Comments

Commented 12 years ago2012-11-21 22:46:57 UTC in journal: #8033 Comment #67100
*Dammit

[EDIT] Wait, there are periods after each letter. So it's an acronym or something.

DIGITAL

ARBITRARY

MINE

NEUTRALIZING--

INTERNATIONAL

TECHNICHIANS
Commented 12 years ago2012-11-18 03:49:08 UTC in vault item: passages Comment #20174
If you want good comments, just test the layout yourself and then fix it up to look pretty. Then submit it to the community as something that could pass as finished.

If you just give us a layout that you haven't really tested yourself, you're not gonna get too good of a response.
Commented 12 years ago2012-11-12 23:27:09 UTC in journal: #1 Comment #33104
IMA WZERD SCTH. WN C MI WZERD PWR?
Commented 12 years ago2012-11-12 23:23:27 UTC in journal: #8025 Comment #43846
What you should do is get Amnesia. It's considered one of the scariest games of the time.

Sure, there's darkness, but the game is also about avoiding the darkness, or having enough materials to brighten it up. It basically punishes you for standing in it for more than 5 seconds.
Commented 12 years ago2012-11-11 23:55:52 UTC in journal: #8025 Comment #43845
Jumpscares do not make a horror game; they aren't scary, they're just startling.

To achieve real horror, you have to do either of these things:

1. Give the player a complete alien feeling. Older horror games are considered scarier because it was back when video game animation was very poor. So the creatures moved inhumanly, and was very unsettling. But now, since everything is based off of human movement....

And something unsettling can be gained from complete silence: watching an old sound-less projector show footage of people being murdered, hearing nothing but the rattling of the projector.

2. Make the player feel hopeless. Not completely hopeless, even though that can and will make players shit their pants (like Amnesia), but hopeless enough. You know that tension you get when you have to run away from the gargantua for the first time in Half-Life? Isn't it fucking horrifying? Well extend that--stress it more, like having to escape from a gargantua while having to linger in the same room, forcing you to run away to draw it somewhere.

Or you could do the 'not fit enough approach' where you take a single, dull enemy that you could easily take on alone, but then make a dozen of them. So many that the player won't be able to take any of them on, even if they do have full ammo and health and everything.
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Commented 12 years ago2012-11-09 19:12:39 UTC in vault item: Hammertime Comment #20156
I've told Dr. Amazing 'bout Source, but he can't run it.
Commented 12 years ago2012-11-08 22:12:42 UTC in journal: #8021 Comment #44883
HOT DAMN that's a pretty good looking map. :3
Commented 12 years ago2012-11-08 00:20:49 UTC in journal: #8019 Comment #44980
Obama and Romney are pretty shitty. Obama has a terrible plan and Romney has no plan. We should all just move to Rapture, maybe get ourselves some ADAM, aswell.
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Commented 12 years ago2012-10-28 02:40:40 UTC in journal: #8010 Comment #43827
Reminds me of when Spoony was reviewing Sinister and Paranormal Activity 4, he was mentioning how horror games try and use orchestral jump-scares to startle crowds.

He says one of the best ways to keep an unsettling feeling is to try and make something take place in complete silence, like watching video of a family being hanged, and a child creeping up to go SHHH to the camera with nothing but the ambient sound of a rattling projector showing the film.
Commented 12 years ago2012-10-27 23:11:20 UTC in journal: #8010 Comment #43826
Speaking of noise...

RATTLE RATTLE RATTLE
RATTLE RATTLE RATTLE
RATTLE RATTLE RATTLE
RATTLE RATTLE RATTLE
Commented 12 years ago2012-10-18 12:07:37 UTC in journal: #8002 Comment #43809
HAPPEH BURTHDUH
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Commented 12 years ago2012-09-24 20:06:05 UTC in journal: #7980 Comment #45786
Haha, cool. Your journal has 21 comments.

[EDIT]
Oh, nevermind.
Commented 12 years ago2012-09-19 16:55:29 UTC in journal: #7976 Comment #44869
Arrr, ye jest! How else might ye get ye text in berry!?
Commented 12 years ago2012-09-19 12:42:36 UTC in journal: #7976 Comment #44868
Wednesday? Ooh, a new Zero Punctuation is out today!
Commented 12 years ago2012-09-15 03:05:48 UTC in journal: #7968 Comment #58150
Tip: Sprint through everything shouting "NOPE NOPE NOPE NOPE" and shoot it violently in the face.
Commented 12 years ago2012-09-03 22:46:10 UTC in journal: #7961 Comment #58129
It'd be neat if TWHL had a News function on the homepage that could spew information about contests, tutorials and ect.
Commented 12 years ago2012-08-29 23:46:33 UTC in journal: #7954 Comment #60987
I lol'd.
User posted image
Commented 12 years ago2012-08-21 11:02:30 UTC in vault item: cs_kaeza_cruiser_00 Comment #20079
I had to go to an outside source to download it. :/
Commented 12 years ago2012-08-20 01:17:37 UTC in vault item: cs_kaeza_cruiser_00 Comment #20077
I have an idea for the water.

Make it stretch a far way away so that from the boat it looks like a long distance away, then put clips so the player can't swim out of the main area of the water.

