Comments

Commented 9 years ago2015-08-16 02:03:38 UTC in journal: #8596 Comment #52919
Hahaha, I remember these. Good times.
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Commented 9 years ago2015-07-28 13:12:39 UTC in journal: #8581 Comment #38783
Happy Birthday!
Commented 9 years ago2015-07-27 00:38:13 UTC in journal: #8580 Comment #61241
In my defense, I didn't pay anything for this. Dimbark kept trying to gift it to me on steam until I caved.
Commented 9 years ago2015-07-08 01:06:53 UTC in journal: #8574 Comment #54631
User posted image
How time flies.
Commented 9 years ago2015-07-06 02:54:54 UTC in journal: #8571 Comment #52902
I'd make games. Maybe have minor roles in the occasional (no-studio) film. Learn Krav Maga and various other hand-to-hand/CQC forms.
Since we're also talking about no monetary limits, buy and learn how to fly a helicopter.

And maybe, just maybe, learn how to talk to girls. Or where to find girls to talk to.
Commented 9 years ago2015-07-06 02:49:24 UTC in journal: #8572 Comment #65925
8 logins per day, but we never seem to see the guy anymore. :(
Commented 9 years ago2015-07-03 18:17:08 UTC in journal: (~0b11101000) & 0xFF Comment #59153
Not sure how to decode this, but this sort of thing is tradition, so I'm going to assume I know roughly what it means.

Happy Birthday!
Commented 9 years ago2015-07-02 20:58:57 UTC in journal: #8568 Comment #42402
Terrible audio quality.

Great news on both the game and the wedding! ^_^
EDIT: Oh good, you've already gotten a mic.
Commented 9 years ago2015-07-01 02:22:09 UTC in journal: #8564 Comment #52890
The sweetness can be overpowering at times.
Commented 9 years ago2015-06-29 00:53:50 UTC in journal: #8564 Comment #52889
I am kind of concerned about all the people who say they're moving up here. Not only are they going to be sorely disappointed as per Instant's post, but they'll make a big fuss and try to make us go backwards.
Also, most of them seem to be the kind of people who'd be anti-immigration, and I feel like the irony is lost on 'em.
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Commented 9 years ago2015-05-23 11:51:02 UTC in journal: #8551 Comment #61230
Thanks for all the suggestions guys!
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Commented 9 years ago2015-05-18 02:18:19 UTC in vault item: Urby Comment #20883
Hilarious. The outer bounds were a bit empty, and the HDR exposure levels made the sky basically blindingly white, but the commentary itself made up for it.
Commented 9 years ago2015-05-17 17:31:42 UTC in journal: #8547 Comment #61216
Well, it can fit on an SD card, which is about 2 grams, so... Maybe?
Commented 9 years ago2015-05-17 16:18:28 UTC in vault item: Colony 42 Comment #20880
I certainly don't plan on continuing it myself. Most of the feedback so far is stuff I'm well aware of, but keep it coming - every little bit helps!
Commented 9 years ago2015-05-17 14:58:09 UTC in journal: #8547 Comment #61215
It barely deserves a journal at all. It's not like it's The Core or something. It's... it's pretty bad.
Commented 9 years ago2015-04-25 11:33:58 UTC in journal: #8539 Comment #46104
Looks very authentic to the original prop. Make sure the final Chevron is ours! :P
Commented 9 years ago2015-04-05 14:15:41 UTC in journal: #8531 Comment #44071
Congratulations! :D
Commented 9 years ago2015-04-02 10:37:38 UTC in journal: #8530 Comment #52865
My brother wanted a younger sibling so my parents made it happen.
Commented 9 years ago2015-03-31 17:44:25 UTC in journal: #8529 Comment #61213
Alright, I messed with the settings a little, and everything's working fine.
Thanks for the help, Muzz!
Commented 9 years ago2015-03-31 16:56:44 UTC in journal: #8529 Comment #61212
EDIT: Aha! By pausing the compile window after RAD, (which was called after all) I've managed to get the following error-

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\tools>hlrad.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -extra -notexscale -softsky -bounce4 -smooth 50 -blur 1.5 -softlight COLOR SPECIFIED -estimate 0(No 1)-chart
The system cannot find the file specified.

So is this saying it can't find the map, or it can't find hlrad.exe? I think I'm close to getting this to run, and hopefully once I do none of the other maps will have additional problems.

The bounce option doesn't seem to work - HLRAD gives an unknown option error with numbers such as 4 or 16.

Re-exporting to MAP was actually literally the first thing I did after I first encountered a problem - I realized that all the paths were wrong because of the different file structure on my new computer.
I just figured I'd only have to do that.

Okay, I've got it to the point now where it's not spitting out an error (I made another temp directory to place the bsps in)
Only problem left is that The Compilator is not running rad - either the 32 or 64 bit version. It is checked on the sidebar, and it has the following settings:
Extra
No Texture Scale
Soft Sky
Bounce 4
Smooth 50
Blur 1.5
Soft Light and Brightness 0

Anybody know any reason why Vluzacn's tools would not run under those settings?
Commented 9 years ago2015-03-31 15:41:15 UTC in journal: #8529 Comment #61211
I tried to run RAD. It occurs to me now that maybe it's because I was running the x64 version of HLRAD. I'll try it with the x86 version and get back to you.
EDIT: Well, I managed to fix that problem via a combination of changing the HLRAD to x86 and splitting a brush that used to compile fine. Now I'm getting errors regarding the WADs which certainly exist.

