Commented 9 years ago2015-07-31 12:39:02 UTC
in journal: #8584Comment #62718
So people disliking Windows 8 (or Windows 10, not that anyone said that) "for no reason" is relevant to Stu, I don't know, accidentally pressing a download button or something?
Commented 9 years ago2015-07-07 00:14:37 UTC
in journal: #8571Comment #52900
The... "constraint", as you call it, of one's own mind is what makes these answers unique. Unless you mean that we would only really consider things grounded in the mundane. But then I don't know why that would be a problem. We're only human.
As for the second paragraph, among other things, instinct, companionship, and fun.
~
Myself, I would love to do this sort of thing. Like, really, exactly that.
Commented 9 years ago2015-07-06 09:28:49 UTC
in journal: #3643Comment #46264
This is my journal number! As such, I will lay forth the traditional greeting:
Oh Haldo! This is my funniest word style ever times that I've said! Hope all is on to it even more lately! And I wish the chicken & msg place was open on Somedays.
Commented 9 years ago2015-06-30 01:05:36 UTC
in journal: #8564Comment #52879
If I ever touch any part of the Americas, I kinda hope it's Canada.
And Jeff, if the pastor Tetsu0 referred to is anything to go by, they'll just make an excuse along the lines of "I meant something else" and end up doing nothing.
Commented 9 years ago2015-06-27 23:47:50 UTC
in journal: #8564Comment #52878
@Dimbloke: Haven't you guys got that whole "separation of church and state" thing? @Striker: You can't enforce tolerance or acceptance, that's something society has to work out on its own. Equal rights is an important step on that path, though.
I think Bruce was critising marriage in general, not marriage equality. And it's a valid point. But the logic doesn't change how ingrained it is in society.
This comment was made on an article that has been deleted.
Commented 9 years ago2015-06-11 05:32:04 UTC
in journal: #412Comment #35668
I'm curious if anyone ever finds this, if they employed the same logic I did. Journal 412 4 = an upside down H when on a digital display 1 = a lowercase L 2 = ... 2
HL2
If you did, congratulations! You waste as much time on this site as I do!
Commented 9 years ago2015-05-22 19:09:52 UTC
in journal: #8551Comment #61226
Oooh, while I don't disagree that more is better, I'm of mixed feelings about forward and back buttons. When I had a mouse with such buttons, I kept pressing back accidentally. I think that's how that massive post I was making in the Top 5 thread got extinguished, actually. Of course, it could be the mouse's shape's fault, I don't know. I think it was Logitech, but that's all I recall.
Oh, and Dr. Norange, it's called convenience, buttons right there in prime clicking position rather than scattered all over a keyboard, which is not really designed for a single hand.
Commented 9 years ago2015-05-14 19:12:59 UTC
in journal: #8545Comment #61698
If it helps, part of the reason I liked Wolf's Rain (a small part, but a part nonetheless) is because it was short. Like, 25 or so episodes short. I can deal wit' that =P Oh yeah, there's also the disparity of most animes — as my understanding goes — being generally better experienced through subbing than dubbing, but most of the time when I watch things, I'm doing something else at the same time. Mapping, for example. Can't read subtitles while trying to do other stuff.
It's not really related to my previous gripe, but why are there so many colossal animes?
Commented 9 years ago2015-05-14 06:41:22 UTC
in journal: #8545Comment #61697
I've tried anime, and I didn't really like it. Of course, that opinion is somewhat swayed by the people I know who watch it. And also by the fact it seems that a Venn diagram charting people who watch anime regularly and the people who can't stop banging on about it is basically a single circle. Only in my experience, I assume; a generalisation like that is no doubt false under a wider scope. That said, I loved Wolf's Rain to bits that one time I watched through it. None others I've experienced have captured my appreciation.
Tl;dr: I loved Wolf's Rain, but I still wish people wouldn't bang on about anime in general quite so much.
As an aside, I imagine this offtopic-ness is fine because it was quite a non-sequitur from ninja.
