Commented 16 years ago2008-05-27 09:01:48 UTC
in vault item: ReissuesComment #16678
Hmm.. Bit of a minor snag with the new version of spirit we decided to use. It fixed a lot of other major bugs, but unfortunately, this one slipped through.
Commented 20 years ago2003-12-28 09:21:29 UTC
in vault item: IntakeComment #608
Most textures are done in PhS or PSP , then 256coloured in IrfanView, then Wally'ed into a wad, and if you're pareanoid, -wadincluded so that it's hard to retreave them from the bsp
Commented 21 years ago2003-09-11 13:19:00 UTC
in vault item: MinimicusComment #195
this map is exelent, ond i bet it was a pain trying to get the scale right for when youre ''small'' and ''big'', hane you tried experimenting with some of spirit's features? they could make the map even more interesting... but great map non the less, made me recall some nice moments form niel manke's USS Darkstar, another must play..
Commented 21 years ago2003-07-13 18:06:30 UTC
in vault item: RoomsComment #84
i liked the start with the grunts, but the jumping parts were a little annoying - personally i hate jumping around, but some people love it, so for all those people who hate jumping puzzles: make the jumps a little easyer! the distance between jumps is exactly maximum and this makes for a lot of unnececary hopping around. a little more combat would also be welcome.
http://twhl.co.za/vault.php?map=5080
i forgot all about the mapvault! Thanks
Mirrored here: (this works for steam & won!)
DOWNLOAD
You can download it now:
http://www.hlcore.uni.cc/downloads/valve_intro.zip
What mod is that?
...
nevermind...
But i don't think its fair to call maps poor when you can't do better yourself
I really like the lighting here BTW
makes it worth while already!
they could make the map even more interesting... but great map non the less, made me recall some nice moments form niel manke's USS Darkstar, another must play..