Comments

Commented 9 years ago2015-07-31 12:39:02 UTC in journal: #8584 Comment #62718
So people disliking Windows 8 (or Windows 10, not that anyone said that) "for no reason" is relevant to Stu, I don't know, accidentally pressing a download button or something?
Commented 9 years ago2015-07-31 12:28:46 UTC in journal: #8584 Comment #62717
That's as maybe, but it's got nothing to do with what was being discussed here.
Commented 9 years ago2015-07-31 11:42:21 UTC in journal: #8584 Comment #62716
Relevance. You're commenting on it.
What was your point then?
Commented 9 years ago2015-07-31 11:38:42 UTC in journal: #8584 Comment #62715
How is anything in this journal or the comments therein "bigotry"?
This comment was made on an article that has been deleted.
Commented 9 years ago2015-07-27 23:14:10 UTC in journal: #8581 Comment #38780
Filename is accurate.
Happy birthday!
Commented 9 years ago2015-07-26 23:44:39 UTC in journal: #8580 Comment #61239
Has it not occurred to you that your money helps perpetuate this kind of thing?
Commented 9 years ago2015-07-09 23:31:20 UTC in journal: #8519 Comment #49622
I distinctly remember remembering to "report back here in 100-ish logins". And yet I didn't.
Commented 9 years ago2015-07-07 00:14:37 UTC in journal: #8571 Comment #52900
The... "constraint", as you call it, of one's own mind is what makes these answers unique. Unless you mean that we would only really consider things grounded in the mundane. But then I don't know why that would be a problem. We're only human.

As for the second paragraph, among other things, instinct, companionship, and fun.

~

Myself, I would love to do this sort of thing. Like, really, exactly that.
Commented 9 years ago2015-07-06 09:28:49 UTC in journal: #3643 Comment #46264
This is my journal number! As such, I will lay forth the traditional greeting:

Oh Haldo! This is my funniest word style ever times that I've said! Hope all is on to it even more lately! And I wish the chicken & msg place was open on Somedays.
Commented 9 years ago2015-07-06 09:23:09 UTC in journal: (~0b11101000) & 0xFF Comment #59148
I wish you still called potatis "potasis".
Commented 9 years ago2015-07-04 12:42:56 UTC in journal: (~0b11101000) & 0xFF Comment #59147
Oh yeah, and happy birthday!
Commented 9 years ago2015-07-04 12:01:34 UTC in journal: (~0b11101000) & 0xFF Comment #59146
Maybe you shouldn't count them then.
Commented 9 years ago2015-07-03 04:37:03 UTC in journal: #8567 Comment #49651
"This is all the stuff I fit into my car IN ONE TRIP (Minus the golf clubs)"
Should that be "plus" the golf clubs, not "minus"?

P.S. Quit messing with space-time.
Commented 9 years ago2015-07-01 03:08:54 UTC in journal: #8564 Comment #52880
I don't mind me a little maple on ice cream or pancakes/pikelets/waffles. Or both.
Commented 9 years ago2015-06-30 01:05:36 UTC in journal: #8564 Comment #52879
If I ever touch any part of the Americas, I kinda hope it's Canada.

And Jeff, if the pastor Tetsu0 referred to is anything to go by, they'll just make an excuse along the lines of "I meant something else" and end up doing nothing.
Commented 9 years ago2015-06-27 23:47:50 UTC in journal: #8564 Comment #52878
@Dimbloke: Haven't you guys got that whole "separation of church and state" thing?
@Striker: You can't enforce tolerance or acceptance, that's something society has to work out on its own. Equal rights is an important step on that path, though.

I think Bruce was critising marriage in general, not marriage equality. And it's a valid point. But the logic doesn't change how ingrained it is in society.
This comment was made on an article that has been deleted.
Commented 9 years ago2015-06-11 05:32:04 UTC in journal: #412 Comment #35668
I'm curious if anyone ever finds this, if they employed the same logic I did.
Journal 412
4 = an upside down H when on a digital display
1 = a lowercase L
2 = ... 2

HL2

If you did, congratulations! You waste as much time on this site as I do!
Commented 9 years ago2015-06-11 05:27:27 UTC in journal: #718 Comment #40559
718 = TJB if you squint.
Commented 9 years ago2015-06-11 05:25:41 UTC in journal: #911 Comment #45006
GODDAMMIT TJB
Commented 9 years ago2015-06-11 05:21:42 UTC in journal: #2015 Comment #51133
LOL

Hmm, journal 2015 has a Dr. fellow in it who seems annoying, and in 2015 an annoying Dr. fellow joined.