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[42.wad]

CreateBrush:
(0.22 seconds)
CSGBrush:
(0.26 seconds)

Error: Could not open wad file 42.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file decals.wad
Error: Could not open wad file halflife.wad
Error: Could not open wad file liquids.wad
Error: Could not open wad file xeno.wad

--- END hlcsg ---

I'm going to give using wad.cfg a go.
EDIT: And no dice from that, either. Though it may be because somebody at microsoft decided Win7 should use three spaces in the Program Files (x86) folder.
Putting wads in a temp directory under C:\ got me back to the ambiguous leafnodes error.
Commented 9 years ago2015-03-26 20:59:13 UTC in journal: #8526 Comment #42396
:D

Also, it's not that quiet. Then again I always use headphones.
Commented 9 years ago2015-03-23 20:53:13 UTC in journal: #8525 Comment #61203
Well then Bruce, you're gonna love the thing I spent the day working on. :P
Commented 9 years ago2015-03-22 20:59:12 UTC in journal: #8525 Comment #61202
Not really. I'm not going to do any further development work aside from a small edit to the furthest map and recompiling everything using Vluzacn's tools.

Aside from that it's just gathering my thoughts on stuff.

You are free to go ahead and finish it yourself if you like though, I'm going to release all the map source files (don't think I have the edited model source files anymore)
Commented 9 years ago2015-03-22 13:00:16 UTC in journal: #8525 Comment #61201
Oh. Of course it is. Because why would anything be easy for this project?
Fixed.
Commented 9 years ago2015-03-17 00:57:09 UTC in vault item: Then and Now Comment #14354
5 stars for improvement!
The first version was the standard, blandly lit, nonsensical and empty rooms that we all started making.

The second version was much more coherent, organic feeling, and detailed, but with keeping the same setting and encounter constraints as the original.

+ Excellent use of textures
+ Good use of ambient and scripted sounds
+ Very detailed furnishings and props

+/- Itty bitty filing cabinets. Seem a bit off since we're used to the massive HL ones, but they're also so cute! :3

- Very dark. When there was lighting it was used exceptionally well, but I had to rely on my flashlight a lot just to get my basic bearings
- No autosaves. I can see how you wouldn't think it was necessary, considering the short, simple, and mainly showcasey purpose, and I would not have normally noticed this, but I tried to kill the ichthyosaurs the first time, ran out of ammo, and then ended up in the Hazard Course.

I like it. I might consider doing a similar thing myself at some point, if not for my schedule and the fact that I don't think a single rmf from my early days still exists. (A mix of shame, lack of external backups, and harddrive failure/format-enabled reuse.)
As 2much noted, 'escaping from jail' is used a lot - I know I used it at least once, and I can think of a few other people who did as well. I guess it gives an easy excuse to start with no equipment and give a feeling of persecution/pressure?
Commented 9 years ago2015-03-11 11:34:17 UTC in journal: #8519 Comment #49627
:D
Commented 9 years ago2015-03-01 18:14:32 UTC in journal: #8514 Comment #51064
Oh, are we still doing that?
Commented 9 years ago2015-02-25 18:11:53 UTC in journal: #8512 Comment #62664
Happy Birthday!
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Commented 9 years ago2015-02-17 23:08:22 UTC in journal: #8508 Comment #44048
XD

I'll give it another watch to be sure, (and also because it's hilarious) but you didn't even hit the tank with that last shot, did you? He just exploded from a shot the chest?
Commented 9 years ago2015-02-02 04:32:08 UTC in journal: #8502 Comment #40504
Happy Birthday!
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Commented 9 years ago2015-01-10 02:37:17 UTC in journal: #8493 Comment #54610
AWWW MY GOD :3
Commented 9 years ago2015-01-09 23:00:30 UTC in journal: #8492 Comment #65919
Happy Birthday!
Commented 9 years ago2015-01-07 05:18:11 UTC in journal: #8490 Comment #46068
I suppose that in itself is a fair point.
Though the exaggeration of life that happens on stage generally tends to make the acting anything but stiff and wooden.
Commented 9 years ago2015-01-07 00:31:50 UTC in journal: #8490 Comment #46067
"It feels like they're performing on stage rather than on the screen."
I fail to see how the medium has anything to do with the quality of acting.
Commented 9 years ago2015-01-03 18:37:59 UTC in journal: #8490 Comment #46066
Delightfully cheesy. More please.
Commented 9 years ago2014-12-17 13:34:44 UTC in journal: #8484 Comment #49605
User posted image
Commented 9 years ago2014-12-16 04:35:50 UTC in journal: #8483 Comment #46043
Sexy parts.
The computer stuff is nice too.
Commented 9 years ago2014-11-24 18:30:57 UTC in journal: #8472 Comment #44042
WHY ARE YOU SO GOOD AT THIS BUT NOT GETTING PAID?
SOMEONE GIVE THIS MAN A JOB

Edit:
Actually, have you considered doing new human grunt voices for The Core? That'd be sweet.
Commented 10 years ago2014-11-18 19:06:52 UTC in journal: #8469 Comment #61194
3 weeks from now for the first prototype. Then a semster for the rest of the game.

I've been doing modular assets, because I thought it would save time, but frankly that just makes things more time consuming the way things are happening. I have to assemble a scene in Maya from the modular pieces to get their locations, then I have to manually type that into a text file.

If I didn't have the restriction of one texture per model, I'd just take the assembled modular assets and turn them into a massive scene then load up just the one model and the game entities to save typing, but as is that's not an option.