Similar for mapping with Source how you can make a map end with invisible wall s leading off to the 3d skybox.
Commented 12 years ago2012-08-19 23:54:19 UTC in vault item: cs_kaeza_cruiser_00 Comment #20075
Alright, this map is a good beginners map, I'll say.

-Architecture: The architecture is rather decent, but a lot of it is way too big. Most of the objects, doors are way too big. That's all I really have to say about that, other than the fact that the water could've been done much better.

-Texturing: The textures in this map are either stretched, from prefabs, or just don't belong. They could've been handled a lot better.

-Ambience: There isn't really any, except for the helicopter that was obnoxiously loud.

-Gameplay: This map could be pretty fun, standard CS map even if it is a hassle trying to locate the hostages.

I give it 2 starts.
Commented 12 years ago2012-08-19 04:01:02 UTC in vault item: cs_kaeza_cruiser_00 Comment #20067
Missing hlbasics.wad
Commented 12 years ago2012-08-07 20:12:38 UTC in journal: #7927 Comment #58098
I'm in! I got it too, with the rest of the money I had on my steam wallet.
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Commented 12 years ago2012-08-04 14:11:30 UTC in journal: #7922 Comment #43700
Imagine if Battlefield 4 was actually players controlling a team of robots that are overseas fighting for them.
Commented 12 years ago2012-08-04 00:06:43 UTC in journal: #7921 Comment #51465
O_O
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Commented 12 years ago2012-07-28 18:33:10 UTC in journal: #7917 Comment #38598
Happy Birthday.
Commented 12 years ago2012-07-26 23:35:46 UTC in vault item: zm_hlfire Comment #20051
Nice map.

The lighting is rather bland, though, and some shadows are rather distorted.

The geography was okay. The mountains weren't too bad, but the ground itself could've used more pizass.

Other than that, decent architecture, I like the setup.
Commented 12 years ago2012-07-23 14:57:07 UTC in journal: #7909 Comment #63317
I've had much better quests in my time.

2much just expected me to tell him where everything he lost was, as if he's consulting his own brain to ask, "Hey? Where did I leave this?" And he kept on bitching about it nonstop.

WHAR'S MAH SWORD? WHAR'S MAH SWORD?

[EDIT]
Did anybody realize that I made the warden General Grevious?
DA Dimbark: "What?" he asks sarcastically. "YOUR sword? It's now my sword.. part of my collection."
2muchvideogames: cool
2muchvideogames: sword collectors
DA Dimbark: He coughs.
DA Dimbark: "Malgrove scum.."
2muchvideogames: can i have basic clothes
DA Dimbark: He coughs loudly once more.
Commented 12 years ago2012-07-23 03:25:18 UTC in vault item: Gasworks Redux Comment #20048
(I'm judging this by the map itself, not comparing it to Valve's original map. New and smoother mapping tools exist now, so the originals have become rather irrelevant.) (EDIT Sorry for the ugly-ass review.)

Texturing
The texturing is pretty bland, and you have a couple of unfitting and repetitive textures, like this one.
User posted image
It looks flat-out nasty, really.

I also found myself in a lot of blandly textures places. You need more details, or anything really.
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Lighting
While different parts of the map have different colors, there isn't a lot of contrast. The skybox left a shadow on part of the building that looks unnatural, but that's about it. Some of the lights looked like they were made with pointlights, but they're passable.
User posted image
Ambience
There isn't a lot of ambience that I can recall, but some of your sounds were oddly placed. Like here.
User posted image
It sounded like I was at some sort of hydroelectric generator, and I was pretty sure I was standing right in the middle of the sound. I don't know if you were trying to make the cars sound like that, but it sounded unnatural and it didn't come from the cars.

And that's all I have for this review. I'm giving it 3 stars.
Commented 12 years ago2012-07-10 04:21:45 UTC in journal: #7878 Comment #43634
Commented 12 years ago2012-07-08 21:02:46 UTC in journal: #1 Comment #33103
You... want to execute me!?

It'll take a lot more than peanut butter and a mailing label to get rid of me!
Commented 12 years ago2012-07-06 01:47:27 UTC in journal: #7870 Comment #45687
Are you replacing the water textures to be a little, you know, milkier?

Can't wait to see the Black Squid.
Commented 12 years ago2012-07-05 18:00:40 UTC in journal: #7870 Comment #45686
I wonder if Otis is gonna have double giant-tits.
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Commented 12 years ago2012-07-03 21:22:24 UTC in journal: #7870 Comment #45685
Yeah. Why do you think so many people want Black Mesa: Source?

It had a kickass trailer.
Commented 12 years ago2012-07-03 06:02:07 UTC in journal: #7870 Comment #45684
Your planning on releasing it in a few months?

Do what Valve does to get people hyped about their next game: make trailers. Try and do something like the Blue Shift trailer. They took Barney, animated him in a clip and showed some gameplay. Get some serious action trailers, make some scenes and record 'em.

Do it the Archie way.
Commented 12 years ago2012-06-28 20:09:41 UTC in vault item: cs_concert Comment #20033
?
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Commented 12 years ago2012-06-16 00:46:41 UTC in journal: #7842 Comment #60947
7692
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Commented 12 years ago2012-06-14 22:41:08 UTC in journal: #7839 Comment #42098
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I can't believe you Rim. Sleeping while your bearded fiancee and her fat cat live life.

[EDIT]

Oh, and I'm really worried about that girl to the left.
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