This journals give us insight into the future. That said, I can't fathom what next year holds.
Commented 9 years ago2015-05-23 20:48:43 UTC in journal: #8551 Comment #61227
I prefer > 3 buttons, but no, I'm content with this cheap-ass one.
Commented 9 years ago2015-05-22 19:09:52 UTC in journal: #8551 Comment #61226
Oooh, while I don't disagree that more is better, I'm of mixed feelings about forward and back buttons. When I had a mouse with such buttons, I kept pressing back accidentally. I think that's how that massive post I was making in the Top 5 thread got extinguished, actually.
Of course, it could be the mouse's shape's fault, I don't know. I think it was Logitech, but that's all I recall.

Oh, and Dr. Norange, it's called convenience, buttons right there in prime clicking position rather than scattered all over a keyboard, which is not really designed for a single hand.
Commented 9 years ago2015-05-18 06:13:42 UTC in journal: #12 Comment #33909
SUBJECT: DECEASED

STATUS: ALIVE

POSTMORTEM: OH GOD, ZOMBIES
Commented 9 years ago2015-05-17 23:23:29 UTC in vault item: Locking door Comment #20882
What about M / N? Those keys have saved me several lifetimes of using CTRL+M since I learnt of them.
Commented 9 years ago2015-05-17 21:02:55 UTC in journal: #8546 Comment #40248

O

Commented 9 years ago2015-05-17 20:01:11 UTC in journal: #8548 Comment #61713
I'd like to quote the incredibly attractive person who said this fitting phrase in the shoutBOX recently:
"You're a curious fellow, ninja."
Commented 9 years ago2015-05-14 19:12:59 UTC in journal: #8545 Comment #61698
If it helps, part of the reason I liked Wolf's Rain (a small part, but a part nonetheless) is because it was short. Like, 25 or so episodes short. I can deal wit' that =P
Oh yeah, there's also the disparity of most animes — as my understanding goes — being generally better experienced through subbing than dubbing, but most of the time when I watch things, I'm doing something else at the same time. Mapping, for example. Can't read subtitles while trying to do other stuff.

It's not really related to my previous gripe, but why are there so many colossal animes?
Commented 9 years ago2015-05-14 06:41:22 UTC in journal: #8545 Comment #61697
I've tried anime, and I didn't really like it. Of course, that opinion is somewhat swayed by the people I know who watch it. And also by the fact it seems that a Venn diagram charting people who watch anime regularly and the people who can't stop banging on about it is basically a single circle. Only in my experience, I assume; a generalisation like that is no doubt false under a wider scope.
That said, I loved Wolf's Rain to bits that one time I watched through it. None others I've experienced have captured my appreciation.

Tl;dr: I loved Wolf's Rain, but I still wish people wouldn't bang on about anime in general quite so much.

As an aside, I imagine this offtopic-ness is fine because it was quite a non-sequitur from ninja.
Commented 9 years ago2015-05-14 03:48:43 UTC in vault item: Bosconian_Beta_002 Comment #20873
Copy/paste from the thread:

Ooh, yeah, that made it a lot better. Looks like you've addressed just about everything (as you've stated). Only found one bug this time round. It seems that pressing fire and then a direction nigh-simultaneously, you can end up shooting parallel to your line of travel. Obsoive (Note that there's no turns in the trail):
http://oi58.tinypic.com/2k3r83.jpg
http://oi57.tinypic.com/wtva69.jpg
Other than that, fighters seemed a tad... hesitant to bother coming after you, but that sporadic-ness actually felt like a nice touch either way.

Only thing that bothered me was that fire-stopping-when-you-turn thing, but you've acknowledged that.

All-in-all, a lovely improvement!
Commented 9 years ago2015-05-13 01:58:07 UTC in vault item: Bosconian_Beta_002 Comment #20870
Once I get m' HL2:* working, I'll hit this up. (Who knows when it stopped, I haven't touched it for a long time.)

