Commented 13 years ago2011-04-26 02:06:54 UTC
in journal: #7184Comment #60820
PNG JPEG
You made it too obvious though; the colours in the second image are different, probably because it was given a different colour profile upon conversion.
Commented 13 years ago2011-04-26 01:01:27 UTC
in journal: #7184Comment #60815
"When creating a texture, that is fine. But when uploading one to the internet, you almost never need a lossless format." You almost never need to upload anything. But more importantly, you almost never need a lossy image format.
"A 200kb JPEG will download ten times faster than a 2MB PNG" A 2-seconds load time for an image is unnoticeable when it's accompanied by other content (the rest of the website).
"the quality difference will not be noticeable under normal circumstances" That depends on the quality setting used when encoding the image. In most JPEGs on the web, it is very noticeable. JPEG fucks up text and lines. Those who don't notice the JPEG artifacts don't care but those who notice certainly do. Someone wanting to reuse the image (for example by making it a part of another image or by using it as a texture in a game) would not want a JPEG.
"To recommend that people use PNG to upload photos on the internet is utter madness." You've only provided one reason for using JPEG instead of PNG and it's largely irrelevant in the 21st century.
Commented 13 years ago2011-04-25 22:37:11 UTC
in journal: #7184Comment #60814
PNG is the format for game screenshots and photos. Lossy formats should only be used when size is a problem. 2MB for an image isn't much of a problem. Although, making it a JPEG is better than down-sizing the PNG.
Commented 13 years ago2011-04-19 21:04:40 UTC
in journal: #7172Comment #57483
Wheres My Droid (if you lose your phone and you have this app, send your phone an SMS with a password to find out where your phone is), CamScanner (lets you use your phone as a scanner), File Expert (FTP and HTTP server for transfering files through your wireless network) and the game X Construction (which is a lot like the PC game Bridge Builder).
JPEG
You made it too obvious though; the colours in the second image are different, probably because it was given a different colour profile upon conversion.
JPEG
Edit: PB just changed his post using admin hax. you haxx0r
http://img15.imageshack.us/img15/3592/oldgames.jpg
Also, if you're on a slow connection, while an interlaced PNG is loading you'll see the essence of the image.
http://upload.wikimedia.org/wikipedia/commons/4/4b/Adam7_make_awesome_face.gif
You almost never need to upload anything. But more importantly, you almost never need a lossy image format.
"A 200kb JPEG will download ten times faster than a 2MB PNG"
A 2-seconds load time for an image is unnoticeable when it's accompanied by other content (the rest of the website).
"the quality difference will not be noticeable under normal circumstances"
That depends on the quality setting used when encoding the image. In most JPEGs on the web, it is very noticeable. JPEG fucks up text and lines. Those who don't notice the JPEG artifacts don't care but those who notice certainly do. Someone wanting to reuse the image (for example by making it a part of another image or by using it as a texture in a game) would not want a JPEG.
"To recommend that people use PNG to upload photos on the internet is utter madness."
You've only provided one reason for using JPEG instead of PNG and it's largely irrelevant in the 21st century.
Yes, I think I'm being very funny.