Comments

Commented 13 years ago2011-10-13 15:48:32 UTC in journal: #7437 Comment #50716
Wow. I'm really far from a fighting type, but I definitely would've been with the folk who wanted to beat the shit out of the guy. Deep condolences for the girl.

Press charges on the fucker, don't look back.
Commented 13 years ago2011-10-09 03:43:55 UTC in journal: #7433 Comment #50125
Nice, was a good read.

I agree with your point on objectives not being a big enough priority to an extent when playing solo, but it really changes drastically when you're in a decent well-communicating squad. Had some absolutely amazing games with friends, and that alone pretty much sold the game to me. For e.g. our squad won a full nerve-wrecking rush game 4v8 once, which pretty much felt like being the A-team or something. One of my best MP experiences ever.

Without a squad though, it's sometimes near impossible to push for objectives, which forces you to go into frag-mode (and even then, flank-wiping a bunch of enemies is feels ridiculously rewarding).

I also don't see your commander idea working too well - giving random players extra power over their team mates never works in MP shooters.
I think there should be more to squad leaders than just the title - I've seen a suggestion to only allow spawning on the leader, which sounds like something worth looking into.

Speaking of squads, I'm surprised neither of you mentioned the moronic way they work in the beta. Not being able to create/choose your own ruins the teamplay on so many levels. I'm sure it's just a beta thing, but still - a very key component missing.
Commented 13 years ago2011-10-08 21:56:04 UTC in vault item: fy_dystopia Comment #19498
Absolutely beautiful - you nailed the gothic style.
Very pleased to see a fy map crafted with such care.
Commented 13 years ago2011-09-27 07:39:44 UTC in journal: #7419 Comment #49311
Happy cakeday!
Commented 13 years ago2011-09-19 06:13:20 UTC in journal: #7406 Comment #53222
Happy cakeday!
Commented 13 years ago2011-09-19 06:13:11 UTC in journal: #7405 Comment #45319
Have a good one!
Commented 13 years ago2011-09-06 19:24:50 UTC in journal: #7383 Comment #41863
One more?
Commented 13 years ago2011-09-03 17:19:18 UTC in journal: #7383 Comment #41862
Holy fuck, kidney stones induce some of the worst pain ever afaik.
Get better soon man!
Commented 13 years ago2011-08-25 00:43:13 UTC in journal: #7371 Comment #57724
Grats!
Commented 13 years ago2011-08-20 17:28:18 UTC in journal: #7365 Comment #48598
Ilgiausiu!
Commented 13 years ago2011-08-17 01:15:27 UTC in journal: #7360 Comment #41816
Holy shit, that sounds painful.
Pop those painkillers and get better soon!
Commented 13 years ago2011-08-13 23:24:58 UTC in journal: #7358 Comment #51368
"Perhaps that's how he killed Voldemort."
Lol'd
Commented 13 years ago2011-08-01 13:50:28 UTC in vault item: Half-Life: Destiny Comment #19405
Thanks for the review, appreciate it. :]

I remember leaving it all to the last moment, blitzing through the final maps in a day, which really could have used a lot more work. There was plenty of room for puzzles, etc. - like getting the power running again or something. Maybe even a small stealth section.

I agree with the scale being a bit small in most of the areas. The transport tunnels could've easily been made 2x the size to give it a slightly more epic feel.

And yeah, there's level change issues as well. Misplaced my info_landmarks in some of the maps.

Either way, thanks again for finding this. Brings back memories. ^^
Commented 13 years ago2011-07-28 23:00:55 UTC in journal: #7340 Comment #45251
Was worth a shot.
Grats man, sick paycheck. ;o
Commented 13 years ago2011-07-28 13:07:01 UTC in vault item: cs_nwk Comment #19390
Daugmaž sutinku su Captain Terror, gan nostalgiškas mapas. Matos, kad daug laiko praleidai prie detaliu.

