Comments

Commented 16 years ago2008-05-27 09:01:48 UTC in vault item: Reissues Comment #16678
Hmm.. Bit of a minor snag with the new version of spirit we decided to use. It fixed a lot of other major bugs, but unfortunately, this one slipped through. :(
Commented 16 years ago2008-05-25 13:35:38 UTC in journal: #5095 Comment #35048
Done!

http://twhl.co.za/vault.php?map=5080

:o i forgot all about the mapvault! Thanks :D
Commented 16 years ago2008-05-25 08:50:28 UTC in journal: #5095 Comment #35047
:D

Mirrored here: (this works for steam & won!)

DOWNLOAD
Commented 17 years ago2007-02-18 17:30:03 UTC in vault item: Lost Valve intro Comment #14259
Heh - no leak, it was posted on Valve ERC - very very long ago. I can't remember by who originally. More for Nostalgia purposes. <3
Commented 19 years ago2005-09-23 07:21:22 UTC in vault item: Lost Valve intro Comment #9134
Fixed Download link error :0

You can download it now:
http://www.hlcore.uni.cc/downloads/valve_intro.zip
This comment was made on an article that has been deleted.
Commented 20 years ago2004-06-26 09:48:50 UTC in vault item: Alternate Hazard Course Comment #2495
you can "fake" the wad and fool the game, you won't see the textures but the map will load
Commented 20 years ago2004-06-25 14:18:00 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #2483
um.. how about more description ???

What mod is that?
Commented 20 years ago2004-06-16 13:33:25 UTC in vault item: Resettable Explosions Comment #2347
Nice way of targeting random explosions - sompler than having a ring of env beams with multisources that don't work :(
...
nevermind...
Commented 20 years ago2004-04-14 19:34:23 UTC in vault item: Issues Comment #1622
This is a now or never type of thing
Commented 20 years ago2004-04-12 16:27:06 UTC in vault item: Issues Comment #1600
why not join the project then?
Commented 20 years ago2004-04-10 15:42:26 UTC in vault item: Issues Comment #1567
Thanks for the comments so far.

But i don't think its fair to call maps poor when you can't do better yourself ;)
Commented 20 years ago2004-04-07 15:47:58 UTC in vault item: Issues Comment #1528
play it in regular hl not steam
Commented 20 years ago2004-03-27 06:08:24 UTC in vault item: de_rocket Comment #1424
Nice brush work - but the textures: I recomend going all out and finding some new ones to give your map that "Fresh Feel"
Commented 20 years ago2004-03-25 18:48:25 UTC in vault item: Lost Valve intro Comment #1401
The screenshot serves a different purpose here - its the valve intro - the screenshot reminds you of that
Commented 20 years ago2004-01-14 18:24:28 UTC in vault item: Null Textures 1 Comment #757
This is one lame subject too... but its pretty powerful stuff if you know how > check andy's eg. map too, fr extra info
Commented 20 years ago2003-12-28 09:21:29 UTC in vault item: Intake Comment #608
Most textures are done in PhS or PSP , then 256coloured in IrfanView, then Wally'ed into a wad, and if you're pareanoid, -wadincluded so that it's hard to retreave them from the bsp ;)

I really like the lighting here BTW
Commented 21 years ago2003-09-28 07:27:04 UTC in vault item: Help? Comment #258
or capital letters for that matter, can really mess up your level transitions later on
Commented 21 years ago2003-09-28 07:18:38 UTC in vault item: Xen Jumping Thingy Comment #257
oo! 6 downloads!
makes it worth while already!
Commented 21 years ago2003-09-25 17:23:00 UTC in vault item: Xen Jumping Thingy Comment #250
thanks ;)
Commented 21 years ago2003-09-11 13:19:00 UTC in vault item: Minimicus Comment #195
this map is exelent, ond i bet it was a pain trying to get the scale right for when youre ''small'' and ''big'', hane you tried experimenting with some of spirit's features?
they could make the map even more interesting... but great map non the less, made me recall some nice moments form niel manke's USS Darkstar, another must play..
Commented 21 years ago2003-07-13 18:06:30 UTC in vault item: Rooms Comment #84
i liked the start with the grunts, but the jumping parts were a little annoying - personally i hate jumping around, but some people love it, so for all those people who hate jumping puzzles: make the jumps a little easyer! the distance between jumps is exactly maximum and this makes for a lot of unnececary hopping around. a little more combat would also be welcome.