Journal #4977

Posted 16 years ago2008-03-31 16:51:40 UTC
Rimrook RimrookSince 2003
I screwed up my career i think.

Yeah, I probably should've spent more time actually mapping rather than other things. I talked to my adviser and he said I wasn't a good modeller nor level designer, nor a good illustrator, but a "phenominal texture artist beyond the levels of professional".

I feel good and bad and all of the above. He also said to work on my level designing. It supports my star talent.

Well.... no shit.

12 Comments

Commented 16 years ago2008-03-31 17:36:48 UTC Comment #40592
This reminds me of all the great English teachers I've had in the past who told stories of college professors telling them their writing sucked.
Commented 16 years ago2008-03-31 17:42:15 UTC Comment #40593
You said illustrator twice. :)
Commented 16 years ago2008-03-31 21:47:12 UTC Comment #40598
Honestly, I don't see what the big fuss is about. I've seen your maps, and the architecture is hardly appropriate for games these days anyway. If you expect to get a job as a level designer, you can't map for Goldsource. You need to be making levels in at least Source, but much more importantly Unreal Editor and sandbox editors. No person does levels, textures, models, sounds, etc. for a game. You need to specialise in one area. If you plan on level design, learn to use Unread Ed, proper prop placement in modern engines, advanced entities, and the like. If you want to specialise in textures, you need to start making realistic textures to the quality standards of modern engines. For modelling, you need to create some characters for Unreal Engine, Source, or similar - higher poly's, human models. Or some very, very good props. Stop Generalising. Hone in on one specific job. Nobody wants to employ someone who "can do everything, but can't do it best".

Sorry for wall of text.
Commented 16 years ago2008-04-01 04:49:29 UTC Comment #40602
Kill this motherfucker, don't listen him. Internet would say if you're good or bad, not that faggot.
Commented 16 years ago2008-04-01 05:32:20 UTC Comment #40599
"phenominal texture artist beyond the levels of professional".

Thats quite a nice thing to hear.
Commented 16 years ago2008-04-01 09:06:42 UTC Comment #40597
I say, choose what you like doing best and focus on that area, but don't let that keep you from doing other things as well. I do have to agree though, your textures ARE phenomenal.
Commented 16 years ago2008-04-01 12:16:03 UTC Comment #40603
I agree with Tetsu0
Commented 16 years ago2008-04-01 16:32:41 UTC Comment #40594
"Kill this motherfucker, don't listen him. Internet would say if you're good or bad, not that faggot."

All I heard was: I'm 13 years old, I'm on the internet, therefore I can say things that are outrageous.

But yah, you need to start moving out of Goldsource (if you're still in it, I don't really follow your work). Go to source, if anything. Try other engines, too. Listen to Penguinboy.
Commented 16 years ago2008-04-01 21:04:39 UTC Comment #40595
flexible people keep jobs longer. This is one of the prime things they teach at uni and it makes good sense to me. however, i do want to specialize in texturing since it is the one thing that i seem to do without any hesitation or problems.

I have been creating realistic current game level textures with normal maps and spec maps, but all I can do is try them out in max. I wouldn't mind supporting some of the source mappers around here though.

Yet none of this is very encouraging. Either way, i still have to finish 6D, which has me doing all of the artwork and maps, regardless of who says what im good at. Only now i don't feel so enthusiastic about the project.
Commented 16 years ago2008-04-03 15:54:30 UTC Comment #40600
Having such high a praise from a professor--about your texturing skills--is, well you should be pretty proud ;)

As for the negative feedback, if it made you mad and/or was painful, then that's not necessarily a bad thing. I find I feel those emotions quite a lot when I'm learning or on the road to learning something important. = )

And even if you were the worst level designer or whatever on the planet, if you like doing something, don't stop or dismiss it because someone says you suck at it.
Commented 16 years ago2008-04-03 19:16:58 UTC Comment #40596
Here's the stinger;

I've paid for my education like everyone else. Only now, newer students are taught Max, Maya, Zbrush, and have Unreal Tournament 3 (which is liquid victory) and they pay the same amount as I have before and get way more out of it. If I want to learn that now, I have to sacrifice my own time to catch up a difference of about 2 years. I can't even graduate before the technology gets upgraded!

UnrealED3 is fun :D

I could use it as leverage like a devine sign, but 6D needs to finish so that need ample time to develop. Plus I haven't heard from Daubster in over 2 weeks. Hope nothing bad happened to him. :(

I'm caught between what is healthy for me to do and what is right for me to do.

I'm not worried about my texturing skills, its the other ones that are bothering me. Although, I could lay out a real test with this Environment Rendering contest.... :\

EDIT: Ohshi- there IS an edit button! :(
Commented 16 years ago2008-04-04 18:56:22 UTC Comment #40601
I can't even graduate before the technology gets upgraded!
It sucks, no doubt about that, plus schools usally lag behind the industry in almost all fields unfortunately. = <

I'm worried about Dauby too... i hope he comes back soon. :\

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