Pakeitimai layoute atrodo idomiai. Malonu matyt assault remake, kuriame naujoviu šiek tiek daugiau, negu keletas nauju langu i T pastata, ar pora papildomu camp spotu. ;D

Teksturos vietomis gal nedera (kai kur masteliai per dideli ar pan.), kaip viename iš kranu prie CT spawno.

Neturiu daug ka prideti, bet bendrai mapas patiko. Taip ir toliau, bandyk pereit prie savo paties ideju ateity. ;]
Commented 13 years ago2011-07-18 15:55:11 UTC in news: Who Changed the Front Page? Comment #99908
Nice work! Didn't even have to refresh on Opera. :>
Commented 13 years ago2011-07-16 19:32:24 UTC in journal: #7323 Comment #46797
Epic, grats! Dr. Madcow, theoretical physics?
Commented 13 years ago2011-07-07 06:48:39 UTC in journal: #7310 Comment #54331
Happy Birthday!
Commented 13 years ago2011-07-02 23:15:54 UTC in journal: Birthday Comment #59106
Have a good one!
Commented 13 years ago2011-06-27 15:08:42 UTC in news: New Tutorial! Comment #99896
Dude, I'm cheesing my f-ing brains out.
Commented 13 years ago2011-06-27 15:00:38 UTC in journal: #7297 Comment #40071
Hahah, props indeed.
Commented 13 years ago2011-06-26 16:53:34 UTC in journal: #6487 Comment #50637
Good times. :D
Commented 13 years ago2011-06-26 16:52:26 UTC in journal: #7293 Comment #57641
I've also had Masta Killa (Taylor) visit me in Scotland with his friend for a few awesome days. Good times.
Commented 13 years ago2011-06-26 14:37:31 UTC in news: New Tutorial! Comment #99894
Bewbz.
Commented 13 years ago2011-06-25 15:43:43 UTC in news: New Tutorial! Comment #99892
Commented 13 years ago2011-06-19 02:48:01 UTC in vault item: aim_nuketown Comment #19276
Hahahah, can't believe you've actually remade the killstreaks. Props. :D
There should definitely be some sort of delay before you can activate/capture them though (just like in blops). Not sure if that'd be possible to implement in Source, but considering how advanced the entity system is, I think there should be some way. I'd also try placing all of the drop crates in the middle to avoid spawn camping, and to make capturing them a bit more of a challenge (bonus points if you make them disappear once taken like in blops).

As for the map itself, the visuals still have a long way to go to look on-par with blops. You chose the right map to remake in CSS due to simplicity, and your layout is pretty accurate from what I can tell, but it all looks pretty bland at the moment. Go for more props, find some replays/commentaries on nuketown to get a better idea on the intricate details.
The lighting could be improved too. The original went nuts on HDR for example, and you can replicate the exact same thing in Source.
Some more ambience apart from the music track would be neat as well.

Anyway, I don't even like blops (prefer MW2 by far), but still, this is pretty awesome. I really like how oddball most of your projects are (in a good way). Keep improving, and get it on some fun map servers - I'm sure you'll find some that'd accept the finished version! :]

EDIT:
Just read what you wrote about the killstreaks. Why not make it count the number of kills within the whole team? I'm sure there's ways to keep track of player deaths (hell, you could almost do the same back in CS 1.6). Say 3 consecutive kills in a team w/o any team casualties grant you a random killstreak in your back yard. You could make the number higher if it were possible to save the number of kills-per-team across multiple rounds. Not sure how well that'd work, but it's an idea.
Commented 13 years ago2011-06-16 20:04:14 UTC in vault item: de_twhl2011 Comment #19271
Really enjoyed it. All that needs fixing are the invisible barriers and the truck. Other than that - wicked fun.
This comment was made on an article that has been deleted.
Commented 13 years ago2011-06-10 15:22:29 UTC in journal: #7273 Comment #41779
Yup.
Commented 13 years ago2011-06-06 10:36:00 UTC in journal: #7259 Comment #43086
Congrats!