Commented 9 years ago2015-05-14 03:48:43 UTC
in vault item: Bosconian_Beta_002Comment #20873
Copy/paste from the thread:
Ooh, yeah, that made it a lot better. Looks like you've addressed just about everything (as you've stated). Only found one bug this time round. It seems that pressing fire and then a direction nigh-simultaneously, you can end up shooting parallel to your line of travel. Obsoive (Note that there's no turns in the trail): http://oi58.tinypic.com/2k3r83.jpg http://oi57.tinypic.com/wtva69.jpg Other than that, fighters seemed a tad... hesitant to bother coming after you, but that sporadic-ness actually felt like a nice touch either way.
Only thing that bothered me was that fire-stopping-when-you-turn thing, but you've acknowledged that.
Commented 9 years ago2015-05-13 01:58:07 UTC
in vault item: Bosconian_Beta_002Comment #20870
Once I get m' HL2:* working, I'll hit this up. (Who knows when it stopped, I haven't touched it for a long time.)
Aaaaand there we are. I won't pretend to understand how hard (or not) this would have been to make, and I can't say I know of its namesake, so objectivity shalln't be hard.
Against the bright background, the shots — particularly the enemy fire — were a little hard to see. Likewise, the icons on the minimap could use more contrast, especially the enemy's.
Enemies bunched up a lot, as you noted in the readme, and I noticed they occasionally got stuck within each other, which seemed to immobilise them.
It seemed quite possible to snipe the structures (whatever they're called), and probably the enemies, from any distance, including waaay outside of your field of view. Don't know if that was intended.
Diagonal movement was a bit awkward, what with the fact that when you move diagonally, you still face a cardinal direction.
I don't know what it was, but nigh on the whole time, there was a really quite loud crashing (or maybe exploding) sound. Without an obvious indication of what was causing it, coupled with the volume, it wasn't all that pleasant.
That's what leapt out at me. Otherwise, the game itself wasn't unpleasant to play. Hope that helps!
Commented 9 years ago2015-04-15 03:35:58 UTC
in vault item: SoHL: Random TeleporterComment #20851
Also, I think it's possible using a different setup to make a teleport which picks a truly random spot within an entity's area. I might test that out, because that certainly isn't happening in vanilla.
Commented 9 years ago2015-04-14 20:27:34 UTC
in vault item: SoHL: Random TeleporterComment #20850
Indeed! I guess I also wanted to highlight the other modes of a multi_manager in Spirit. I didn't notice them at first, and they seem like they could be used for all sorts of interesting effects. This also is a more true randomness as opposed to the... "simulated" randomness vanilla forces that setup to use. If used in a deathmatch map, people entering the teleporter at the same time might get stuck in each other. There's also the weighting thing, which would take serious redundancy to replicate in vanilla.
The setup I was considering when I tested this was a map where a certain section of the level could be cut off, and if that happens, have a teleporter that would effectively "respawn" the player back into the main part of the map.
Incidentally, does anyone know how the game picks a respawn point? Is it random, or on a cycle, or is it affected by where you die, etc.
Commented 9 years ago2015-04-05 09:52:34 UTC
in journal: #8531Comment #44066
Congratulations, satchmo-MKII! May I ask the basis of the name? I'm usually not fond of two-part names like that, but that one rolls off the tongue quite nicely.
What was your point then?
Happy birthday!
As for the second paragraph, among other things, instinct, companionship, and fun.
~
Myself, I would love to do this sort of thing. Like, really, exactly that.
Oh Haldo! This is my funniest word style ever times that I've said! Hope all is on to it even more lately! And I wish the chicken & msg place was open on Somedays.
Should that be "plus" the golf clubs, not "minus"?
P.S. Quit messing with space-time.
And Jeff, if the pastor Tetsu0 referred to is anything to go by, they'll just make an excuse along the lines of "I meant something else" and end up doing nothing.
@Striker: You can't enforce tolerance or acceptance, that's something society has to work out on its own. Equal rights is an important step on that path, though.