Aaaaand there we are. I won't pretend to understand how hard (or not) this would have been to make, and I can't say I know of its namesake, so objectivity shalln't be hard.
  • Against the bright background, the shots — particularly the enemy fire — were a little hard to see. Likewise, the icons on the minimap could use more contrast, especially the enemy's.
  • Enemies bunched up a lot, as you noted in the readme, and I noticed they occasionally got stuck within each other, which seemed to immobilise them.
  • It seemed quite possible to snipe the structures (whatever they're called), and probably the enemies, from any distance, including waaay outside of your field of view. Don't know if that was intended.
  • Diagonal movement was a bit awkward, what with the fact that when you move diagonally, you still face a cardinal direction.
  • I don't know what it was, but nigh on the whole time, there was a really quite loud crashing (or maybe exploding) sound. Without an obvious indication of what was causing it, coupled with the volume, it wasn't all that pleasant.
That's what leapt out at me. Otherwise, the game itself wasn't unpleasant to play.
Hope that helps!
Commented 9 years ago2015-04-28 05:28:13 UTC in news: Urby had a baby! Comment #100256
Next news post ETA: 2020
Commented 9 years ago2015-04-26 05:01:06 UTC in vault item: Alternative Origin Comment #20857
I can't remember ever playing this... but I guess I did.
Commented 9 years ago2015-04-21 11:02:15 UTC in vault item: SoHL: Random Teleporter Comment #20855
As in CS rounds, I take it?
Commented 9 years ago2015-04-15 03:35:58 UTC in vault item: SoHL: Random Teleporter Comment #20851
Also, I think it's possible using a different setup to make a teleport which picks a truly random spot within an entity's area. I might test that out, because that certainly isn't happening in vanilla.

EDIT: http://twhl.info/vault.php?map=6051
Commented 9 years ago2015-04-14 20:27:34 UTC in vault item: SoHL: Random Teleporter Comment #20850
Indeed! I guess I also wanted to highlight the other modes of a multi_manager in Spirit. I didn't notice them at first, and they seem like they could be used for all sorts of interesting effects.
This also is a more true randomness as opposed to the... "simulated" randomness vanilla forces that setup to use. If used in a deathmatch map, people entering the teleporter at the same time might get stuck in each other. There's also the weighting thing, which would take serious redundancy to replicate in vanilla.

The setup I was considering when I tested this was a map where a certain section of the level could be cut off, and if that happens, have a teleporter that would effectively "respawn" the player back into the main part of the map.

Incidentally, does anyone know how the game picks a respawn point? Is it random, or on a cycle, or is it affected by where you die, etc.
Commented 9 years ago2015-04-08 12:21:23 UTC in journal: #8532 Comment #61687
I think I played a little of the first one and was quite unimpressed.
Commented 9 years ago2015-04-08 00:45:32 UTC in news: Urby had a baby! Comment #100249
Urby had a burby!
Commented 9 years ago2015-04-06 07:35:56 UTC in journal: #8531 Comment #44067
Rimmy got a TWHL news post for his proposal, so Urby gets one for this, right?
/promotingnewsposts
Commented 9 years ago2015-04-05 09:52:34 UTC in journal: #8531 Comment #44066
Congratulations, satchmo-MKII!
May I ask the basis of the name? I'm usually not fond of two-part names like that, but that one rolls off the tongue quite nicely.
Commented 9 years ago2015-04-04 15:12:33 UTC in journal: #8530 Comment #52861
What, the weird thing or existence?
Commented 9 years ago2015-04-03 14:41:19 UTC in journal: #8530 Comment #52860
Interpret it how you will.
Commented 9 years ago2015-04-03 06:44:10 UTC in journal: #8530 Comment #52859
I asked for your own personal world view, and you gave it. There's nothing to debate.
Not in this journal, anyway.
Commented 9 years ago2015-03-29 10:36:21 UTC in vault item: First Blood Comment #14340
I think you meant that it works with vanilla Half-Life. If you made a map compatible across whole games, I'd be impressed =P

Anyway. This looks alright from the screenie, I might check this out.
Commented 9 years ago2015-03-22 06:53:12 UTC in journal: #8525 Comment #61197
You're pitcure is bloke. (404)
Commented 9 years ago2015-03-20 08:05:33 UTC in news: TWHL Spring/Autumn CS:GO Cup Comment #100244
Oh my goodness graphics! New news!
Praise be to the TWHLords!
This comment was made on an article that has been deleted.
Commented 9 years ago2015-03-12 06:36:02 UTC in journal: #8519 Comment #49621
Really? I thought Ant had that kind of power too. Shows what I know!

I'll report back here in... 1000-ish logins.
Commented 9 years ago2015-03-12 05:55:04 UTC in journal: #8519 Comment #49620
I'm sure you could make it whatever you damn well want it to be =P