School has its ups and downs. Most teenagers are pricks and are very superficial these days, yes. You just gotta find the people who aren't, and enjoying school becomes a lot less of a struggle.
I'm still looking forward to life after school though.
Commented 13 years ago2011-09-04 21:07:29 UTC
in journal: #6605Comment #66024
nfs sucked since underground
85... Unless we go by comments that solely say "nfs sucked since underground" rather than just those words. Which we should. So 73 and I'm shut up 'til we get there.
Commented 13 years ago2011-08-08 10:25:22 UTC
in journal: #7351Comment #51534
Don't worry, even if the last four posts might suggest so, the site hasn't been taken over by newbies. I for one remember you from way back in the day. Welcome back.
Commented 13 years ago2011-07-30 10:24:34 UTC
in journal: #7340Comment #45252
Yeah, Max Brooks wrote the Zombie Survival Guide, which is awesome itself. This is turning into a culmination of everything I have a loose connection to!
Commented 13 years ago2011-07-11 11:58:09 UTC
in vault item: narcosynthesis_test4Comment #19345
I realise that this is unfinished, but here's some various tips you may or may not find helpful. (Note: I'm tired.)
Mapping is all about using your imagination. Always try new ideas. If you think up something cool, see if you can make it. If something doesn't look great, think of how you can improve it.
The first thing the strikes me, as Dimbark said (even if it was kinda blunt and unhelpful), is the blockiness. This is a habit you'll get out of as you map, because not only do players dislike it, but as you get better you'll strive to fix it yourself. No-one can jump into mapping and create a masterpiece. It's all about practice.
Secondly, texturing. Try to vary your texturing as much as is practical. Textures can only repeat so many times before it becomes anti-eye-candy. Don't feel limited by only having a single face. By using multiple brushes, you can use several textures on what would seem to the player to be one face. Got a wide open, single texture grassy area? Think of how to switch it up. Break it up and stick a parking lot in there. Have some crude-looking paths break up the monotony. Whatever may fit in with what you're creating. It's not just limited to the texture, either. Depending on your texture, you can spruce up a drab looking wall with brushes, too! Have a look: Link One & Link Two
Thirdly, variation in general. When you look at things in the real world, virtually nothing looks the same as anything else. Houses may be taller, paint may be greener, windows could have different designs. Trying to make everything unique in maps is something to aim for. Little differences can set similar areas apart, and prevent players from getting disorientated or getting bored by seeing the same thing over and over.
Lame joke aside, that is my opinion.
96!
School has its ups and downs. Most teenagers are pricks and are very superficial these days, yes. You just gotta find the people who aren't, and enjoying school becomes a lot less of a struggle.
I'm still looking forward to life after school though.
nfs sucked since underground
85... Unless we go by comments that solely say "nfs sucked since underground" rather than just those words. Which we should. So 73 and I'm shut up 'til we get there.
Hope you recover fully soon, Rimmy.
Presuming I pass the test I have booked for the 20-something of September, I'll be able to drive solo from then on.
TJB, I think it's the avatar, whoever he is.
Also, I would like to request that if Dimbark does copy Striker's "don't copy me" statement, he gets banned. Everyone knows how annoying that is.
Get well soon, buddy.
75, people. Three-quarters of the way there!
That's 69, I believe.
55.
Also, congratulations, hope it all goes well for you =)
50! Halfway there!
Mapping is all about using your imagination. Always try new ideas. If you think up something cool, see if you can make it. If something doesn't look great, think of how you can improve it.
The first thing the strikes me, as Dimbark said (even if it was kinda blunt and unhelpful), is the blockiness. This is a habit you'll get out of as you map, because not only do players dislike it, but as you get better you'll strive to fix it yourself. No-one can jump into mapping and create a masterpiece. It's all about practice.
Secondly, texturing. Try to vary your texturing as much as is practical. Textures can only repeat so many times before it becomes anti-eye-candy. Don't feel limited by only having a single face. By using multiple brushes, you can use several textures on what would seem to the player to be one face. Got a wide open, single texture grassy area? Think of how to switch it up. Break it up and stick a parking lot in there. Have some crude-looking paths break up the monotony. Whatever may fit in with what you're creating.
It's not just limited to the texture, either. Depending on your texture, you can spruce up a drab looking wall with brushes, too! Have a look: Link One & Link Two
Thirdly, variation in general. When you look at things in the real world, virtually nothing looks the same as anything else. Houses may be taller, paint may be greener, windows could have different designs. Trying to make everything unique in maps is something to aim for. Little differences can set similar areas apart, and prevent players from getting disorientated or getting bored by seeing the same thing over and over.
Hope that helps in one way or another.
I guess your dream smash.
I wish there was a way we could get a HL server only for when we all actually could play HL. Unfortunately you can't do that.
Also, we should totally get everyone back into this. But maybe a new one.
Th