Commented 21 years ago2003-10-24 17:30:19 UTC
in vault item: cs_loungeComment #361
Ok I downloaded the map. As I suspected, almost all of the map is prefabs. Putting hundreds of prefabs into a map and putting it under your name doesn't make a good map. Without the prefabs, all you have is 2 SQUARE rooms. You are not using texture lighting, and the lighting does look dreadful.
And just because you can make floors reflective, doesn't mean that you should. Effects shouldn't be put in because they can, they should be put in to make something look good. And it doesn't make the map look good. And for those who were wondering, r-speeds in that shot above are in excess of 8500.
Commented 21 years ago2003-10-14 05:24:36 UTC
in vault item: cs_loungeComment #313
No it doesn't. Lighting appears to be non-existant, and the level appears to be poorly constructed. A lot of detail does not make a map good, you will need to learn more about when and where to put large amounts of detail such as this.
There is far less detail but through use of the detail and blending using lighting and ambience, the author has made the map look and feel a lot better.
Again, a lot less deail is used but the detail which is used is blended and enhanced using lighting and fine texturing. R-speeds in this area are about 400, making an educated guess, I'd say that your screenshot will have in excess of 5000. Software users will start dropping polygons at 800 and most people will start to experience frame rate dropping at 1000.
You need to learn how to use lighting to create ambience and you need to badly read up on r-speeds. You have too much detail in one area, which is why you have low fps.
Commented 21 years ago2003-07-13 09:03:54 UTC
in vault item: de_abydosComment #82
The TFC wad is there because I used a couple of textures from it for fittings and such.
It's a dust map because the guy who contacted me ran a dust server. I would have made it with other textures but there wasn't any I could find which I liked and could use well for this map.
And just because you can make floors reflective, doesn't mean that you should. Effects shouldn't be put in because they can, they should be put in to make something look good. And it doesn't make the map look good. And for those who were wondering, r-speeds in that shot above are in excess of 8500.
Take a glance at this screenshot:
http://www.snarkpit.com/pits/orpheus/comp_reviews/broken_palace/1.jpg
There is far less detail but through use of the detail and blending using lighting and ambience, the author has made the map look and feel a lot better.
One of my screenshots:
http://www.hammre.co.uk/screens/ns_roughneck5.jpg
Again, a lot less deail is used but the detail which is used is blended and enhanced using lighting and fine texturing. R-speeds in this area are about 400, making an educated guess, I'd say that your screenshot will have in excess of 5000. Software users will start dropping polygons at 800 and most people will start to experience frame rate dropping at 1000.
You need to learn how to use lighting to create ambience and you need to badly read up on r-speeds. You have too much detail in one area, which is why you have low fps.
It's a dust map because the guy who contacted me ran a dust server. I would have made it with other textures but there wasn't any I could find which I liked and could use well for this map.