Comments

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Commented 16 years ago2008-07-04 15:59:19 UTC in journal: #5143 Comment #48721
I'mn not abandoning anybody really. I haven't gone up and checked them out yet, but the time will come.
Commented 16 years ago2008-06-30 13:15:47 UTC in journal: #5166 Comment #51601
Wall-E is definitely my favorite pixar film to date. The little short film before the movie was funny as hell too. And the only old reference i picked up on was that you can see the Pizza Planet truck from Toy Story in the junkyard.
Commented 16 years ago2008-06-17 09:38:40 UTC in journal: #5142 Comment #36371
Journal worthy? For cereal?
Commented 16 years ago2008-06-16 08:52:13 UTC in journal: #5140 Comment #35985
It's only wrong if you get caught.
Commented 16 years ago2008-06-11 11:50:36 UTC in journal: #5131 Comment #52277
yes. Then you will be a true man.
Commented 16 years ago2008-06-06 13:01:03 UTC in journal: #5126 Comment #39788
Luke did you see the SNL Spoof of that?
It had the dude from No Country from old men. lmao
Commented 16 years ago2008-06-04 09:47:08 UTC in journal: #5117 Comment #39275
That's awesome!!
Commented 16 years ago2008-06-01 13:38:40 UTC in vault item: fy_xenfight Comment #16691
No ghetto, i mean that in the place that it's in, i don't see a use for it. It does not give you access to any specific area,, It just hurts if you miss the trigger_push again.
Commented 16 years ago2008-05-31 15:16:19 UTC in vault item: fy_xenfight Comment #16689
When i first saw the screenshot i knew it was not going to look pretty, and it's not incredibly appealing visually, but the ambiance is a nice touch. There's not too many FY maps out with ambient sounds, so good job on that. The teleport / buy-zone looks sweet, and also has sound in it. You did capture the Xen theme pretty well, but I really did not find a use for the jump-pad things. (I don't know their proper name)

Try mixing up the wall textures a little bit, add some details in there as well.

visual ascetics is what separates a good FY map from a bad FY map.

3 Stars because there's definitely room for improvement. Keep it up.
Commented 16 years ago2008-05-18 09:24:26 UTC in journal: #5073 Comment #56069
The Daubster shows his immense wisdom.
Commented 16 years ago2008-05-15 12:31:11 UTC in journal: #5065 Comment #53072
:-o
What the hell were those videos.
Commented 16 years ago2008-05-07 14:17:53 UTC in journal: #5054 Comment #48715
Lol i actually forgot to mute Trillian, so that's my "ROFL" emotion.
I recorded via the Stereo Mix in audacity.
So any sound coming out would have bled into the recording.

The first song is professionally done. In Florida
The second song we recorded 2.5 years back with a Student producer.
Almost professionally recorded, But we were not as skilled then as we are now :)

Thanks for the listen fellas.
Commented 16 years ago2008-05-05 21:08:50 UTC in journal: #5051 Comment #58648
Hmm..
jaguar is looking quite attractive now
too bad it's a mac :(
Commented 16 years ago2008-05-05 11:29:44 UTC in journal: #5050 Comment #54731
wtf journal spam?
Commented 16 years ago2008-05-03 22:32:01 UTC in journal: #5046 Comment #48712
Nice.
Which high-school did you go to?
Is it in the northeast somewhere?
Commented 16 years ago2008-05-03 19:11:39 UTC in journal: #5041 Comment #48707
I had the day wrong.
lmao.
Commented 16 years ago2008-05-02 19:58:41 UTC in journal: #5041 Comment #48706
Wicked!
Thanks for the listen! That's a pretty damn good compliment for dave. He's a HUGE tool fan
And a bit of a tool himself ;)
But aren't we all
Commented 16 years ago2008-05-02 14:31:15 UTC in journal: #5041 Comment #48705
Daub, i promise you we are NOT going corporate no matter what. We play what we like, and what we like is not emo.
As much as i would love a record label. If we get signed to a label that wants us to play emo, we're out.

