Commented 21 years ago2003-09-28 16:30:36 UTC
in vault item: D4rKM4tcHComment #264
This is much better than your other map. Lowering the wave height and raising the water would improve it a lot. I had trouble getting out of the water. I noticed in killsaw and this map that your ladders are not see through; would you like some help with making them see through? Finally, try lowering the tops of the func_ladders so the player won't "trip" on them when walking around.
Commented 21 years ago2003-09-28 16:09:20 UTC
in vault item: KillsawComment #263
Ok I think I know your problem with the frames. You need to turn on vis. While vis is running it might seem like your computer is frozen, but it is not. It might take a few hours (at most, probably will be much shorter like 30 minutes) to compile with vis on, but it will fix your frame rate problem.
This comment was made on an article that has been deleted.
Commented 21 years ago2003-09-27 09:11:01 UTC
in vault item: GreekComment #251
UPDATE: expanded the use of new shrubs, moved a couple items, added a reflective floor to the "temple", added splashes around the upper waterfall, made the sewer more interesting, fixed a couple of brush problems, improved rock formations, and added some trim work around doorways.
Commented 21 years ago2003-09-17 02:37:58 UTC
in vault item: GreekComment #229
I tried "pottery" again. This time using a prefab plant pot that comes with Hammer. They randomly disappear in the map and then reappear, depending on the angles that you look at them. Another pottery failure, this time will be the last.
Commented 21 years ago2003-09-13 02:14:49 UTC
in vault item: GreekComment #220
If I add the curved bushes it will increase my r_speeds which are already pretty high in a couple places. I might try it though, maybe it won't increase the r_speeds too much.
Commented 21 years ago2003-09-12 17:48:32 UTC
in vault item: GreekComment #213
At one point I tried adding some pottery that could be broken. When I copied and pasted the pottery I started getting coplanar errors on them. Being too lazy to fix them, I deleted them and gave up on the idea for a while.