"See looks like quite a catch."
+1
Commented 13 years ago2011-06-04 19:48:52 UTC in journal: #7257 Comment #50102
That's a beast of a processor. ;o
Nice rig, grats.
Commented 13 years ago2011-05-30 18:50:26 UTC in journal: #7252 Comment #38468
Hahah, win. :D
Commented 13 years ago2011-05-23 13:49:10 UTC in journal: #7237 Comment #57593
Epic. ;o
Commented 13 years ago2011-05-05 21:58:13 UTC in journal: #7202 Comment #57546
Heh, neat. Grats.
This comment was made on an article that has been deleted.
Commented 13 years ago2011-05-01 12:45:57 UTC in journal: #7191 Comment #66355
Awesome.
Commented 13 years ago2011-04-28 00:27:57 UTC in journal: #7188 Comment #57504
Pretty spot on actually.
Commented 13 years ago2011-04-24 06:20:01 UTC in journal: #7180 Comment #57491
Hahah. Franklin knows it.
Commented 13 years ago2011-04-08 19:47:42 UTC in journal: #7152 Comment #61307
Awesome :D
Commented 13 years ago2011-04-05 20:11:11 UTC in journal: #7145 Comment #57412
Green-gray-ish here.
Commented 13 years ago2011-03-17 12:14:06 UTC in journal: #7109 Comment #57362
Hah, awesome. A soviet industrialist take on Lassy Come Home.
Nicely shooped.
Commented 13 years ago2011-03-17 06:23:49 UTC in journal: #7106 Comment #66337
"Now I don't want to go around and steal people's maps on here"

I'm sure anyone who's put up a multiplayer map in our Map Vault will be more than happy to see it downloaded and played on a server. Just go for it - no need to ask for permission.

In return though, be sure to give feedback and rate - playtesting sometimes brings up problems you couldn't have foreseen from a plain mapping perspective. Don't be afraid to criticize.

There's a filter function in the vault, which should help you find more newly released OP4 maps. Problem is, that map type was only just recently implemented, so there's bound to be some older maps in there that weren't labelled for that game. To find those, just search the maps for "op4" or "opposing" and I'm sure you'll find plenty.
Commented 13 years ago2011-03-13 16:17:51 UTC in news: TWHL is Moving! Comment #99830
Grats! Liking the new domain choice too.
Commented 13 years ago2011-03-06 14:57:25 UTC in journal: #7085 Comment #57339
Use a frying pan.
Commented 13 years ago2011-02-22 00:26:51 UTC in vault item: cs_tube_assault Comment #18833
Commented 13 years ago2011-02-22 00:03:10 UTC in journal: #1672 Comment #50205
Hahahah, oh man. Went through the old journals, good times.
I remember a massive cluster of crates in watertower being tied to a single func_wall. What a VIS nightmare that map was.
Commented 14 years ago2010-05-09 12:03:31 UTC in journal: #6555 Comment #47838
LEGO used to be epic fun, would build about the same stuff SpaG used to. Also, functional guns among other things. I still have a large suitcase stuffed with all my spare parts somewhere in the basement, makes me want to bring it out once I get home.
Commented 14 years ago2010-05-02 08:19:01 UTC in journal: #6535 Comment #56920
? Peace
? A silly utopic ideology
? A well-marketed franchise (if that's the right word to call it?)
Commented 14 years ago2010-04-28 17:49:12 UTC in journal: #6526 Comment #39084
None taken, Skals. I'm not up to snuff with console gaming, my opinion is based on mixed short xbox FPS experiences at friends' places. From what little I've tried, I found it atrociously hard to aim though.
Commented 14 years ago2010-04-27 14:22:26 UTC in journal: #6526 Comment #39083
Precision shooting with an Xbox controller? ..Really?