We want Hollywood records. All the good bands are Hollywood signed :)

Thanks rim!
Commented 16 years ago2008-05-02 00:39:58 UTC in vault item: DoD_Nuernberg_rc1 Comment #16608
if i had DOD:S i'd download this for sure
Commented 16 years ago2008-05-01 00:06:34 UTC in vault item: Wall Glitch Comment #16599
Yeah you don't have to null the outside faces. The engine won't render them anyhow. It's just extra work
Commented 16 years ago2008-04-29 21:27:28 UTC in journal: #5039 Comment #50485
so you sure i dont have to buy a membership to use an RPG or fly a helicopter?
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Commented 16 years ago2008-04-29 00:04:59 UTC in journal: #5038 Comment #40619
you can do it!
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Commented 16 years ago2008-04-20 21:26:52 UTC in journal: #5025 Comment #52225
For the bug problem orph, I'd invest in some Bat houses. They work wonders for me!
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Commented 16 years ago2008-04-20 12:04:37 UTC in journal: #5022 Comment #39739
of course it's still alive.
they wouldnt kill that. That'd be a waste of money
I would like to see the military's perspective take on the monster.
Commented 16 years ago2008-04-19 18:11:40 UTC in journal: #5020 Comment #48702
Thanks, fellas.
Commented 16 years ago2008-04-19 10:57:57 UTC in journal: #5019 Comment #50240
I smuggle tacos in my socks.
Commented 16 years ago2008-04-19 02:08:36 UTC in journal: #5004 Comment #48699
Photos will come. When the Nice girl i met from London sends them to me.
Commented 16 years ago2008-04-19 02:04:48 UTC in news: Compo 25: Not Closing Soon Anymore! Comment #98484
OMFG
Pengin
<3
Fuckin-a man as soon as i get all my UNI stuff sorted out i'm completely overhauling my maps!
Thanks a bunch.
Commented 16 years ago2008-04-10 12:03:42 UTC in journal: #4998 Comment #48694
But it's vacation man. I'll be traveling along with 23 family members. Being a loner on a family vacation is not my thing.
Commented 16 years ago2008-04-10 08:46:50 UTC in journal: #4960 Comment #48689
Oh god. I don't even remember writing this i must have been trippin on those pills.
Commented 16 years ago2008-04-07 21:14:49 UTC in journal: #4990 Comment #40610
OMG <3
Commented 16 years ago2008-04-01 09:06:42 UTC in journal: #4977 Comment #40597
I say, choose what you like doing best and focus on that area, but don't let that keep you from doing other things as well. I do have to agree though, your textures ARE phenomenal.
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Commented 16 years ago2008-03-23 10:16:35 UTC in journal: #4960 Comment #48688
Yes, but i have 4 GAPING holes in my mouth and cannot eat anything much harder than a ravioli for a bit more than a week. Still.
There's a trade-off.
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Commented 16 years ago2008-03-11 12:55:48 UTC in journal: #4938 Comment #48684
Yeah, I'll get around to it.
Commented 16 years ago2008-03-11 12:23:05 UTC in journal: #4937 Comment #54692
Ghetto, don't carve or cylinders.
Please.

http://aycu17.webshots.com/image/47416/2001382941576483284_rs.jpg

look closely at the lines of evil.
Commented 16 years ago2008-03-01 01:42:49 UTC in vault item: Half-frame Comment #16475
A few things right off the bat:

1) Please -wadinclude your textures. It's not hard at all to do with the compilator. You can pick that up here: http://twhl.co.za/forums.php?thread=14161

2) Please make extraction easier. I.E. Inside your folder, have a maps folder, and a sound folder with the respective files in each. Upon extracting into the valve folder, the files will go into the correct directories.

3) The screenshot looks like red with wood, and there's no places for the light to be coming from.

Anyway,

Wadinclude the textures and i'll be sure to give this another look.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 16 years ago2008-02-21 17:58:44 UTC in vault item: aim_oldzone Comment #16438
Ok to start things off. When loading the map, i noticed a bunch of errors concerning the use of nondisplacement textures on displacement surfaces. you might want to look into those. And.. Make the height a little higher. Because i tried to jump off the balcony and i hit my head on the skybox and was very displeased.
Secondly the map is terribly small, and anymore than 4 players in that map and it's going to turn into a clusterfuck of unhapppiness shell casings.
The lack of a 3-d skybox is a huge turn-off considering that the house walls just go up and stop, and it doesn't seem to me you're taking full advantage of the source engine.
I know that's a generic sentence, but more detail, and maybe widen things up a bit.

