners!
dr_jungle for the Map From Layout contest
Coming in first is DocRock's solid mapping effort, dr_jungle (HLDM).Download it hereStrider
This map offers a great combination of quirky style, and fun, open gameplay to give the players something rather unique. It may not be perfect (I'm pretty sure you need to be Superman to get the Egon) but overall the map is an absolute blast online.Penguinboy
This map is a lot of fun when played with 4 or so people. The style of the map is unique, and weapon placement is well done throughout. There are maybe a few too many longjump modules, and when you fall off the edge you should die instead of being teleported back, but other than that, a well deserving first place.
Second Place: Trapt, with dm_vapour for HL2DMDownload it hereStrider
Trapt has already established himself as a pretty talented mapper, so it comes as no surprise that this is a well made map. My only problem with this map is the highly unoriginal theme, but this isn't too bad when it looks a nice as it does. Overall, it's well crafted and fun to play (and oh boy, what a secret).Penguinboy
Trapt's map is well constructed and makes good use of the layout without making it too obvious. The map works well with its 3D skybox, and the prop placement is solid. The map relies completely from content from the mod 'Dystopia', and some could see this as bad. Focus on the open area means some parts of the map are abandoned during gameplay.
Third place goes to Doodle's dm_biological for HL2DM.Download it hereStrider
Doodle is continuing to show his knack for great themes in his latest entry. The feel of this map is quite unique, and it's very true to the layout. There are a few things that bring it down though, like way too many physics objects in confined spaces, but overall he's established the theme well and came up with a pleasing entry.Penguinboy
Doodle's map looks great, and the lighting is spot-on. The light bridge is creative and looks great, and he has manipulated the layout fairly well. It does suffer from overcrowding (too many physics objects) in most places, and some parts look rushed (and the crossbow doesn't work). Overall, a great map, but a few pitfalls stopped it from getting first place.