I think Bruce was critising marriage in general, not marriage equality. And it's a valid point. But the logic doesn't change how ingrained it is in society.
Journal 412
4 = an upside down H when on a digital display
1 = a lowercase L
2 = ... 2
HL2
If you did, congratulations! You waste as much time on this site as I do!
Hmm, journal 2015 has a Dr. fellow in it who seems annoying, and in 2015 an annoying Dr. fellow joined.
This journals give us insight into the future. That said, I can't fathom what next year holds.
Of course, it could be the mouse's shape's fault, I don't know. I think it was Logitech, but that's all I recall.
Oh, and Dr. Norange, it's called convenience, buttons right there in prime clicking position rather than scattered all over a keyboard, which is not really designed for a single hand.
STATUS: ALIVE
POSTMORTEM: OH GOD, ZOMBIES
O
"You're a curious fellow, ninja."
Oh yeah, there's also the disparity of most animes — as my understanding goes — being generally better experienced through subbing than dubbing, but most of the time when I watch things, I'm doing something else at the same time. Mapping, for example. Can't read subtitles while trying to do other stuff.
It's not really related to my previous gripe, but why are there so many colossal animes?
That said, I loved Wolf's Rain to bits that one time I watched through it. None others I've experienced have captured my appreciation.
Tl;dr: I loved Wolf's Rain, but I still wish people wouldn't bang on about anime in general quite so much.
As an aside, I imagine this offtopic-ness is fine because it was quite a non-sequitur from ninja.
Ooh, yeah, that made it a lot better. Looks like you've addressed just about everything (as you've stated). Only found one bug this time round. It seems that pressing fire and then a direction nigh-simultaneously, you can end up shooting parallel to your line of travel. Obsoive (Note that there's no turns in the trail):
http://oi58.tinypic.com/2k3r83.jpg
http://oi57.tinypic.com/wtva69.jpg
Other than that, fighters seemed a tad... hesitant to bother coming after you, but that sporadic-ness actually felt like a nice touch either way.
Only thing that bothered me was that fire-stopping-when-you-turn thing, but you've acknowledged that.
All-in-all, a lovely improvement!
Aaaaand there we are. I won't pretend to understand how hard (or not) this would have been to make, and I can't say I know of its namesake, so objectivity shalln't be hard.
- Against the bright background, the shots — particularly the enemy fire — were a little hard to see. Likewise, the icons on the minimap could use more contrast, especially the enemy's.
- Enemies bunched up a lot, as you noted in the readme, and I noticed they occasionally got stuck within each other, which seemed to immobilise them.
- It seemed quite possible to snipe the structures (whatever they're called), and probably the enemies, from any distance, including waaay outside of your field of view. Don't know if that was intended.
- Diagonal movement was a bit awkward, what with the fact that when you move diagonally, you still face a cardinal direction.
- I don't know what it was, but nigh on the whole time, there was a really quite loud crashing (or maybe exploding) sound. Without an obvious indication of what was causing it, coupled with the volume, it wasn't all that pleasant.
That's what leapt out at me. Otherwise, the game itself wasn't unpleasant to play.Hope that helps!
EDIT: http://twhl.info/vault.php?map=6051
This also is a more true randomness as opposed to the... "simulated" randomness vanilla forces that setup to use. If used in a deathmatch map, people entering the teleporter at the same time might get stuck in each other. There's also the weighting thing, which would take serious redundancy to replicate in vanilla.
The setup I was considering when I tested this was a map where a certain section of the level could be cut off, and if that happens, have a teleporter that would effectively "respawn" the player back into the main part of the map.
Incidentally, does anyone know how the game picks a respawn point? Is it random, or on a cycle, or is it affected by where you die, etc.
/promotingnewsposts
May I ask the basis of the name? I'm usually not fond of two-part names like that, but that one rolls off the tongue quite nicely.
Not in this journal, anyway.
Anyway. This looks alright from the screenie, I might check this out.
Praise be to the TWHLords!
I'll report back here in... 1000-ish logins.