2 stars because there's potential for improvement.
Commented 16 years ago2008-02-01 00:00:00 UTC in vault item: Santa's Revenge 2 (SP Mod) Comment #32784
7.8/10
Architecture — 6
Texturing — 8
Ambience — 7
Lighting — 9
Gameplay — 9

Guest Review

Upon playing this game a second time, I forget why i have this such a high rating when voting in the first place. Of course, this is a full mod, through and through, and at TWHL those are very rare. So initial kudos and bonus points are awarded for the mod format itself I guess. For starters, the difficulty select screen burned the shit out of my eyes with its bright yellow and red screen, and combined with me crying over the fact there was no Santa-training level, I had to take a nap for an hour or so to rest my eyes before continuing. The intro is nice the first time around. The lack of auto-saves made the second and third time watching the intro very aggravating. The helicopter's rear-rotor blade is busted, and i couldn't help but just stare at it while it twitched. Although the entire introduction camera scene was very well scripted, i couldn't help but to cringe every time i saw an error due to off-grid vertex. Each one of the 5 or so pillars had about 4 blinking lines on it that really took the polish off the first level, and many others to follow. In fact, i think this mod's biggest problem is the off-grid vertex issue. It's apparent in each level, and while it does not affect game-play at all, it's very hard on the eyes. The HUD was also a little bit of a problem for me. The brightness of the levels mixed in with the yellow of the display makes it very hard to see at times. The pistol cross-hair sprite had an error, and me being the ammo-conserving whore i am, used the aqua-glock throughout the gist of the game. Needless to say, it got on my nerves a bit. It took me a while to figure out that the SMG replacement wasan automatic water gun, as i thought for a moment it was a knock-off of the good-ol Bio-Rifle from the Unreal Tournament series. I thought the shotgun was a minigun, and i had absolutely no use for my christmas tree. Though it was somewhat useful to take down the minions fighting for you to get some extra ammo. I wish there was a grenade sprite-replacement for the HUD, but the bloodthirsty dodge vipersnarks more than made up for that. The fact that Hotdog took the time to replace the models is well worth the score. The only negative points here are the glitch in the shooting animation (Had me confused the first time, and rolling with laughter the second time), and the HUD. While hard to see at times, the HUD fit the theme of the mod well. Obnoxiously Christmas-y.Architecture was really the only factor that brings this mod down. As the levels were laid out well, the clipping errors due to off-grid vertices severely hurt the score here. Since the issue was so prominent throughout the entire mod, i can't really give a much higher score than this. There were some minor problems with maximum view distance, and also with the outside level (with the gas station and the hanging I-beams) there was a black... thing in the middle of the map which to me is a huge eyesore.Gameplay, on the other hand was entertaining the whole way through, the mind games were simple enough to conquer easily yet not too easy as to be fully obvious at first glance. I played on normal the first time through (easy the second, just to get a refresher) and i had a welcomed sense of difficulty. Plenty of action mixed in with beautifully scripted events and camera sequences make this one of the strongest factors to support this mod. The lighting was... good. There were no errors that i could see, but at the same time, there was nothing that really 'stood out from the crowd' so to say. Areas that needed to be well lit, were. And areas that needed to be darker worked well with the low light levels.As for ambience, I somewhat enjoyed the small voices of the kids and your elves. The grenade bounce sound was brilliant, and the songs included gave me a good chuckle. I guess i was looking for a bit more when it comes from the sound department. In my opinion some greater ambience could have been added in the rescue scene, and some machine sounds would be nice too. I cant quite remember the last time i heard a snowman snarl at me either. The snowman sounds did not fit the models, i was a wee bit disappointed.Texturing was all in all good. There was plenty of custom textures to go around, and they were all used very well. My only complaints come from the over-stretched transparent grate textures, and the elevator doors were not transparent. Yet they were used exactly how they were supposed to be implemented; to give a good sense of surrounding. And that they did.

Bottom Line

Overall, a very well put together mod. Everything from the self-install, to the splash screen, to the end credits were fit perfectly together. Definitely a must-play mod. Christmas season or not, give this one a go.
Commented 16 years ago2008-01-25 23:43:34 UTC in vault item: Digital Clock Comment #16282
bsp??
Commented 16 years ago2008-01-12 22:13:51 UTC in vault item: 3-bend and T-joint hollow pipe Comment #16233
Sometimes, It's just the Engine's Fault.
Thanks for the review.
Commented 16 years ago2007-12-17 18:34:49 UTC in vault item: Black Mesa Xmas Comment #16114
=D
four starts for comedy!
"Barney's dancing is a bit poor"
Upon talking to him he responded : "Can we do this later?"
Nice short quickie!
Pipes could be better. As could the tree
But it's christmas!
Commented 16 years ago2007-12-01 12:53:05 UTC in vault item: fy_corridor Comment #16070
might want some boxes and such for cover.
2 stars because it has a tiny amount of detail. But there's still room for improvement. The ceiling is a bit boring, and you might want to actually put bulbs on the strings, not just sprites.