Commented 11 years ago2012-12-04 22:06:17 UTC
in journal: #8042Comment #59935
I remember one of your problem maps, I spent quite some time fixing all the errors, and when I had finished I found out that Rimrook had already helped you. It probably wouldn't have mattered anyway, I remember that I attached the file to my comment, but it didn't seem to do anything. Is that another TWHL4 - Yet to be implemented feature?
Commented 11 years ago2012-12-04 12:36:21 UTC
in journal: #8042Comment #59934
For some reason I can't remember much about my first year or so of being a TWHL member, so I had a look at some old threads. Embarrassing, but I'd say everyone was like that at first.
Commented 11 years ago2012-11-29 08:46:45 UTC
in journal: #8042Comment #59932
I have also heard of, but never met Jimmi. Hello thar.
And the majority of those guys are still around, although Hunter is now called Archie.
Dimbark is a 13 year old member who caught some flak when he was joined for being annoying and young, but he has since matured somewhat. And I also think Luke meant Collapse, Skals seems to be a decent member.
Commented 11 years ago2012-11-26 16:53:25 UTC
in journal: #8039Comment #49410
My friend is building a gaming laptop out of desktop components and a custom case. I think it will be roughly the size of a small suitcase when it's finished.
Commented 12 years ago2012-11-15 08:54:15 UTC
in journal: #8029Comment #63333
How about a zombified HECU soldier? More health than the average zombie because of the bulletproof vest, and maybe have them holding a combat knife.
As for replacements for the grunts themselves, that would depend on whether you would prefer a somewhat more realistic style, or how far you would be willing to go towards the non-realistic/cool side of the spectrum.
And in the maps you could place a large amount of enemies, and then set the mod up so each enemy has an 85% chance of spawning or something. Maybe add an entity property so that you can set whole groups to spawn together. So there might be some parts where you're expecting a large battle, but then you get there and there are only a few enemies there. And then there are some parts where there are just a load of enemies.
And speaking of horror games, I just saw this, and while they were obviously laughing and having fun they did seem quite scared at points. Maybe the secret to horror is multiplayer?
Commented 12 years ago2012-11-13 09:00:35 UTC
in journal: #8026Comment #52721
Last time I checked I was around 90kg. And unfortunately I am nowhere near as physically fit as I would like to be. I think the majority of that is because of where I live - there aren't any pools or gyms within a bus ride's distance away, and the bus stop is about a twenty minute walk away. I would walk more but the roads near my house are potentially quite dangerous for pedestrians - narrow, winding, very little visibility, and the occasional idiot who likes to drive down them at break-neck speed.
While I was in Australia in June I got into the habit of watching what I ate, and walking everywhere quite often, and I think I lost about 5kg over four weeks. Although the next month - staying at people's houses, having large meals, not really having a way to keep track of calories and having nowhere to exercise - I put that weight back on.
I think I will try to start eating more responsibly soon. Maybe a small chicken roll for breakfast/lunch and whatever I am given for dinner. There would be around 1500 calories max in that.
Commented 12 years ago2012-11-12 11:38:22 UTC
in journal: #8025Comment #43839
I would definitely like to see some more horror games that 'try harder'. Darkness and jump scares are probably the most easy and effective ways to produce fear and uncertainty, but they are definitely not the only ways. And Urby, play Eversion. Don't look it up beforehand, just download it and play it.
And I think the fear of the deathclaws was somewhat ruined for me as I had the dart gun for my first deathclaw encounter. And every deathclaw encounter after that come to think of it.
Commented 12 years ago2012-11-06 08:42:16 UTC
in vault item: OP4 EngineerComment #20154
I know for a fact that Joebama is quite fond of Op4 mapping, and I must say, I like it too. The extra textures and entities can come in handy. Downloading now.
Commented 12 years ago2012-11-02 13:15:19 UTC
in journal: #1248Comment #44193
If you look at this journal number, you will notice that each digit is a power of two, in ascending order. You can make the journal number by going to the lowest grid size in Hammer, looking at the grid size number and pressing the ']' key 3 times.
Commented 12 years ago2012-10-28 23:15:24 UTC
in journal: #8012Comment #54475
He was pretty good. Although afterwards I found out if we'd stuck around longer I probably could have met him. It was only quite a small place, maybe 150-200 people there, and the majority of them left straight away. I met Karl Spain afterwards though, for a second or two.
It probably wouldn't have mattered anyway, I remember that I attached the file to my comment, but it didn't seem to do anything. Is that another TWHL4 - Yet to be implemented feature?
Embarrassing, but I'd say everyone was like that at first.
Oh wait, nothing is new.
Hello thar.
And the majority of those guys are still around, although Hunter is now called Archie.
Dimbark is a 13 year old member who caught some flak when he was joined for being annoying and young, but he has since matured somewhat.
And I also think Luke meant Collapse, Skals seems to be a decent member.
As for replacements for the grunts themselves, that would depend on whether you would prefer a somewhat more realistic style, or how far you would be willing to go towards the non-realistic/cool side of the spectrum.
And in the maps you could place a large amount of enemies, and then set the mod up so each enemy has an 85% chance of spawning or something. Maybe add an entity property so that you can set whole groups to spawn together. So there might be some parts where you're expecting a large battle, but then you get there and there are only a few enemies there. And then there are some parts where there are just a load of enemies.
And speaking of horror games, I just saw this, and while they were obviously laughing and having fun they did seem quite scared at points. Maybe the secret to horror is multiplayer?
While I was in Australia in June I got into the habit of watching what I ate, and walking everywhere quite often, and I think I lost about 5kg over four weeks. Although the next month - staying at people's houses, having large meals, not really having a way to keep track of calories and having nowhere to exercise - I put that weight back on.
I think I will try to start eating more responsibly soon. Maybe a small chicken roll for breakfast/lunch and whatever I am given for dinner. There would be around 1500 calories max in that.
And Urby, play Eversion. Don't look it up beforehand, just download it and play it.
And I think the fear of the deathclaws was somewhat ruined for me as I had the dart gun for my first deathclaw encounter. And every deathclaw encounter after that come to think of it.
And I never knew about the .rmx file.
^Wat?
But whose that guy stuck on his other half?
Oh and also, nobody will ever read this.
You can make the journal number by going to the lowest grid size in Hammer, looking at the grid size number and pressing the ']' key 3 times.
Also, awwwwwwwwwwwww.
That was this past year.
Did you ever end up doing whatever you were going to do before becoming an adult?
You could replace the jack with the one from this thing. It might end up looking ugly but it should work. Probably.
I am no good at electronics.
I'm up to 5592.
Get on my level.