Comments

Commented 20 years ago2004-11-20 17:37:01 UTC in vault item: awp_teamwave Comment #5115
Great awp map. Nice and big, great architecture, great textures, great overall layout. Love it. 5 stars.
Commented 20 years ago2004-11-20 17:26:42 UTC in vault item: cs_chaos Comment #5114
Be sure to change the type of map from HL to CS, so people won't get confused.
Commented 20 years ago2004-11-20 14:08:39 UTC in vault item: Compo 12 Egyptian Museum Comment #5112
+Great textures and all...
+Good architecture
+Threw in some clever features (i.e. spider web brush carving a human contour out when you go through it.)
-Museum is too small. Think about adding another room or something. Surely the real museum you're basing this off of has more than one big room...
-Tomb map is more like a survival minimod than a compo entry of this nature. Still very good though.

Or perhaps I'm maistaking about the last comment. It all depends on whether your tomb map is going to be part of your compo entree. I can't see any reason why you wouldn't want it to be, but you didn't mention it in your description.

3 stars.
Commented 20 years ago2004-11-17 21:13:30 UTC in vault item: Storage Facility Comment #5090
Saco: I sure hope your previous comment didn't influence your rating (if you did rate) in any way.
Commented 20 years ago2004-11-15 20:02:12 UTC in vault item: Dungeon Death SP Comment #5064
+Great challenge, lots of fun to play
+Consistent, quality endured (almost) to the end
+Plenty of new models & custom content
+Loved the little flame scene after the end credits
-Lighting sometimes seems to flood areas (like fullbright, but only half as bright :) The initial hallway is an exception to this.
-Big open room just before the gargantua room is ugly

4 stars overall, nice work.